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path: root/data/maps/the_entry/rooms/Right Eye.txtpb
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name: "Right Eye"
display_name: "Right Eye Area"
panels {
  name: "EYE"
  path: "Panels/Entry/front_2"
  clue: "eye"
  answer: "spy"
  symbols: "zero"
}
panels {
  name: "WANDER"
  path: "Panels/Pilgrimage/cream_1"
  clue: "wander"
  answer: "wander"
  proxies { answer: "lust" path: "Panels/Pilgrimage/cream_1_proxy_1" }
}
panels {
  name: "FAINT"
  path: "Panels/Entry/partial_1"
  clue: "faint"
  answer: "paint"
  symbols: "sparkles"
}
paintings {
  name: "PSYCHIC"
  path: "Components/Paintings/psychic"
  required_door { name: "Red Room Painting" }
  enter_only: true
  move: true
  orientation: "west"
  display_name: "Red Room Painting"
}
} /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Starting Room"
display_name: "Starting Room"
panels {
  name: "HI"
  path: "Panels/Entry/entry_proxying_1"
  clue: "hi"
  answer: "hi"
  proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
  proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
  proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
  proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
  proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
  name: "TRICK"
  path: "Panels/Entry/side_1"
  clue: "trick"
  answer: "trick"
  proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
  name: "EYE"
  path: "Panels/Entry/front_1"
  clue: "eye"
  answer: "i"
  symbols: "zero"
}
panels {
  name: "HINT"
  path: "Panels/Entry/second_right"
  clue: "hint"
  answer: "hint"
}
panels {
  name: "THIN"
  path: "Panels/Entry/second_left"
  clue: "thin"
  answer: "thin"
}
panels {
  name: "THAN"
  path: "Panels/D/d_entry"
  clue: "than"
  answer: "than"
}
letters {
  key: "h"
  path: "Components/Collectables/h"
}
letters {
  key: "i"
  path: "Components/Collectables/i"
}
letters {
  key: "n"
  path: "Components/Collectables/n"
}
letters {
  key: "t"
  path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
  name: "OWL"
  path: "Components/Paintings/owl"
  move: true # how do
  enter_only: true
  orientation: "north"
  required_door { name: "Least Blue Last Panels" }
  display_name: "Near Trick Painting"
}
paintings {
  name: "PAINS"
  path: "Components/Paintings/pains3"
  enter_only: true
  orientation: "east"
  required_door { name: "Near D Room Painting" }
  display_name: "Near D Room Painting"
}
ports {
  name: "DIGITAL"
  path: "Components/Warps/worldport"
  orientation: "west"
  required_door { name: "Second Room Left Door" }
}
ports {
  name: "DAEDALUS"
  path: "Components/Warps/worldport6"
  orientation: "west"
  required_door { name: "Daedalus Entrance" }
}
ports {
  name: "REPETITIVE"
  path: "Components/Warps/worldport7"
  orientation: "north"
  required_door { name: "Repetitive Entrance" }
}
ports {
  name: "COMPOSITE"
  path: "Components/Warps/worldport12"
  orientation: "east"
  required_door { name: "Composite Room Entrance" }
}