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#ifndef TOOLS_UTIL_TSCN_H_
#define TOOLS_UTIL_TSCN_H_
#include <absl/strings/string_view.h>
#include <map>
#include <memory>
#include <string>
#include <string_view>
#include <variant>
namespace com::fourisland::lingo2_archipelago {
struct GodotExtResource {
std::string type;
std::string path;
};
struct GodotExtResourceRef {
std::string id;
};
using GodotInstanceType = std::variant<std::monostate, GodotExtResourceRef>;
class GodotNode {
public:
GodotNode(std::string name, GodotInstanceType instance_type)
: name_(std::move(name)), instance_type_(std::move(instance_type)) {}
const std::string& GetName() const { return name_; }
const GodotInstanceType& GetInstanceType() const { return instance_type_; }
const GodotNode* GetParent() const { return parent_; }
GodotNode* GetParent() { return parent_; }
std::string GetPath() const;
void AddChild(GodotNode& child);
const GodotNode* GetNode(absl::string_view path) const;
GodotNode* GetNode(absl::string_view path);
const std::map<std::string, GodotNode*> GetChildren() const {
return children_;
}
private:
std::string name_;
GodotInstanceType instance_type_;
GodotNode* parent_ = nullptr;
std::map<std::string, GodotNode*> children_;
};
class GodotScene {
public:
virtual const GodotExtResource* GetExtResource(
const std::string& id) const = 0;
virtual const GodotNode& GetRoot() const = 0;
};
std::unique_ptr<GodotScene> ReadGodotSceneFromFile(const std::string& path);
} // namespace com::fourisland::lingo2_archipelago
#endif /* TOOLS_UTIL_TSCN_H_ */
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