[submodule "vendor/hkutil"]
path = vendor/hkutil
url = https://git.fourisland.com/hkutil
[submodule "vendor/apclientpp"]
path = vendor/apclientpp
url = https://github.com/black-sliver/apclientpp.git
[submodule "vendor/valijson"]
path = vendor/valijson
url = https://github.com/tristanpenman/valijson.git
[submodule "vendor/wswrap"]
path = vendor/wswrap
url = https://gdoors {
name: "East Door"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "EYE" }
panels { room: "Main Area" name: "SIGHT" }
panels { room: "Main Area" name: "SHY" }
panels { room: "Main Area" name: "QUITE" }
location_room: "Main Area"
}
doors {
name: "W2 Room Door"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Middle Room" name: "RIDDLE" }
panels { room: "Middle Room" name: "FELLOW" }
panels { room: "Middle Room" name: "YELLOW" }
panels { room: "Middle Room" name: "FIDDLE" }
location_room: "Middle Room"
}
doors {
name: "Cyan Doors"
type: EVENT
receivers: "Components/Doors/entry_12"
double_letters: true
}
doors {
name: "Sun Temple Entrance"
type: EVENT
panels { room: "Exit Room 3" name: "ENTER" }
}
doors {
name: "Exit Door 1"
type: EVENT
panels { room: "Main Area" name: "PHASE" }
panels { room: "Main Area" name: "SCALE" }
panels { room: "Main Area" name: "WAYS" }
panels { room: "Main Area" name: "TRAIL" }
}
doors {
name: "Exit Door 2"
type: EVENT
panels { room: "Exit Room 2" name: "FOUR" }
panels { room: "Exit Room 2" name: "MINE" }
panels { room: "Exit Room 2" name: "DOOR" }
panels { room: "Exit Room 2" name: "WINE" }
}
doors {
name: "I Entered"
type: EVENT
keyholders { room: "Main Area" name: "I" key: "i" }
}
doors {
name: "Control Center Entrance"
type: EVENT
panels { room: "Control Center Entrance" name: "RETURN" }
}
doors {
name: "V1 Door"
type: EVENT
panels { room: "Right Area" name: "QUIET" }
panels { room: "Right Area" name: "DIET" }
panels { room: "Right Area" name: "FOURTH" }
panels { room: "Right Area" name: "FORTH" }
}
doors {
name: "Control Center Orange Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/entry_6"
receivers: "Components/Doors/entry_13"
receivers: "Panels/Assorted/panel_1/teleportListener"
control_center_color: "orange"
double_letters: true
}
doors {
name: "W2 Door"
type: EVENT
panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
panels { room: "Unsymmetry Room" name: "CONFUSE" }
panels { room: "Unsymmetry Room" name: "UNLUCKY" }
panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
panels { room: "Unsymmetry Room" name: "UNIRONIC" }
panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
panels { room: "Unsymmetry Room" name: "COMPLETE" }
panels { room: "Unsymmetry Room" name: "ENROLL" }
panels { room: "Unsymmetry Room" name: "ACCEPT" }
panels { room: "Unsymmetry Room" name: "DISPROVE" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
name: "V Keyholder"
type: EVENT
panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
panels { room: "Unsymmetry Room" name: "CONFUSE" }
panels { room: "Unsymmetry Room" name: "UNLUCKY" }
panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
panels { room: "Unsymmetry Room" name: "UNIRONIC" }
panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
panels { room: "Unsymmetry Room" name: "COMPLETE" }
panels { room: "Unsymmetry Room" name: "ENROLL" }
panels { room: "Unsymmetry Room" name: "ACCEPT" }
panels { room: "Unsymmetry Room" name: "DISPROVE" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
name: "W Keyholder"
type: EVENT
panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
panels { room: "Unsymmetry Room" name: "CONFUSE" }
panels { room: "Unsymmetry Room" name: "UNLUCKY" }
panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
panels { room: "Unsymmetry Room" name: "UNIRONIC" }
panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
panels { room: "Unsymmetry Room" name: "COMPLETE" }
panels { room: "Unsymmetry Room" name: "ENROLL" }
panels { room: "Unsymmetry Room" name: "ACCEPT" }
panels { room: "Unsymmetry Room" name: "DISPROVE" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
name: "Let Untrue Tie"
type: LOCATION_ONLY
panels { room: "Main Area" name: "COUP" }
panels { room: "Main Area" name: "FLEW" }
panels { room: "Main Area" name: "GUILE" }
panels { room: "Main Area" name: "WHILE" }
panels { room: "Main Area" name: "AISLE" }
panels { room: "Main Area" name: "ZOO" }
panels { room: "Main Area" name: "SOON" }
panels { room: "Main Area" name: "NOON" }
panels { room: "Main Area" name: "MOON" }
location_room: "Main Area"
}
doors {
name: "Routine Out Chute"
type: LOCATION_ONLY
panels { room: "Main Area" name: "SUCH" }
panels { room: "Main Area" name: "MOONLIGHT" }
panels { room: "Main Area" name: "CRUTCH" }
panels { room: "Main Area" name: "CONTRITE" }
panels { room: "Main Area" name: "ROUTER" }
panels { room: "Main Area" name: "TONIGHT" }
panels { room: "Main Area" name: "STOUTER" }
panels { room: "Main Area" name: "DOUBTER" }
panels { room: "Main Area" name: "MUCH" }
location_room: "Main Area"
}
doors {
name: "Honor Our Hint"
type: LOCATION_ONLY
panels { room: "Right Area" name: "TOWER" }
panels { room: "Right Area" name: "WARN" }
panels { room: "Right Area" name: "OUTDO" }
panels { room: "Right Area" name: "TATTOO" }
panels { room: "Right Area" name: "SOUR" }
panels { room: "Right Area" name: "UNTRUE" }
panels { room: "Right Area" name: "FLOWER" }
panels { room: "Right Area" name: "MOURN" }
panels { room: "Right Area" name: "CORN" }
location_room: "Right Area"
}
doors {
name: "Cog Rhino Hug Rug"
type: LOCATION_ONLY
panels { room: "Right Area" name: "SCUFF" }
panels { room: "Right Area" name: "WIN" }
panels { room: "Right Area" name: "BLUFF" }
panels { room: "Right Area" name: "INN" }
panels { room: "Right Area" name: "OFF" }
panels { room: "Right Area" name: "TROUGH" }
panels { room: "Right Area" name: "BEEN" }
panels { room: "Right Area" name: "SCOFF" }
panels { room: "Right Area" name: "TOUGH" }
location_room: "Right Area"
}