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doors {
name: "Agender Door"
type: STANDARD
receivers: "Components/Doors/quicktravel3"
panels { room: "Trans Rights Panels" name: "AGENDER" }
location_room: "Trans Rights Panels"
}
doors {
name: "Quick Travel 3"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go3"
panels { room: "Trans Rights Panels" name: "AGENDER" }
}
doors {
name: "Pea Door"
type: STANDARD
receivers: "Components/Doors/quicktravel5"
panels { room: "Pillar Ramp" name: "PEA (1)" }
location_room: "Pillar Ramp"
}
doors {
name: "Quick Travel 7"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go7"
panels { room: "Pillar Ramp" name: "PEA (1)" }
}
doors {
name: "Mediums Door"
type: STANDARD
receivers: "Components/Doors/quicktravel12"
panels { room: "Maze" name: "MEDIUMS" }
location_room: "Maze"
}
doors {
name: "Quick Travel 1"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go1"
panels { room: "Maze" name: "MEDIUMS" }
}
doors {
name: "Asteroid Bunch Door"
type: STANDARD
receivers: "Components/Doors/quicktravel13"
panels { room: "Pillar Ramp" name: "ASTEROID" }
panels { room: "Pillar Ramp" name: "BUNCH" }
location_room: "Pillar Ramp"
}
doors {
name: "Cow Door"
type: STANDARD
receivers: "Components/Doors/quicktravel2"
panels { room: "Through Woman (Obverse)" name: "COW" }
location_room: "Through Woman (Obverse)"
}
doors {
name: "Quick Travel 5"
type: STANDARD
receivers: "Components/Paintings/QuickTravel/go5"
panels { room: "Highest Point" name: "QUEEN" }
location_room: "Highest Point"
}
doors {
name: "Ant Door"
type: STANDARD
receivers: "Components/Doors/by sun"
panels { room: "Above Trans Rights" name: "ANT" }
location_room: "Above Trans Rights"
}
doors {
name: "Man Door"
type: STANDARD
receivers: "Components/Doors/quicktravel"
panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
location_room: "Through Woman (Obverse)"
}
doors {
name: "Quick Travel 2"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go2"
panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
}
doors {
name: "Quick Travel 4"
type: STANDARD
receivers: "Components/Paintings/QuickTravel/go4"
panels { room: "Big U" name: "COLONY" }
location_room: "Big U"
}
doors {
name: "Woman Door"
type: STANDARD
receivers: "Components/Doors/entry"
panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" }
location_room: "Welcome Spine (Obverse)"
}
doors {
name: "Fatherland Door"
type: STANDARD
receivers: "Components/Doors/quicktravel6"
panels { room: "Fatherland" name: "FATHERLAND" }
location_room: "Fatherland"
}
doors {
name: "Quick Travel 8"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go8"
panels { room: "Fatherland" name: "FATHERLAND" }
}
doors {
name: "Quick Travel 10"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go10"
panels { room: "Fatherland" name: "FATHERLAND" }
}
doors {
name: "Battery Door"
type: STANDARD
receivers: "Components/Doors/quicktravel7"
panels { room: "Mini Icarus 2" name: "BATTERY" }
location_room: "Mini Icarus 2"
}
doors {
name: "Quick Travel 9"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go9"
panels { room: "Mini Icarus 2" name: "BATTERY" }
}
doors {
name: "Arrows Door"
type: LOCATION_ONLY
#receivers: "Components/Doors/quicktravel8"
panels { room: "Mini Icarus 2" name: "ARROWS" }
location_room: "Mini Icarus 2"
location_name: "ARROWS"
}
doors {
name: "Animals Door"
type: STANDARD
receivers: "Components/Doors/quicktravel8"
panels { room: "Mini Icarus 2" name: "ANIMALS" }
location_room: "Mini Icarus 2"
}
doors {
name: "Troupe Door"
type: STANDARD
receivers: "Components/Doors/quicktravel10"
panels { room: "Mini Icarus 2" name: "TROUPE" }
location_room: "Mini Icarus 2"
}
doors {
name: "Reversed Arrows Door"
type: STANDARD
receivers: "Components/Doors/quicktravel11"
panels { room: "Mini Icarus 2" name: "SQUAD" }
location_room: "Mini Icarus 2"
}
doors {
name: "Termite Door"
type: STANDARD
receivers: "Components/Doors/quicktravel4"
panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
location_room: "Welcome Spine (Reverse)"
}
doors {
name: "Quick Travel 6"
type: ITEM_ONLY
receivers: "Components/Paintings/QuickTravel/go6"
panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
}
doors {
name: "Murder Panels"
type: LOCATION_ONLY
panels { room: "Maze" name: "MANSLAUGHTER" }
panels { room: "Pillar Ramp" name: "PATRICIDE" }
location_room: "Maze"
}
doors {
name: "Sun Painting To Drone"
type: STANDARD
receivers: "Components/Paintings/sun5"
panels { room: "Pillar Ramp" name: "DRONE" }
location_room: "Pillar Ramp"
}
doors {
name: "Patricide Door"
type: STANDARD
receivers: "Components/Doors/quicktravel15"
panels { room: "Pillar Ramp" name: "PATRICIDE" }
location_room: "Pillar Ramp"
}
doors {
name: "These Door"
type: STANDARD
receivers: "Components/Doors/quicktravel14"
panels { room: "Maze Back" name: "THESE" }
location_room: "Maze Back"
}
doors {
name: "Orb Panels"
type: LOCATION_ONLY
panels { room: "The Orb" name: "ADDERS" }
panels { room: "The Orb" name: "PUPPY" }
panels { room: "The Orb" name: "NEEDLE" }
panels { room: "The Orb" name: "US" }
panels { room: "The Orb" name: "FISH" }
panels { room: "The Orb" name: "DEADLINE" }
panels { room: "The Orb" name: "PEA (2)" }
panels { room: "The Orb" name: "THESIS" }
panels { room: "The Orb" name: "CLUTCH (1)" }
panels { room: "The Orb" name: "BASIS (2)" }
panels { room: "The Orb" name: "AXIS" }
panels { room: "The Orb" name: "STRAIGHT" }
panels { room: "The Orb" name: "HISS" }
panels { room: "The Orb" name: "DISCUS" }
panels { room: "The Orb" name: "SON" }
panels { room: "The Orb" name: "CLUTCH (2)" }
location_room: "The Orb"
}
doors {
name: "Near Fireman Wings Painting"
type: STANDARD
receivers: "Components/Paintings/oneways/wings6"
receivers: "Components/Paintings/oneways/wings3"
panels { room: "Spiral Ramp" name: "FIREMAN" }
location_room: "Spiral Ramp"
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Above Trans Rights" name: "ANT" }
panels { room: "Big U" name: "DECK" }
panels { room: "Big U" name: "COLONY" }
panels { room: "Big U" name: "MANOR" }
panels { room: "Fatherland" name: "FATHERLAND" }
panels { room: "Highest Point" name: "DIAGNOSIS" }
panels { room: "Highest Point" name: "QUEEN" }
panels { room: "Maze Back" name: "THESE" }
panels { room: "Maze King Panel" name: "KING (2)" }
panels { room: "Maze" name: "KING (1)" }
panels { room: "Maze" name: "ANALYSIS" }
panels { room: "Maze" name: "MANSLAUGHTER" }
panels { room: "Maze" name: "MEDIUMS" }
panels { room: "Maze" name: "BOOKS" }
panels { room: "Mini Icarus 2" name: "BATTERY" }
panels { room: "Mini Icarus 2" name: "TROUPE" }
panels { room: "Mini Icarus 2" name: "ANIMALS" }
panels { room: "Mini Icarus 2" name: "ARROWS" }
panels { room: "Mini Icarus 2" name: "SQUAD" }
panels { room: "Pillar Ramp" name: "ASTEROID" }
panels { room: "Pillar Ramp" name: "BUNCH" }
panels { room: "Pillar Ramp" name: "PRINCES" }
panels { room: "Pillar Ramp" name: "PATRICIDE" }
panels { room: "Pillar Ramp" name: "DRONE" }
panels { room: "Pillar Ramp" name: "PEA (1)" }
panels { room: "Spiral Ramp" name: "FIREMAN" }
panels { room: "The Orb" name: "ADDERS" }
panels { room: "The Orb" name: "PUPPY" }
panels { room: "The Orb" name: "NEEDLE" }
panels { room: "The Orb" name: "US" }
panels { room: "The Orb" name: "FISH" }
panels { room: "The Orb" name: "DEADLINE" }
panels { room: "The Orb" name: "PEA (2)" }
panels { room: "The Orb" name: "THESIS" }
panels { room: "The Orb" name: "CLUTCH (1)" }
panels { room: "The Orb" name: "BASIS (2)" }
panels { room: "The Orb" name: "AXIS" }
panels { room: "The Orb" name: "STRAIGHT" }
panels { room: "The Orb" name: "HISS" }
panels { room: "The Orb" name: "DISCUS" }
panels { room: "The Orb" name: "SON" }
panels { room: "The Orb" name: "CLUTCH (2)" }
panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
panels { room: "Through Woman (Obverse)" name: "COW" }
panels { room: "Through Woman (Reverse)" name: "PRINCE" }
panels { room: "Through Woman (Reverse)" name: "BASIS (1)" }
panels { room: "Trans Rights" name: "SERVANT (1)" }
panels { room: "Trans Rights" name: "SERVANT (2)" }
panels { room: "Trans Rights Panels" name: "AGENDER" }
panels { room: "Trans Rights Panels" name: "HUMAN (3)" }
panels { room: "Trans Rights Panels" name: "HUMAN (4)" }
panels { room: "Welcome Spine (Obverse)" name: "FISHWIFE" }
panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" }
panels { room: "Welcome Spine (Reverse)" name: "FATHER" }
panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
panels { room: "Welcome Spine (Reverse)" name: "SISTER" }
}
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