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doors {
name: "Brush Door"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "R2C2 Top" name: "CRUSH" }
location_room: "R2C2 Top"
}
doors {
name: "Sky Top Doors"
type: STANDARD
receivers: "Components/Doors/entry_2"
receivers: "Components/Doors/entry_4"
panels { room: "R2C1 Left" name: "VERB" }
location_room: "R2C1 Left"
}
doors {
name: "Sky Bottom Doors"
type: STANDARD
receivers: "Components/Doors/entry_3"
receivers: "Components/Doors/entry_5"
panels { room: "R2C1 Left" name: "FOIL" }
location_room: "R2C1 Left"
}
doors {
name: "First Room Shortcut"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "R2C2.5 Bottom" name: "FIZZLE" }
location_room: "R2C2.5 Bottom"
}
doors {
name: "First Door"
type: STANDARD
receivers: "Components/Doors/entry_7"
panels { room: "R2C2 Bottom" name: "FOUL" }
location_room: "R2C2 Bottom"
}
doors {
name: "Blue Door"
type: STANDARD
receivers: "Components/Doors/entry_8"
panels { room: "Connected Area" name: "PAST" }
panels { room: "Connected Area" name: "LAY" }
location_room: "Connected Area"
}
doors {
name: "Gray Top Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_10"
panels { room: "R2C2 Top" name: "RAY" }
location_room: "R2C2 Top"
}
doors {
name: "Gray Bottom Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_9"
panels { room: "R2C2 Top" name: "RAY" }
}
doors {
name: "Control Center Magenta Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/entry_18"
control_center_color: "magenta"
}
doors {
name: "Sky Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/LB"
receivers: "Components/Owl/Room 1/LBG"
receivers: "Components/Owl/Room 2/LB"
receivers: "Components/Owl/Room 2/LBG"
receivers: "Components/Owl/Room 3/LB"
receivers: "Components/Owl/Room 3/LBG"
receivers: "Components/Owl/Room 4/LB"
receivers: "Components/Owl/Room 4/LBG"
receivers: "Components/Owl/Room 5/LB"
receivers: "Components/Owl/Room 5/LBG"
receivers: "Components/Owl/Room 6/LB"
receivers: "Components/Owl/Room 6/LBG"
receivers: "Components/Owl/Room 7/LB"
receivers: "Components/Owl/Room 7/LBG"
receivers: "Components/Owl/Room 8/LB"
receivers: "Components/Owl/Room 8/LBG"
receivers: "Components/Owl/Room 9/LB"
receivers: "Components/Owl/Room 9/LBG"
receivers: "Components/Owl/Room 10/LB"
receivers: "Components/Owl/Room 10/LBG"
receivers: "Components/Owl/Room 11/LB"
receivers: "Components/Owl/Room 11/LBG"
panels { room: "R2C1 Left" name: "DUSKY" }
location_room: "R2C1 Left"
}
doors {
name: "Gray Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/G"
receivers: "Components/Owl/Room 1/GG"
receivers: "Components/Owl/Room 2/G"
receivers: "Components/Owl/Room 2/GG"
receivers: "Components/Owl/Room 3/G"
receivers: "Components/Owl/Room 3/GG"
receivers: "Components/Owl/Room 4/G"
receivers: "Components/Owl/Room 4/GG"
receivers: "Components/Owl/Room 5/G"
receivers: "Components/Owl/Room 5/GG"
receivers: "Components/Owl/Room 6/G"
receivers: "Components/Owl/Room 6/GG"
receivers: "Components/Owl/Room 7/G"
receivers: "Components/Owl/Room 7/GG"
receivers: "Components/Owl/Room 8/G"
receivers: "Components/Owl/Room 8/GG"
receivers: "Components/Owl/Room 9/G"
receivers: "Components/Owl/Room 9/GG"
receivers: "Components/Owl/Room 10/G"
receivers: "Components/Owl/Room 10/GG"
receivers: "Components/Owl/Room 11/G"
receivers: "Components/Owl/Room 11/GG"
panels { room: "R2C2 Top" name: "RAY" }
location_room: "R2C2 Top"
}
doors {
name: "Orange Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/O"
receivers: "Components/Owl/Room 1/OG"
receivers: "Components/Owl/Room 2/O"
receivers: "Components/Owl/Room 2/OG"
receivers: "Components/Owl/Room 3/O"
receivers: "Components/Owl/Room 3/OG"
receivers: "Components/Owl/Room 4/O"
receivers: "Components/Owl/Room 4/OG"
receivers: "Components/Owl/Room 5/O"
receivers: "Components/Owl/Room 5/OG"
receivers: "Components/Owl/Room 6/O"
receivers: "Components/Owl/Room 6/OG"
receivers: "Components/Owl/Room 7/O"
receivers: "Components/Owl/Room 7/OG"
receivers: "Components/Owl/Room 8/O"
receivers: "Components/Owl/Room 8/OG"
receivers: "Components/Owl/Room 9/O"
receivers: "Components/Owl/Room 9/OG"
receivers: "Components/Owl/Room 10/O"
receivers: "Components/Owl/Room 10/OG"
receivers: "Components/Owl/Room 11/O"
receivers: "Components/Owl/Room 11/OG"
panels { room: "Connected Area" name: "RANGE" }
location_room: "Connected Area"
}
doors {
name: "White Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/W"
receivers: "Components/Owl/Room 1/WG"
receivers: "Components/Owl/Room 2/W"
receivers: "Components/Owl/Room 2/WG"
receivers: "Components/Owl/Room 3/W"
receivers: "Components/Owl/Room 3/WG"
receivers: "Components/Owl/Room 4/W"
receivers: "Components/Owl/Room 4/WG"
receivers: "Components/Owl/Room 5/W"
receivers: "Components/Owl/Room 5/WG"
receivers: "Components/Owl/Room 6/W"
receivers: "Components/Owl/Room 6/WG"
receivers: "Components/Owl/Room 7/W"
receivers: "Components/Owl/Room 7/WG"
receivers: "Components/Owl/Room 8/W"
receivers: "Components/Owl/Room 8/WG"
receivers: "Components/Owl/Room 9/W"
receivers: "Components/Owl/Room 9/WG"
receivers: "Components/Owl/Room 10/W"
receivers: "Components/Owl/Room 10/WG"
receivers: "Components/Owl/Room 11/W"
receivers: "Components/Owl/Room 11/WG"
panels { room: "R2C2.5 Bottom" name: "BLACK" }
location_room: "R2C2.5 Bottom"
}
doors {
name: "Black Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/BK"
receivers: "Components/Owl/Room 1/BKG"
receivers: "Components/Owl/Room 2/BK"
receivers: "Components/Owl/Room 2/BKG"
receivers: "Components/Owl/Room 3/BK"
receivers: "Components/Owl/Room 3/BKG"
receivers: "Components/Owl/Room 4/BK"
receivers: "Components/Owl/Room 4/BKG"
receivers: "Components/Owl/Room 5/BK"
receivers: "Components/Owl/Room 5/BKG"
receivers: "Components/Owl/Room 6/BK"
receivers: "Components/Owl/Room 6/BKG"
receivers: "Components/Owl/Room 7/BK"
receivers: "Components/Owl/Room 7/BKG"
receivers: "Components/Owl/Room 8/BK"
receivers: "Components/Owl/Room 8/BKG"
receivers: "Components/Owl/Room 9/BK"
receivers: "Components/Owl/Room 9/BKG"
receivers: "Components/Owl/Room 10/BK"
receivers: "Components/Owl/Room 10/BKG"
receivers: "Components/Owl/Room 11/BK"
receivers: "Components/Owl/Room 11/BKG"
panels { room: "Connected Area" name: "WHITE" }
location_room: "Connected Area"
}
doors {
name: "Blue Owl"
type: STANDARD
receivers: "Components/Owl/Room 1/BL"
receivers: "Components/Owl/Room 1/BLG"
receivers: "Components/Owl/Room 2/BL"
receivers: "Components/Owl/Room 2/BLG"
receivers: "Components/Owl/Room 3/BL"
receivers: "Components/Owl/Room 3/BLG"
receivers: "Components/Owl/Room 4/BL"
receivers: "Components/Owl/Room 4/BLG"
receivers: "Components/Owl/Room 5/BL"
receivers: "Components/Owl/Room 5/BLG"
receivers: "Components/Owl/Room 6/BL"
receivers: "Components/Owl/Room 6/BLG"
receivers: "Components/Owl/Room 7/BL"
receivers: "Components/Owl/Room 7/BLG"
receivers: "Components/Owl/Room 8/BL"
receivers: "Components/Owl/Room 8/BLG"
receivers: "Components/Owl/Room 9/BL"
receivers: "Components/Owl/Room 9/BLG"
receivers: "Components/Owl/Room 10/BL"
receivers: "Components/Owl/Room 10/BLG"
receivers: "Components/Owl/Room 11/BL"
receivers: "Components/Owl/Room 11/BLG"
panels { room: "Blue Room" name: "SKY" }
location_room: "Blue Room"
}
doors {
name: "Gray Panel"
type: EVENT
# TODO: Is it okay to have an event with an in-game effect?
receivers: "Panels/Colors/owl_2/animationListener2"
doors { name: "Orange Owl" }
doors { name: "Black Owl" }
doors { name: "Blue Owl" }
}
doors {
name: "Owl Painting"
type: EVENT
move_paintings { room: "Connected Area" name: "OWL" }
doors { name: "Orange Owl" }
doors { name: "Black Owl" }
doors { name: "Blue Owl" }
doors { name: "White Owl" }
doors { name: "Sky Owl" }
}
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