// // MainMenuLayer.h // Cart Collect // // Created by iD Student Account on 7/20/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import #import "cocos2d.h" @interface MainMenuLayer : CCLayer { } + (CCScene*)scene; - (id)init; - (void)newgame; - (void)highscores; - (void)feedback; @end pe='application/atom+xml'/>
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display_name: "The Impressive"
rte_room: "Lobby"
rte_trigger_pos { x: 0 y: 0 z: 5 }
rte_trigger_scale { x: 6 y: 1 z: 10 }
# These are apparently little eyes on the Green Eye panel pedestals? I don't
# think they're ever visible in gameplay.
excluded_nodes: "Meshes/eye"
excluded_nodes: "Meshes/eye2"
excluded_nodes: "Meshes/eye3"