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name: "Paintings Room"
# NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus,
# so until then, the door to this room will be an item in door shuffle, and will
# automatically be open without door shuffle.
panels {
name: "PAINTINGS"
path: "Panels/Room_1/panel_3"
clue: "paintings"
answer: "paintings"
}
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