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#ifndef TOOLS_UTIL_TSCN_H_
#define TOOLS_UTIL_TSCN_H_
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <variant>
#include <vector>
namespace com::fourisland::lingo2_archipelago {
struct GodotExtResource {
std::string type;
std::string path;
};
struct GodotExtResourceRef {
std::string id;
};
using GodotInstanceType = std::variant<std::monostate, GodotExtResourceRef>;
struct GodotNode {
std::string name;
std::string parent;
GodotInstanceType instance_type;
std::string GetPath() const;
};
class GodotScene {
public:
GodotScene(std::map<std::string, GodotExtResource> ext_resources,
std::vector<GodotNode> nodes)
: ext_resources_(std::move(ext_resources)), nodes_(std::move(nodes)) {}
const GodotExtResource* GetExtResource(const std::string& id) const {
auto it = ext_resources_.find(id);
if (it != ext_resources_.end()) {
return &it->second;
} else {
return nullptr;
}
}
const std::vector<GodotNode>& GetNodes() const { return nodes_; }
private:
std::map<std::string, GodotExtResource> ext_resources_;
std::vector<GodotNode> nodes_;
};
GodotScene ReadGodotSceneFromFile(const std::string& path);
} // namespace com::fourisland::lingo2_archipelago
#endif /* TOOLS_UTIL_TSCN_H_ */
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