about summary refs log tree commit diff stats
path: root/data/maps/daedalus/rooms/Red Room.txtpb
blob: d73f591bfb76c468638d9d0d98fd824092b9c4aa (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
name: "Red Room"
panel_display_name: "Red Room"
panels {
  name: "BLINDING"
  path: "Panels/Red Room/red_1"
  clue: "blinding"
  answer: "sunny"
  symbols: PYRAMID
}
panels {
  name: "MONTH"
  path: "Panels/Red Room/red_2"
  clue: "month"
  answer: "april"
  symbols: EXAMPLE
}
panels {
  name: "CHAIN"
  path: "Panels/Red Room/red_3"
  clue: "chain"
  answer: "link"
  symbols: BOXES
}
panels {
  name: "FLOWER"
  path: "Panels/Red Room/red_4"
  clue: "flower"
  answer: "daisy"
  symbols: EXAMPLE
}
panels {
  name: "OVERCHARGE"
  path: "Panels/Red Room/red_5"
  clue: "overcharge"
  answer: "rob"
  symbols: SUN
}
panels {
  name: "LOSER"
  path: "Panels/Red Room/red_6"
  clue: "loser"
  answer: "victor"
  symbols: SUN
}
panels {
  name: "PAD"
  path: "Panels/Red Room/red_7"
  clue: "pad"
  answer: "lily"
  symbols: EXAMPLE
}
panels {
  name: "RISE"
  path: "Panels/Red Room/red_8"
  clue: "rise"
  answer: "rose"
  symbols: AGE
}
panels {
  name: "ELEGANCE"
  path: "Panels/Red Room/red_9"
  clue: "elegance"
  answer: "grace"
  symbols: SUN
}
panels {
  name: "TESTAMENT"
  path: "Panels/Red Room/red_10"
  clue: "testament"
  answer: "will"
  symbols: SUN
}
panels {
  name: "TAKEOUT"
  path: "Panels/Red Room/red_11"
  clue: "takeout"
  answer: "robin"
  symbols: SUN
}
clue: "up" answer: "or" symbols: SPARKLES } panels { name: "PUT" path: "Panels/Main/panel_5" clue: "put" answer: "rot" symbols: SPARKLES } panels { name: "PUNT" path: "Panels/Main/panel_8" clue: "punt" answer: "runt" symbols: SPARKLES } panels { name: "FIGHT" path: "Panels/Main/panel_9" clue: "fight" answer: "right" symbols: SPARKLES } panels { name: "LINT" path: "Panels/Side 1/panel_2" clue: "lint" answer: "hint" symbols: SPARKLES } panels { name: "TURN" path: "Panels/Side 1/panel_4" clue: "turn" answer: "torn" symbols: SPARKLES } panels { name: "HOT" path: "Panels/Side 1/panel_6" clue: "hot" answer: "hut" symbols: SPARKLES } panels { name: "OUT" path: "Panels/Side 1/panel_8" clue: "out" answer: "cut" symbols: SPARKLES } panels { name: "TON" path: "Panels/Side 1/panel_9" clue: "ton" answer: "ion" symbols: SPARKLES } panels { name: "HUT" path: "Panels/Side 1/panel_10" clue: "hut" answer: "hot" symbols: SPARKLES } panels { name: "ION" path: "Panels/Side 1/panel_11" clue: "ion" answer: "ton" symbols: SPARKLES } panels { name: "CUT" path: "Panels/Side 1/panel_12" clue: "cut" answer: "out" symbols: SPARKLES } panels { name: "FUN" path: "Panels/Side 1/panel_7" clue: "fun" answer: "run" symbols: SPARKLES } ports { name: "GREAT" display_name: "Main Entrance" path: "Components/Warps/worldport" destination { x: -3 y: 0 z: 20 } rotation: 270 } keyholders { # This is one of the ones that's misnamed within the game. name: "L" path: "Components/KeyHolders/keyHolderI" key: "l" } paintings { name: "F" path: "Components/Paintings/f" orientation: "south" exit_only: true } paintings { name: "P" path: "Components/Paintings/p" orientation: "south" exit_only: true }