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path: root/data/maps/the_keen/doors.txtpb
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doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Near Right Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (1)" }
}
doors {
  name: "Near Left Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (2)" }
}
doors {
  name: "Far Right Door"
  type: EVENT
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Far Left Door"
  type: EVENT
  panels { room: "Main Area" name: "NO (1)" }
}
doors {
  name: "All Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "TIN (3)" }
  panels { room: "Main Area" name: "TIN (4)" }
  panels { room: "Main Area" name: "TIN (5)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "NO (2)" }
  panels { room: "Main Area" name: "I (1)" }
  panels { room: "Main Area" name: "I (2)" }
  location_room: "Main Area"
}
ound-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Entry Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door6"
  panels { room: "Main Room" name: "HI" }
  location_room: "Main Room"
}
doors {
  name: "Plaza Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door12"
  panels { room: "Main Room" name: "I" }
  location_room: "Main Room"
}
doors {
  name: "Anti-Collectable Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Door"
  rooms { name: "Main Room" }
}
doors {
  name: "Dot Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door8"
  panels { room: "Main Room" name: "HOTS (2)" }
  location_room: "Main Room"
}
doors {
  name: "Lime Door"
  type: STANDARD
  receivers: "Components/Doors/Door9"
  panels { room: "Dot Area" name: "JOKE" }
  location_room: "Dot Area"
}
doors {
  name: "Cyan Door"
  type: STANDARD
  receivers: "Components/Doors/Door10"
  panels { room: "Dot Area" name: "DO" }
  location_room: "Dot Area"
}
doors {
  name: "Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/eval_2"
  panels { room: "Dot Area" name: "DOOR" answer: "door" }
  location_room: "Dot Area"
}
doors {
  name: "Yellow Door"
  type: STANDARD
  receivers: "Components/Doors/Door11"
  panels { room: "Dot Area" name: "TUTU (2)" }
  location_room: "Dot Area"
}
doors {
  name: "Lime Puzzles"
  type: LOCATION_ONLY
  panels { room: "Lime Room" name: "RAT" }
  panels { room: "Lime Room" name: "POMPOM" }
  panels { room: "Lime Room" name: "TWENTY" }
  panels { room: "Lime Room" name: "EQUAL" }
  panels { room: "Lime Room" name: "PIGEON" }
  panels { room: "Lime Room" name: "BIRD" }
  panels { room: "Lime Room" name: "MISTAKE" }
  panels { room: "Lime Room" name: "INJURY" }
  panels { room: "Lime Room" name: "TRAIN" }
  panels { room: "Lime Room" name: "ELLIPSIS" }
  panels { room: "Lime Room" name: "SLEEPER" }
  panels { room: "Lime Room" name: "OH" }
  location_room: "Lime Room"
}
doors {
  name: "Cyan Puzzles"
  type: LOCATION_ONLY
  panels { room: "Cyan Room" name: "ALFA" }
  panels { room: "Cyan Room" name: "BACK" }
  panels { room: "Cyan Room" name: "TEAM" }
  panels { room: "Cyan Room" name: "CRIB" }
  panels { room: "Cyan Room" name: "BLACK" }
  panels { room: "Cyan Room" name: "SEE" }
  panels { room: "Cyan Room" name: "SIGHT" }
  panels { room: "Cyan Room" name: "WHIP" }
  panels { room: "Cyan Room" name: "GRAPE" }
  panels { room: "Cyan Room" name: "BITTER" }
  panels { room: "Cyan Room" name: "ONTO" }
  panels { room: "Cyan Room" name: "UPSET" }
  location_room: "Cyan Room"
}
doors {
  name: "Magenta Puzzles"
  type: LOCATION_ONLY
  panels { room: "Magenta Room" name: "WRITE" }
  panels { room: "Magenta Room" name: "HEARD" }
  panels { room: "Magenta Room" name: "HERE" }
  panels { room: "Magenta Room" name: "HALF" }
  panels { room: "Magenta Room" name: "NOT (1)" }
  panels { room: "Magenta Room" name: "NOT (2)" }
  panels { room: "Magenta Room" name: "CLAMBERS (1)" }
  panels { room: "Magenta Room" name: "CLAMBERS (2)" }
  panels { room: "Magenta Room" name: "PILFER" }
  panels { room: "Magenta Room" name: "ANTONYM" }
  panels { room: "Magenta Room" name: "RHYME" }
  panels { room: "Magenta Room" name: "PLURAL" }
  panels { room: "Magenta Room" name: "PANDA" }
  panels { room: "Magenta Room" name: "CASE" }
  panels { room: "Magenta Room" name: "TEASER" }
  panels { room: "Magenta Room" name: "RESTORES" }
  location_room: "Magenta Room"
}
doors {
  name: "Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Yellow Room" name: "W" }
  panels { room: "Yellow Room" name: "ZEROING" }
  panels { room: "Yellow Room" name: "ONESELF" }
  panels { room: "Yellow Room" name: "DURING" }
  panels { room: "Yellow Room" name: "TUMOR" }
  panels { room: "Yellow Room" name: "DANCE" }
  panels { room: "Yellow Room" name: "3D" }
  panels { room: "Yellow Room" name: "HEADED" }
  panels { room: "Yellow Room" name: "ALABAMA" }
  panels { room: "Yellow Room" name: "ASSESSES" }
  panels { room: "Yellow Room" name: "TINTING" }
  location_room: "Yellow Room"
}
doors {
  name: "Mastery Door"
  type: EVENT
  panels { room: "Dot Area" name: "DO" }
  panels { room: "Dot Area" name: "DOOR" }
  panels { room: "Dot Area" name: "TUTU (1)" }
  panels { room: "Dot Area" name: "TUTU (2)" }
  panels { room: "Dot Area" name: "TO (1)" }
  panels { room: "Dot Area" name: "TO (2)" }
  panels { room: "Dot Area" name: "ON (1)" }
  panels { room: "Dot Area" name: "ON (2)" }
  panels { room: "Dot Area" name: "RED (1)" }
  panels { room: "Dot Area" name: "RED (2)" }
  panels { room: "Dot Area" name: "PARE (1)" }
  panels { room: "Dot Area" name: "PARE (2)" }
  panels { room: "Dot Area" name: "OUT (1)" }
  panels { room: "Dot Area" name: "OUT (2)" }
  panels { room: "Dot Area" name: "JOKE" }
  panels { room: "Lime Room" name: "RAT" }
  panels { room: "Lime Room" name: "POMPOM" }
  panels { room: "Lime Room" name: "TWENTY" }
  panels { room: "Lime Room" name: "EQUAL" }
  panels { room: "Lime Room" name: "PIGEON" }
  panels { room: "Lime Room" name: "BIRD" }
  panels { room: "Lime Room" name: "MISTAKE" }
  panels { room: "Lime Room" name: "INJURY" }
  panels { room: "Lime Room" name: "TRAIN" }
  panels { room: "Lime Room" name: "ELLIPSIS" }
  panels { room: "Lime Room" name: "SLEEPER" }
  panels { room: "Lime Room" name: "OH" }
  panels { room: "Cyan Room" name: "ALFA" }
  panels { room: "Cyan Room" name: "BACK" }
  panels { room: "Cyan Room" name: "TEAM" }
  panels { room: "Cyan Room" name: "CRIB" }
  panels { room: "Cyan Room" name: "BLACK" }
  panels { room: "Cyan Room" name: "SEE" }
  panels { room: "Cyan Room" name: "SIGHT" }
  panels { room: "Cyan Room" name: "WHIP" }
  panels { room: "Cyan Room" name: "GRAPE" }
  panels { room: "Cyan Room" name: "BITTER" }
  panels { room: "Cyan Room" name: "ONTO" }
  panels { room: "Cyan Room" name: "UPSET" }
  panels { room: "Magenta Room" name: "WRITE" }
  panels { room: "Magenta Room" name: "HEARD" }
  panels { room: "Magenta Room" name: "HERE" }
  panels { room: "Magenta Room" name: "HALF" }
  panels { room: "Magenta Room" name: "NOT (1)" }
  panels { room: "Magenta Room" name: "NOT (2)" }
  panels { room: "Magenta Room" name: "CLAMBERS (1)" }
  panels { room: "Magenta Room" name: "CLAMBERS (2)" }
  panels { room: "Magenta Room" name: "PILFER" }
  panels { room: "Magenta Room" name: "ANTONYM" }
  panels { room: "Magenta Room" name: "RHYME" }
  panels { room: "Magenta Room" name: "PLURAL" }
  panels { room: "Magenta Room" name: "PANDA" }
  panels { room: "Magenta Room" name: "CASE" }
  panels { room: "Magenta Room" name: "TEASER" }
  panels { room: "Magenta Room" name: "RESTORES" }
  panels { room: "Yellow Room" name: "W" }
  panels { room: "Yellow Room" name: "ZEROING" }
  panels { room: "Yellow Room" name: "ONESELF" }
  panels { room: "Yellow Room" name: "DURING" }
  panels { room: "Yellow Room" name: "TUMOR" }
  panels { room: "Yellow Room" name: "DANCE" }
  panels { room: "Yellow Room" name: "3D" }
  panels { room: "Yellow Room" name: "HEADED" }
  panels { room: "Yellow Room" name: "ALABAMA" }
  panels { room: "Yellow Room" name: "ASSESSES" }
  panels { room: "Yellow Room" name: "TINTING" }
}