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name: "B Room"
display_name: "Orb"
letters {
key: "b"
path: "Components/Collectables/b"
}
paintings {
name: "SPIRAL"
path: "Meshes/spiral"
# TODO: This is too high up to enter. It's also a hint painting.
exit_only: true
}
# I believe worldport2 and worldport3 are completely inaccessible.
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
name: "MID"
path: "Components/Warps/worldport4"
orientation: "south"
# This port is in the room immediately after solving the B puzzles, which
# means it seems like it would be inaccessible if you enter the map from the
# painting or from the final port, but entering the O or R areas brings you
# back to the beginning.
}
ports {
name: "FINAL"
path: "Components/Warps/worldport5"
orientation: "south"
}
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