summary refs log tree commit diff stats
path: root/data/maps/the_gallery/doors.txtpb
blob: 0851215fc1a9fae2b5820d4e145299f2a97e2dff (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
# The Gallery is interesting because there's so many cross-map requirements.
doors {
  name: "Darkroom Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "DARKROOM" }
  panels { map: "the_darkroom" room: "First Room" name: "BISON" }
  panels { map: "the_darkroom" room: "First Room" name: "FISH" }
  panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "First Room" name: "KOI" }
  panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
  panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
  panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
  panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
  panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
  panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
  panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
  complete_at: 1
}
doors {
  name: "Butterfly Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "BUTTERFLY" }
  rooms { map: "the_butterfly" name: "Main Area" }
}
doors {
  name: "Between Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "BETWEEN" }
  panels { map: "the_between" room: "Main Area" name: "SUN" }
  panels { map: "the_between" room: "Main Area" name: "KOI" }
  panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
  panels { map: "the_between" room: "Main Area" name: "CHOP" }
  panels { map: "the_between" room: "Main Area" name: "YOU" }
  panels { map: "the_between" room: "Main Area" name: "PLOT" }
  panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
  panels { map: "the_between" room: "Main Area" name: "OUT" }
  panels { map: "the_between" room: "Main Area" name: "SEW" }
  panels { map: "the_between" room: "Main Area" name: "NEAR" }
  panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
  panels { map: "the_between" room: "Main Area" name: "SHINE" }
  panels { map: "the_between" room: "Main Area" name: "CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "NEW" }
  panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "FOUR" }
  panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
  panels { map: "the_between" room: "Main Area" name: "NET" }
  panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { map: "the_between" room: "Main Area" name: "GREEN" }
  panels { map: "the_between" room: "Main Area" name: "THINK" }
  panels { map: "the_between" room: "Main Area" name: "LION" }
  panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
  panels { map: "the_between" room: "Main Area" name: "MOON" }
  panels { map: "the_between" room: "Main Area" name: "POWER" }
  panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
  panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
  complete_at: 1
}
doors {
  name: "Entry Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "ENTRY" }
  panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
  name: "Wise Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WISE" }
  # TODO: any panel in The Wise
}
doors {
  name: "Tree Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "TREE" }
  # TODO: any panel in The Tree
}
doors {
  name: "Unyielding Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "UNYIELDING" }
  # TODO: Enter the room where the warp from The Digital is
}
doors {
  name: "Graveyard Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "GRAVEYARD" }
  rooms { map: "the_graveyard" name: "Outside" }
}
doors {
  name: "Control Center Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "CC" }
  rooms { map: "the_impressive" name: "M2 Room" }
}
doors {
  name: "Tower Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "TOWER" }
  # TODO: Enter The Tower
}
doors {
  name: "Wondrous Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WONDROUS" }
  # TODO: any panel in The Wondrous
}
doors {
  name: "Rainbow Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "RAINBOW" }
  # TODO: Enter the room with the rainbow painting in Daedalus
}
doors {
  name: "Words Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WORDS" }
  # TODO: Enter The Words
}
doors {
  name: "Colorful Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "COLORFUL" }
  rooms { map: "the_colorful" name: "White Room" }
}
doors {
  name: "Castle Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "CASTLE" }
  # TODO: Enter the castle in Daedalus
}
doors {
  name: "Sun Temple Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "SUNTEMPLE" }
  # TODO: Enter The Sun Temple
}
doors {
  name: "Ancient Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "ANCIENT" }
  rooms { map: "the_ancient" name: "Outside" }
}
doors {
  name: "Gallery Extension"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Daedalus Extension" name: "WHERE" }
  location_room: "Daedalus Extension"
}
doors {
  name: "Back Door"
  type: EVENT
  receivers: "Components/Doors/entry_1"
  doors { name: "Darkroom Painting" }
  doors { name: "Butterfly Painting" }
  doors { name: "Between Painting" }
  doors { name: "Entry Painting" }
  doors { name: "Wise Painting" }
  doors { name: "Tree Painting" }
  doors { name: "Unyielding Painting" }
  doors { name: "Graveyard Painting" }
  doors { name: "Control Center Painting" }
  doors { name: "Tower Painting" }
  doors { name: "Wondrous Painting" }
  doors { name: "Rainbow Painting" }
  doors { name: "Words Painting" }
  doors { name: "Colorful Painting" }
  doors { name: "Castle Painting" }
  doors { name: "Sun Temple Painting" }
  doors { name: "Ancient Painting" }
  doors { name: "Gallery Extension" }
}
doors {
  name: "Ending Door"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Back Room" name: "UNYIELDING" }
  panels { room: "Back Room" name: "TREE" }
  location_room: "Back Room"
}