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path: root/data/maps/the_hinterlands/metadata.txtpb
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display_name: "The Hinterlands"
# I'm not currently planning on shuffling anything in here.
excluded_nodes: "Components/Paintings/C"
excluded_nodes: "Components/Paintings/E"
excluded_nodes: "Components/Paintings/F/F_0"
excluded_nodes: "Components/Paintings/F/F_1"
excluded_nodes: "Components/Paintings/U"
excluded_nodes: "Components/Paintings/U_1"
excluded_nodes: "Components/Paintings/X"
excluded_nodes: "Components/Paintings/z2_1"
excluded_nodes: "Components/Paintings/z2_2"
excluded_nodes: "Components/Warps/worldport3_deco"
excluded_nodes: "Components/Warps/worldport3_deco2"
excluded_nodes: "Components/Warps/worldport3_deco3"
excluded_nodes: "Components/Warps/worldport3_deco4"
excluded_nodes: "Components/Warps/worldport3_deco5"
excluded_nodes: "Panels/G/court"
excluded_nodes: "Panels/J/red"
excluded_nodes: "Panels/K/no"
excluded_nodes: "Panels/L/trick"
excluded_nodes: "Panels/Misc/hi"
excluded_nodes: "Panels/Misc/hint"
excluded_nodes: "Panels/O/oh"
excluded_nodes: "Panels/P/hint"
excluded_nodes: "Panels/Q/gray"
excluded_nodes: "Panels/V/grin"
excluded_nodes: "Panels/Z/art"
excluded_nodes: "Panels/k2/place"
excluded_nodes: "Panels/m2/green"
excluded_nodes: "Panels/o2/orange2"
excluded_nodes: "Panels/p2/foxes"
excluded_nodes: "Panels/u2/open"
excluded_nodes: "Panels/v2/snipe"
n Doors" } } connections { from_room: "Main Area" to_room: "Exit Room 2" door { name: "Exit Door 1" } } connections { from_room: "Exit Room 2" to_room: "Exit Room 3" door { name: "Exit Door 2" } } connections { from_room: "Main Area" to_room: "Control Center Entrance" door { name: "I Entered" } } connections { from_room: "Main Area" to_room: "Control Center Entrance" door { name: "Control Center Entrance" } } connections { from_room: "Right Area" to_room: "V1 Room" door { name: "V1 Door" } } connections { from_room: "Right Area" to_room: "Daedalus Entrance" door { name: "Control Center Orange Door" } } connections { from_room: "Unsymmetry Room" to_room: "W2 Room" door { name: "W2 Door" } } connections { from_room: "Unsymmetry Room" to_room: "V Keyholder" door { name: "V Keyholder" } } connections { from_room: "Unsymmetry Room" to_room: "W Keyholder" door { name: "W Keyholder" } }