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path: root/data/maps/the_great/rooms/Maze Slice Area.txtpb
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name: "Maze Slice Area"
display_name: "Courtyard"
panels {
  name: "SLICE"
  path: "Panels/Maze/maze_4"
  clue: "slice"
  answer: "cut"
  symbols: "sun"
}
ght .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Puzzle Room"
display_name: "Liberated"
panels {
  name: "CORPSE"
  path: "Panels/entry_1"
  clue: "corpse"
  answer: "corpses"
  symbols: "planet"
}
panels {
  name: "PERSON"
  path: "Panels/entry_2"
  clue: "person"
  answer: "people"
  symbols: "planet"
}
panels {
  name: "MOOSE"
  path: "Panels/entry_3"
  clue: "moose"
  answer: "moose"
  symbols: "planet"
}
panels {
  name: "FUNGUS"
  path: "Panels/entry_4"
  clue: "fungus"
  answer: "fungi"
  symbols: "planet"
}
panels {
  name: "SAND"
  path: "Panels/entry_5"
  clue: "sand"
  answer: "sands"
  symbols: "planet"
}
panels {
  name: "CASTLE"
  path: "Panels/entry_6"
  clue: "castle"
  answer: "castles"
  symbols: "planet"
}
panels {
  name: "WOLF"
  path: "Panels/entry_7"
  clue: "wolf"
  answer: "wolves"
  symbols: "planet"
}
panels {
  name: "FOOT"
  path: "Panels/entry_8"
  clue: "foot"
  answer: "feet"
  symbols: "planet"
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport"
  orientation: "south"
}