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path: root/data/maps/the_revitalized/doors.txtpb
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doors {
  name: "Bye Door"
  type: EVENT
  panels { room: "Bye Room" name: "BYE" }
}
doors {
  name: "Hide Door"
  type: EVENT
  panels { room: "Hide Room" name: "HIDE" }
}
doors {
  name: "Hidden Door"
  type: EVENT
  panels { room: "Hidden Room" name: "HIDDEN" }
}
doors {
  name: "High Door"
  type: EVENT
  panels { room: "High Room" name: "HIGH" }
}
doors {
  name: "One Two Door"
  type: EVENT
  panels { room: "Won Room" name: "WON" }
  panels { room: "Too Room" name: "TOO" }
}
doors {
  name: "Return Panel"
  type: LOCATION_ONLY
  panels { room: "Return Room" name: "RETURN" }
  location_room: "Return Room"
}
k */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Obverse White/Orange Door"
  type: EVENT
  panels { room: "Flipped Orange Area" name: "HEAVEN" }
}
doors {
  name: "Obverse White/Blue Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "HEAD" }
}
doors {
  name: "Obverse White/Black Door"
  type: EVENT
  panels { room: "Start" name: "FULL" }
}
doors {
  name: "Obverse White/Green Door"
  type: EVENT
  panels { room: "Flipped Green Area" name: "HIGH" }
}
doors {
  name: "Obverse White/Purple Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "CEILING" }
}
doors {
  name: "Flipped White/Orange Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
}
doors {
  name: "Flipped White/Purple Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
  # Is this a mistake? It seems like it should be Obverse Purple Area / ABOVE.
}
doors {
  name: "Flipped White/Yellow Door"
  type: EVENT
  panels { room: "Start" name: "ATTIC" }
}
doors {
  name: "Obverse Black/Green Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Obverse Black/Yellow Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Obverse Black/Pink Door"
  type: EVENT
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}
doors {
  name: "Flipped Green/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Flipped Green/Purple Door"
  type: EVENT
  panels { room: "Obverse Green Area" name: "UPSIDE" }
}
doors {
  name: "Flipped Orange/Brown Door"
  type: EVENT
  panels { room: "Obverse Orange Front Area" name: "UP" }
  panels { room: "Obverse Orange Back Area" name: "OVER" }
}
doors {
  name: "Obverse Blue/Orange Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "SKY" }
}
doors {
  name: "Obverse Red/Orange Door"
  type: EVENT
  panels { room: "Flipped Red Area" name: "RAISED" }
}
doors {
  name: "Obverse Purple/Red Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "LEAVES" }
}
doors {
  name: "Obverse Yellow/Blue Door"
  type: EVENT
  panels { room: "Flipped Yellow Back Area" name: "ANGELS" }
}
doors {
  name: "Flipped Pink/Yellow Door"
  type: EVENT
  panels { room: "Obverse Pink Area" name: "CLOUD" }
}
doors {
  name: "Flipped Yellow/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Flipped Purple/Red Door"
  type: EVENT
  panels { room: "Obverse Purple Area" name: "DRAGON" }
}
doors {
  name: "Flipped Black/Pink Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}