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path: root/data/maps/icarus/doors.txtpb
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doors {
  name: "Agender Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel3"
  panels { room: "Trans Rights Panels" name: "AGENDER" }
  location_room: "Trans Rights Panels"
}
doors {
  name: "Quick Travel 3"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go3"
  panels { room: "Trans Rights Panels" name: "AGENDER" }
}
doors {
  name: "Pea Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel5"
  panels { room: "Pillar Ramp" name: "PEA (1)" }
  location_room: "Pillar Ramp"
}
doors {
  name: "Quick Travel 7"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go7"
  panels { room: "Pillar Ramp" name: "PEA (1)" }
}
doors {
  name: "Mediums Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel12"
  panels { room: "Maze" name: "MEDIUMS" }
  location_room: "Maze"
}
doors {
  name: "Quick Travel 1"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go1"
  panels { room: "Maze" name: "MEDIUMS" }
}
doors {
  name: "Asteroid Bunch Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel13"
  panels { room: "Pillar Ramp" name: "ASTEROID" }
  panels { room: "Pillar Ramp" name: "BUNCH" }
  location_room: "Pillar Ramp"
}
doors {
  name: "Cow Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel2"
  panels { room: "Through Woman (Obverse)" name: "COW" }
  location_room: "Through Woman (Obverse)"
}
doors {
  name: "Quick Travel 5"
  type: STANDARD
  receivers: "Components/Paintings/QuickTravel/go5"
  panels { room: "Highest Point" name: "QUEEN" }
  location_room: "Highest Point"
}
doors {
  name: "Ant Door"
  type: STANDARD
  receivers: "Components/Doors/by sun"
  panels { room: "Above Trans Rights" name: "ANT" }
  location_room: "Above Trans Rights"
}
doors {
  name: "Man Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel"
  panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
  location_room: "Through Woman (Obverse)"
}
doors {
  name: "Quick Travel 2"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go2"
  panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
}
doors {
  name: "Quick Travel 4"
  type: STANDARD
  receivers: "Components/Paintings/QuickTravel/go4"
  panels { room: "Big U" name: "COLONY" }
  location_room: "Big U"
}
doors {
  name: "Woman Door"
  type: STANDARD
  receivers: "Components/Doors/entry"
  panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" }
  location_room: "Welcome Spine (Obverse)"
}
doors {
  name: "Fatherland Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel6"
  panels { room: "Fatherland" name: "FATHERLAND" }
  location_room: "Fatherland"
}
doors {
  name: "Quick Travel 8"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go8"
  panels { room: "Fatherland" name: "FATHERLAND" }
}
doors {
  name: "Quick Travel 10"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go10"
  panels { room: "Fatherland" name: "FATHERLAND" }
}
doors {
  name: "Battery Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel7"
  panels { room: "Mini Icarus 2" name: "BATTERY" }
  location_room: "Mini Icarus 2"
}
doors {
  name: "Quick Travel 9"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go9"
  panels { room: "Mini Icarus 2" name: "BATTERY" }
}
doors {
  name: "Arrows Door"
  type: LOCATION_ONLY
  #receivers: "Components/Doors/quicktravel8"
  panels { room: "Mini Icarus 2" name: "ARROWS" }
  location_room: "Mini Icarus 2"
  location_name: "ARROWS"
}
doors {
  name: "Animals Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel8"
  panels { room: "Mini Icarus 2" name: "ANIMALS" }
  location_room: "Mini Icarus 2"
}
doors {
  name: "Troupe Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel10"
  panels { room: "Mini Icarus 2" name: "TROUPE" }
  location_room: "Mini Icarus 2"
}
doors {
  name: "Reversed Arrows Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel11"
  panels { room: "Mini Icarus 2" name: "SQUAD" }
  location_room: "Mini Icarus 2"
}
doors {
  name: "Termite Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel4"
  panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
  location_room: "Welcome Spine (Reverse)"
}
doors {
  name: "Quick Travel 6"
  type: ITEM_ONLY
  receivers: "Components/Paintings/QuickTravel/go6"
  panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
}
doors {
  name: "Murder Panels"
  type: LOCATION_ONLY
  panels { room: "Maze" name: "MANSLAUGHTER" }
  panels { room: "Pillar Ramp" name: "PATRICIDE" }
  location_room: "Maze"
}
doors {
  name: "Sun Painting To Drone"
  type: STANDARD
  receivers: "Components/Paintings/sun5"
  panels { room: "Pillar Ramp" name: "DRONE" }
  location_room: "Pillar Ramp"
}
doors {
  name: "Patricide Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel15"
  panels { room: "Pillar Ramp" name: "PATRICIDE" }
  location_room: "Pillar Ramp"
}
doors {
  name: "These Door"
  type: STANDARD
  receivers: "Components/Doors/quicktravel14"
  panels { room: "Maze Back" name: "THESE" }
  location_room: "Maze Back"
}
doors {
  name: "Orb Panels"
  type: LOCATION_ONLY
  panels { room: "The Orb" name: "ADDERS" }
  panels { room: "The Orb" name: "PUPPY" }
  panels { room: "The Orb" name: "NEEDLE" }
  panels { room: "The Orb" name: "US" }
  panels { room: "The Orb" name: "FISH" }
  panels { room: "The Orb" name: "DEADLINE" }
  panels { room: "The Orb" name: "PEA (2)" }
  panels { room: "The Orb" name: "THESIS" }
  panels { room: "The Orb" name: "CLUTCH (1)" }
  panels { room: "The Orb" name: "BASIS (2)" }
  panels { room: "The Orb" name: "AXIS" }
  panels { room: "The Orb" name: "STRAIGHT" }
  panels { room: "The Orb" name: "HISS" }
  panels { room: "The Orb" name: "DISCUS" }
  panels { room: "The Orb" name: "SON" }
  panels { room: "The Orb" name: "CLUTCH (2)" }
  location_room: "The Orb"
}
doors {
  name: "Near Fireman Wings Painting"
  type: STANDARD
  receivers: "Components/Paintings/oneways/wings6"
  receivers: "Components/Paintings/oneways/wings3"
  panels { room: "Spiral Ramp" name: "FIREMAN" }
  location_room: "Spiral Ramp"
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Above Trans Rights" name: "ANT" }
  panels { room: "Big U" name: "DECK" }
  panels { room: "Big U" name: "COLONY" }
  panels { room: "Big U" name: "MANOR" }
  panels { room: "Fatherland" name: "FATHERLAND" }
  panels { room: "Highest Point" name: "DIAGNOSIS" }
  panels { room: "Highest Point" name: "QUEEN" }
  panels { room: "Maze Back" name: "THESE" }
  panels { room: "Maze King Panel" name: "KING (2)" }
  panels { room: "Maze" name: "KING (1)" }
  panels { room: "Maze" name: "ANALYSIS" }
  panels { room: "Maze" name: "MANSLAUGHTER" }
  panels { room: "Maze" name: "MEDIUMS" }
  panels { room: "Maze" name: "BOOKS" }
  panels { room: "Mini Icarus 2" name: "BATTERY" }
  panels { room: "Mini Icarus 2" name: "TROUPE" }
  panels { room: "Mini Icarus 2" name: "ANIMALS" }
  panels { room: "Mini Icarus 2" name: "ARROWS" }
  panels { room: "Mini Icarus 2" name: "SQUAD" }
  panels { room: "Pillar Ramp" name: "ASTEROID" }
  panels { room: "Pillar Ramp" name: "BUNCH" }
  panels { room: "Pillar Ramp" name: "PRINCES" }
  panels { room: "Pillar Ramp" name: "PATRICIDE" }
  panels { room: "Pillar Ramp" name: "DRONE" }
  panels { room: "Pillar Ramp" name: "PEA (1)" }
  panels { room: "Spiral Ramp" name: "FIREMAN" }
  panels { room: "The Orb" name: "ADDERS" }
  panels { room: "The Orb" name: "PUPPY" }
  panels { room: "The Orb" name: "NEEDLE" }
  panels { room: "The Orb" name: "US" }
  panels { room: "The Orb" name: "FISH" }
  panels { room: "The Orb" name: "DEADLINE" }
  panels { room: "The Orb" name: "PEA (2)" }
  panels { room: "The Orb" name: "THESIS" }
  panels { room: "The Orb" name: "CLUTCH (1)" }
  panels { room: "The Orb" name: "BASIS (2)" }
  panels { room: "The Orb" name: "AXIS" }
  panels { room: "The Orb" name: "STRAIGHT" }
  panels { room: "The Orb" name: "HISS" }
  panels { room: "The Orb" name: "DISCUS" }
  panels { room: "The Orb" name: "SON" }
  panels { room: "The Orb" name: "CLUTCH (2)" }
  panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" }
  panels { room: "Through Woman (Obverse)" name: "COW" }
  panels { room: "Through Woman (Reverse)" name: "PRINCE" }
  panels { room: "Through Woman (Reverse)" name: "BASIS (1)" }
  panels { room: "Trans Rights" name: "SERVANT (1)" }
  panels { room: "Trans Rights" name: "SERVANT (2)" }
  panels { room: "Trans Rights Panels" name: "AGENDER" }
  panels { room: "Trans Rights Panels" name: "HUMAN (3)" }
  panels { room: "Trans Rights Panels" name: "HUMAN (4)" }
  panels { room: "Welcome Spine (Obverse)" name: "FISHWIFE" }
  panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" }
  panels { room: "Welcome Spine (Reverse)" name: "FATHER" }
  panels { room: "Welcome Spine (Reverse)" name: "TERMITE" }
  panels { room: "Welcome Spine (Reverse)" name: "SISTER" }
}