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connections {
from_room: "Main Area"
to_room: "East Landscape"
}
connections {
from_room: "Main Area"
to_room: "West Side"
door { name: "West/East Divider" }
}
connections {
from_room: "West Side"
to_room: "Main Area"
door { name: "East/West Divider" }
}
connections {
from_room: "East Landscape"
to_room: "Purple Room"
door { name: "Control Center Purple Door" }
}
connections {
from_room: "Main Area"
to_room: "Salmon Room"
door { name: "Between Entrance" }
}
connections {
from_room: "Main Area"
to_room: "Daedalus Entrance"
door { name: "Control Center Gray Door" }
}
connections {
from_room: "West Side"
to_room: "Jubilant Entrance"
door { name: "Control Center Red Door" }
}
connections {
from_room: "West Side"
to_room: "Magnet Room"
door { name: "Magnet Room Entrance" }
}
connections {
from_room: "Hive Entrance"
to_room: "West Side"
door { name: "Hive Entrance" }
}
connections {
from_room: "West Side"
to_room: "Pillar Room"
door { name: "Pillar Room Entrance" }
}
connections {
from_room: "Pillar Room"
to_room: "Colorful Entrance"
door { name: "Colorful Entrance" }
oneway: true
}
connections {
from_room: "Colorful Entrance"
to_room: "Pillar Room"
oneway: true
}
connections {
from_room: "West Side"
to_room: "Outside Jail"
door { name: "Jail Entrance" }
}
connections {
from_room: "Outside Jail"
to_room: "Jail Part 1"
door { name: "Jail Mouth" }
oneway: true
}
connections {
from_room: "Jail Part 1"
to_room: "Jail Part 2"
door { name: "Jail First Bowels" }
}
connections {
from_room: "Main Area"
to_room: "Back Area"
door { name: "Back Area Entrance" }
}
connections {
from_room: "Outside Jail"
to_room: "Back Area"
oneway: true
}
connections {
from_room: "Back Area"
to_room: "West Side"
oneway: true
}
connections {
from_room: "Main Area"
to_room: "Maze Start"
door { name: "Courtyard Entrance" }
}
connections {
from_room: "Maze Start"
to_room: "Maze South Area"
door { name: "Maze Out/South Door" }
}
connections {
from_room: "Maze Start"
to_room: "Maze Empty Vestibule"
door { name: "Maze Out/Vestibule Door" }
}
connections {
from_room: "Maze South Area"
to_room: "Maze Up Area"
door { name: "Maze South/Up Door" }
}
connections {
from_room: "Maze Empty Vestibule"
to_room: "Maze In Area"
door { name: "Maze Vestibule/In Door" }
}
connections {
from_room: "Maze Empty Vestibule"
to_room: "Maze Off Area"
door { name: "Maze Vestibule/Off Door" }
}
connections {
from_room: "Maze In Area"
to_room: "Maze Slice Area"
door { name: "Maze In/Slice Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Smooth Area"
door { name: "Maze Slice/Smooth Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Wreck Area"
door { name: "Maze Slice/Wreck Door" }
}
connections {
from_room: "Maze Wreck Area"
to_room: "G Room"
door { name: "G Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Cold Area"
door { name: "Maze Slice/Cold Door" }
}
connections {
from_room: "Maze Cold Area"
to_room: "Maze Moon Area"
door { name: "Maze Cold/Moon Door" }
}
connections {
from_room: "Maze Cold Area"
to_room: "Maze Off Area"
door { name: "Maze Cold/Off Door" }
}
connections {
from_room: "Maze Off Area"
to_room: "Maze Center"
door { name: "Maze Off/Center Door" }
}
connections {
from_room: "Maze Off Area"
to_room: "Maze Tower"
door { name: "Maze Off/Tower Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "West Side"
door { name: "Courtyard Side Door" }
}
connections {
from_room: "West Side"
to_room: "Question Room What"
oneway: true
}
connections {
from_room: "Question Room What"
to_room: "Main Area"
oneway: true
}
connections {
from_room: "Question Room What"
to_room: "Question Room How"
door { name: "Question First Door" }
}
connections {
from {
painting {
room: "Question Room How"
name: "WHY"
}
}
to {
painting {
room: "Question Room When"
name: "WHY"
}
}
oneway: true
}
connections {
from_room: "Question Room When"
to_room: "West Side"
oneway: true
}
connections {
from_room: "Question Room How"
to_room: "Question Room Who"
door { name: "Question Who Door" }
}
connections {
from_room: "Question Room How"
to_room: "Y Room"
door { name: "Question Why Door" }
}
connections {
from_room: "Y Room"
to_room: "Under Question Room"
door { name: "Big Y" }
oneway: true
# This is because the wall in the middle only opens if you grab Y1 from the
# other side.
}
connections {
from_room: "Under Question Room"
to_room: "Talented Entrance"
door { name: "Talented Entrance" }
}
connections {
from_room: "Main Area"
to_room: "Behind Question Area"
door { name: "Near UC Painting Door" }
}
connections {
from_room: "Behind Question Area"
to_room: "Under Question Room"
door { name: "Question Room Back Door" }
}
connections {
from_room: "Main Area"
to_room: "North Landscape"
door { name: "North Landscape Entrance" }
}
connections {
from_room: "North Landscape"
to_room: "Nature Room"
door { name: "Nature Room Door" }
}
connections {
from_room: "North Landscape"
to_room: "Whole Room"
}
connections {
from_room: "Main Area"
to_room: "Zero Room"
door { name: "Lavender Cube" }
}
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