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syntax = "proto2";
package com.fourisland.lingo2_archipelago;
message Proxy {
optional string answer = 1;
optional string path = 2;
}
enum DoorType {
DOOR_TYPE_UNKNOWN = 0;
// This door is a location unless panelsanity is on, and it is an item as long as door shuffle is on.
STANDARD = 1;
// This door is never an item or a location.
EVENT = 2;
// This door is never a location, and is an item as long as door shuffle is on.
ITEM_ONLY = 3;
// This door is never a location, and is an item as long as control center color shuffle is on.
CONTROL_CENTER_COLOR = 4;
// This door is never an item, and is a location as long as panelsanity is not on.
LOCATION_ONLY = 5;
// This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
GRAVESTONE = 6;
}
enum AxisDirection {
AXIS_DIRECTION_UNKNOWN = 0;
X_PLUS = 1;
X_MINUS = 2;
Y_PLUS = 3;
Y_MINUS = 4;
Z_PLUS = 5;
Z_MINUS = 6;
}
message ProxyIdentifier {
optional uint64 panel = 1;
optional string answer = 2;
}
message KeyholderAnswer {
optional uint64 keyholder = 1;
optional string key = 2;
}
message Connection {
optional uint64 from_room = 1;
optional uint64 to_room = 2;
optional uint64 required_door = 3;
oneof trigger {
uint64 port = 4;
uint64 painting = 5;
ProxyIdentifier panel = 6;
}
}
message Door {
optional uint64 id = 1;
optional uint64 ap_id = 11;
optional uint64 map_id = 9;
optional uint64 room_id = 10;
optional string name = 2;
repeated string receivers = 3;
repeated uint64 move_paintings = 4;
repeated ProxyIdentifier panels = 5;
optional uint64 complete_at = 12;
optional string control_center_color = 6;
repeated string switches = 7;
repeated KeyholderAnswer keyholders = 13;
repeated uint64 rooms = 14;
repeated uint64 doors = 15;
optional DoorType type = 8;
}
message PanelData {
optional uint64 id = 1;
optional uint64 ap_id = 10;
optional uint64 room_id = 2;
optional string name = 3;
optional string path = 4;
optional string clue = 5;
optional string answer = 6;
repeated string symbols = 7;
repeated Proxy proxies = 8;
optional uint64 required_door = 9;
optional uint64 required_room = 11;
}
message Painting {
optional uint64 id = 1;
optional uint64 room_id = 2;
optional string name = 9;
optional string path = 10;
optional string display_name = 4;
optional string orientation = 3;
optional bool move = 6;
optional bool enter_only = 7;
optional AxisDirection gravity = 8;
optional bool exit_only = 11;
optional uint64 required_door = 5;
}
message Port {
optional uint64 id = 1;
optional uint64 room_id = 2;
optional string name = 3;
optional string path = 4;
optional string orientation = 5;
optional AxisDirection gravity = 7;
optional uint64 required_door = 6;
}
message Keyholder {
optional uint64 id = 1;
optional uint64 room_id = 2;
optional string name = 3;
optional string path = 4;
}
message Letter {
optional uint64 id = 3;
optional uint64 ap_id = 5;
optional uint64 room_id = 4;
optional string key = 1;
optional bool level2 = 2;
optional string path = 6;
}
message Mastery {
optional uint64 id = 1;
optional uint64 ap_id = 2;
optional uint64 room_id = 3;
optional string name = 4;
optional string path = 5;
}
message Room {
optional uint64 id = 1;
optional uint64 map_id = 8;
optional string name = 2;
optional string display_name = 3;
repeated uint64 panels = 4;
repeated uint64 paintings = 5;
repeated uint64 letters = 6;
repeated uint64 ports = 7;
repeated uint64 doors = 9;
repeated uint64 masteries = 10;
repeated uint64 keyholders = 11;
}
message Map {
optional uint64 id = 1;
optional string name = 2;
}
message AllObjects {
repeated Map maps = 7;
repeated Room rooms = 1;
repeated Door doors = 2;
repeated PanelData panels = 3;
repeated Painting paintings = 4;
repeated Port ports = 5;
repeated Keyholder keyholders = 11;
repeated Letter letters = 9;
repeated Mastery masteries = 10;
repeated Connection connections = 6;
map<string, uint64> special_ids = 8;
}
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