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path: root/data/maps/the_congruent/doors.txtpb
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doors {
  name: "Obverse Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer2"
  panels { room: "Main Area" name: "LAKE" }
  panels { room: "Main Area" name: "DIE" }
  location_room: "Main Area"
}
doors {
  name: "Flipped Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer"
  panels { room: "Main Area" name: "LOVES" }
  panels { room: "Main Area" name: "RANGER" }
  panels { room: "Main Area" name: "LACE" }
  panels { room: "Main Area" name: "COAT" }
  panels { room: "Main Area" name: "LABS (1)" }
  panels { room: "Main Area" name: "LABS (2)" }
  location_room: "Main Area"
}
doors {
  name: "Flipped Yellow Door"
  type: STANDARD
  receivers: "Components/Doors/yellow_enterer"
  panels { room: "Flipped Magenta Room" name: "LOOK" }
  panels { room: "Flipped Magenta Room" name: "SLOW" }
  panels { room: "Flipped Magenta Room" name: "RULE" }
  panels { room: "Flipped Magenta Room" name: "MALE" }
  panels { room: "Flipped Magenta Room" name: "LAST" }
  panels { room: "Flipped Magenta Room" name: "LATE" }
  panels { room: "Flipped Magenta Room" name: "LEFT" }
  panels { room: "Flipped Magenta Room" name: "LIST" }
  panels { room: "Flipped Magenta Room" name: "LUST" }
  panels { room: "Flipped Magenta Room" name: "LAND" }
  location_room: "Flipped Magenta Room"
}
doors {
  name: "C Keyholder Blocker"
  type: STANDARD
  receivers: "Components/Doors/controlDoor"
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
  location_room: "Flipped Yellow Room"
}
doors {
  name: "C2 Door"
  type: STANDARD
  receivers: "Components/Doors/c_enterer"
  receivers: "Components/Doors/gridC"
  keyholders {
    room: "C Keyholder"
    name: "C"
    key: "c"
  }
  location_room: "C Keyholder"
}
doors {
  name: "Obverse Yellow Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/magenta_enterer4"
  rooms { name: "C2 Room" }
}
doors {
  name: "Obverse Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  location_room: "Obverse Yellow Room"
}
doors {
  name: "Near C Keyholder Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  location_room: "Main Area"
}
doors {
  name: "G Keyholder Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/controlDoor2"
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  panels { room: "Main Area" name: "LIGHT" }
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
}
doors {
  name: "G2 Door"
  type: STANDARD
  receivers: "Components/Doors/g_enterer"
  receivers: "Components/Doors/gridG"
  keyholders {
    room: "G Keyholder"
    name: "G"
    key: "g"
  }
  location_room: "G Keyholder"
}
doors {
  name: "T Keyholder Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/magenta_enterer3"
  switches: "lavender_cubes"
}