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name: Starting Room
display_name: Starting Room
panels:
HI:
id: "Panels/Entry/entry_proxying_1"
clue: hi
answer: hi
proxies:
bye: "Panels/Entry/entry_proxied_2"
hidden: "Panels/Entry/entry_proxied_5"
high: "Panels/Entry/entry_proxied_3"
hide: "Panels/Entry/entry_proxied_4"
thewords: "Components/Listeners/entry_proxied_6"
TRICK:
id: "Panels/Entry/side_1"
clue: trick
answer: trick
proxies:
treat: "Panels/Entry/side_proxy_1"
EYE:
id: "Panels/Entry/front_1"
clue: eye
answer: i
symbol:
- zero
HINT:
id: "Panels/Entry/second_right"
clue: hint
answer: hint
THIN:
id: "Panels/Entry/second_left"
clue: thin
answer: thin
THAN:
id: "Panels/D/d_entry"
clue: than
answer: than
letters:
- h1
- i1
- n1
- t1
paintings:
# Maze painting should stay vanilla as a hint.
OWL:
id: "Components/Paintings/owl"
move: True # how do
enter_only: True
orientation: north
required_door: Least Blue Last Panels
display_name: "Near Trick Painting"
PAINS:
id: "Components/Paintings/pains3"
enter_only: True
orientation: east
required_door: Near D Room Painting
display_name: Near D Room Painting
ports:
DIGITAL:
id: "Components/Warps/worldport"
orientation: west
required_door: Second Room Left Door
DAEDALUS:
id: "Components/Warps/worldport6"
orientation: west
required_door: Daedalus Entrance
REPETITIVE:
id: "Components/Warps/worldport7"
orientation: north
required_door: Repetitive Entrance
COMPOSITE:
id: "Components/Warps/worldport12"
orientation: east
required_door: Composite Room Entrance
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