cmake_minimum_required(VERSION 2.6) project(Aromatherapy) # Use our modified FindSDL2* modules set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Aromatherapy_SOURCE_DIR}/cmake") # Set an output directory for our binaries set(BIN_DIR ${Aromatherapy_SOURCE_DIR}/bin) # Bump up warning levels appropriately for clang, gcc & msvc # Also set debug/optimization flags depending on the build type. IDE users choose this when # selecting the build mode in their IDE if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2") elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC") if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]") string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4") endif() endif() # Look up SDL2 and add the include directory to our include path find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(GLFW REQUIRED) find_package(portaudio REQUIRED) find_package(libsndfile REQUIRED) find_package(libxml2 REQUIRED) set(ALL_LIBS ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${GLFW_LIBRARY} ${PORTAUDIO_LIBRARIES} ${LIBSNDFILE_LIBRARY} ${LIBXML2_LIBRARIES} ) include_directories( ${LIBXML2_INCLUDE_DIR} src ) # include_directories(${SDL2_INCLUDE_DIR}) set(CMAKE_BUILD_TYPE Debug) add_executable(Aromatherapy src/main.cpp src/map.cpp src/renderer.cpp src/entity.cpp src/game.cpp src/muxer.cpp src/entityfactory.cpp src/components/map_collision.cpp src/components/map_render.cpp src/components/physics_body.cpp src/components/player_physics.cpp src/components/player_sprite.cpp src/components/simple_collider.cpp src/components/static_image.cpp src/components/user_movement.cpp ) target_link_libraries(Aromatherapy ${ALL_LIBS}) install(TARGETS Aromatherapy RUNTIME DESTINATION ${BIN_DIR}) a>
path: root/data/maps/the_between/connections.txtpb
blob: 4e2e9a56e3adeb73de0d36d297597ebdd7aaa790 (plain) (blame)
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connections {
  from_room: "Main Area"
  to_room: "Control Center Side"
  door { name: "Control Center Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "B2 Front Room"
  door { name: "B2 Door" }
}
connections {
  from {
    painting {
      room: "B2 Front Room"
      name: "EYES4"
    }
  }
  to {
    painting {
      room: "B2 Back Room"
      name: "EYES3"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "B2 Front Room"
      name: "EYES"
    }
  }
  to {
    painting {
      room: "B2 Back Room"
      name: "EYES2"
    }
  }
  oneway: true
}
connections {
  from_room: "B2 Back Room"
  to_room: "B2 Front Room"
  # via collecting B2
  oneway: true
}
connections {
  from_room: "Main Area"
  to_room: "Plaza Entrance"
  door { name: "Plaza Entrance" }
}