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path: root/data/maps/the_partial/doors.txtpb
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doors {
  name: "Main Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Obverse Side" name: "PUN" }
  panels { room: "Obverse Side" name: "UP" }
  panels { room: "Obverse Side" name: "PUT" }
  panels { room: "Obverse Side" name: "PUNT" }
  panels { room: "Obverse Side" name: "FIGHT" }
  location_room: "Obverse Side"
}
doors {
  name: "P Door"
  type: STANDARD
  receivers: "Components/Doors/p_enterer"
  panels { room: "Obverse Side" name: "LINT" }
  panels { room: "Obverse Side" name: "TURN" }
  panels { room: "Obverse Side" name: "HOT" }
  panels { room: "Obverse Side" name: "OUT" }
  panels { room: "Obverse Side" name: "TON" }
  panels { room: "Obverse Side" name: "HUT" }
  panels { room: "Obverse Side" name: "ION" }
  panels { room: "Obverse Side" name: "CUT" }
  panels { room: "Obverse Side" name: "FUN" }
  location_room: "Obverse Side"
}
doors {
  name: "Giant P"
  type: EVENT
  doors { name: "P Door" }
  keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
  name: "R Entered"
  type: EVENT
  keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
  name: "P Entered"
  type: EVENT
  keyholders { room: "Obverse Side" name: "L" key: "p" }
}
doors {
  name: "L Entered"
  type: EVENT
  # It does this in vanilla, but I'm specifying it so that the Control Center
  # Entrance door doesn't override it.
  receivers: "Components/Doors/controlDoor"
  keyholders { room: "Obverse Side" name: "L" key: "l" }
}
doors {
  name: "Control Center Entrance"
  type: STANDARD
  receivers: "Components/Doors/controlDoor"
  panels { room: "Control Center Entrance" name: "RETURN" }
  location_room: "Control Center Entrance"
}
doors {
  name: "F Door"
  type: STANDARD
  receivers: "Components/Doors/f_enterer"
  panels { room: "Reverse Side" name: "BRO" }
  panels { room: "Reverse Side" name: "FOUR" }
  panels { room: "Reverse Side" name: "FINCH" }
  panels { room: "Reverse Side" name: "CLOD" }
  location_room: "Reverse Side"
}
doors {
  name: "Giant F"
  type: EVENT
  doors { name: "F Door" }
  keyholders { room: "Obverse Side" name: "L" key: "p" }
}