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path: root/data/maps/the_congruent/rooms/G Keyholder.txtpb
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name: "G Keyholder"
display_name: "Obverse Yellow Room"
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolder2"
  # TODO: This will need to be modified so that it doesn't actually take the letter.
}
#003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Area"
display_name: "Main Area"
panels {
  name: "HIT"
  path: "Panels/open_c"
  clue: "hit"
  answer: "hit"
}
panels {
  name: "TIN"
  path: "Panels/open_u"
  clue: "tin"
  answer: "tin"
}
panels {
  name: "PAINTING"
  path: "Panels/open_maze"
  clue: "painting"
  answer: "art"
  symbols: EXAMPLE
}
panels {
  name: "COLOR"
  path: "Panels/open_maze2"
  clue: "color"
  answer: "blue"
  symbols: EXAMPLE
}
ports {
  name: "ENTRY1"
  path: "Components/Worldports/worldport3"
  orientation: "west"
}
ports {
  name: "ENTRY2"
  path: "Components/Worldports/worldport"
  orientation: "south"
}
ports {
  name: "ENTRY3"
  path: "Components/Worldports/worldport2"
  orientation: "south"
}