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path: root/data/maps/daedalus/doors.txtpb
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#include "tracker_config.h"

#include <yaml-cpp/yaml.h>

#include <fstream>

#include "global.h"

void TrackerConfig::Load() {
  try {
    YAML::Node file = YAML::LoadFile(filename_);

    ap_server = file["ap_server"].as<std::string>();
    ap_player = file["ap_player"].as<std::string>();
    ap_password = file["ap_password"].as<std::string>();
    asked_to_check_for_updates = file["asked_to_check_for_updates"].as<bool>();
    should_check_for_updates = file["should_check_for_updates"].as<bool>();
    hybrid_areas = file["hybrid_areas"].as<bool>();
    show_hunt_panels = file["show_hunt_panels"].as<bool>();
  } catch (const std::exception&) {
    // It's fine if the file can't be loaded.
  }
}

void TrackerConfig::Save() {
  YAML::Node output;
  output["ap_server"] = ap_server;
  output["ap_player"] = ap_player;
  output["ap_password"] = ap_password;
  output["asked_to_check_for_updates"] = asked_to_check_for_updates;
  output["should_check_for_updates"] = should_check_for_updates;
  output["hybrid_areas"] = hybrid_areas;
  output["show_hunt_panels"] = show_hunt_panels;

  std::ofstream filewriter(filename_);
  filewriter << output;
}

TrackerConfig& GetTrackerConfig() {
  static TrackerConfig* instance =
      new TrackerConfig(GetAbsolutePath("config.yaml"));
  return *instance;
}
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doors {
  name: "Snake Room First Door"
  type: EVENT
  panels { room: "Snake Room" name: "HISS" answer: "cat" }
}
doors {
  name: "Snake Room Second Door"
  type: EVENT
  panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
}
doors {
  name: "Snake Room Third Door"
  type: EVENT
  panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
  panels { room: "Snake Room" name: "BUZZ" answer: "fly" }
}
doors {
  name: "West Sticks And Stones Door"
  type: EVENT
  panels { room: "West Castle Area" name: "SKELETON" }
}
doors {
  name: "Castle West Hider"
  type: EVENT
  panels { room: "West Castle Area" name: "SONG (1)" }
  panels { room: "West Castle Area" name: "FACE" }
}
doors {
  name: "Castle South Hider"
  type: EVENT
  panels { room: "South Castle Area" name: "AN" }
  panels { room: "South Castle Area" name: "OFFER" }
  panels { room: "South Castle Area" name: "VILLAGE" }
  panels { room: "South Castle Area" name: "BEFORE" }
  panels { room: "South Castle Area" name: "LAIR" }
}
doors {
  name: "Southwest Sticks And Stones Door"
  type: EVENT
  panels { room: "Globe Room" name: "TICK" answer: "sticks" }
  panels { room: "Globe Room" name: "TONE" answer: "stones" }
  panels { room: "Globe Room" name: "BONE" }
}
doors {
  name: "Castle North Hider"
  type: EVENT
  panels { room: "North Castle Area" name: "A" }
  panels { room: "North Castle Area" name: "SUMMER" }
  panels { room: "North Castle Area" name: "PLACE" }
}
doors {
  name: "Pyramid 3 Door"
  type: EVENT
  panels { room: "Pyramid Entry" name: "TREE" }
}
doors {
  name: "Pyramid 6 Door"
  type: EVENT
  panels { room: "Pyramid 7" name: "ARTIST" }
}
doors {
  name: "Pyramid 8 Left Door"
  type: EVENT
  panels { room: "Pyramid 5" name: "ROYAL" }
}
doors {
  name: "Pyramid 8 Bottom Door"
  type: EVENT
  panels { room: "Pyramid 4" name: "CAT" }
}
doors {
  name: "Pyramid 7 Door"
  type: EVENT
  panels { room: "Pyramid Entry" name: "SHAPE" }
}
doors {
  name: "Pyramid 4 Door"
  type: EVENT
  panels { room: "Pyramid 3" name: "VEHICLE" }
}
doors {
  name: "Pyramid 5 Door"
  type: EVENT
  panels { room: "Pyramid 6" name: "TEA" }
}
doors {
  name: "Pyramid Second Floor Door"
  type: EVENT
  panels { room: "Pyramid 8" name: "INSTRUMENT" }
  panels { room: "Pyramid 5" name: "ROYAL" }
}
doors {
  name: "Pyramid Third Floor Door"
  type: EVENT
  panels { room: "Outside Pyramid" name: "PEER" }
  panels { room: "Outside Pyramid" name: "AMID" }
  panels { room: "Pyramid Entry" name: "TREE" }
  panels { room: "Pyramid Entry" name: "SHAPE" }
  panels { room: "Pyramid 3" name: "VEHICLE" }
  panels { room: "Pyramid 4" name: "CAT" }
  panels { room: "Pyramid 5" name: "ROYAL" }
  panels { room: "Pyramid 6" name: "TEA" }
  panels { room: "Pyramid 7" name: "ARTIST" }
  panels { room: "Pyramid 8" name: "INSTRUMENT" }
  panels { room: "Pyramid Second Floor" name: "TOOL" }
  panels { room: "Pyramid Second Floor" name: "SODA" }
  panels { room: "Pyramid Second Floor" name: "ORGAN" }
  panels { room: "Pyramid Second Floor" name: "DIAMOND" }
  panels { room: "Pyramid Second Floor" name: "INSTRUMENT" }
  panels { room: "Pyramid Second Floor" name: "BEVERAGE" }
}
doors {
  name: "Pyramid 9 Blocker"
  type: EVENT
  panels { room: "Pyramid Second Floor" name: "TOOL" }
  panels { room: "Pyramid Second Floor" name: "SODA" }
  panels { room: "Pyramid Second Floor" name: "ORGAN" }
}
doors {
  name: "Pyramid 14 Blocker"
  type: EVENT
  panels { room: "Pyramid Second Floor" name: "SODA" }
}
doors {
  name: "Pyramid 13 Blocker"
  type: EVENT
  panels { room: "Pyramid Second Floor" name: "ORGAN" }
}
doors {
  name: "Castle Flipper"
  type: EVENT
  panels { room: "Castle" name: "REVERSE" }
}
doors {
  name: "Castle Hazel Stairs"
  # This is called "yellow" in-game... no way.
  type: EVENT
  panels { room: "Castle" name: "ONE (Hazel)" }
  panels { room: "Castle" name: "TWO (Hazel)" }
  panels { room: "Castle" name: "THREE (Hazel)" }
  panels { room: "Castle" name: "FOUR (Hazel)" }
}
doors {
  name: "Castle Maroon Stairs"
  type: EVENT
  panels { room: "Castle" name: "ONE (Maroon)" }
  panels { room: "Castle" name: "TWO (Maroon)" }
  panels { room: "Castle" name: "THREE (Maroon)" }
  panels { room: "Castle" name: "FOUR (Maroon)" }
}
doors {
  name: "Castle Green Stairs"
  type: EVENT
  panels { room: "Castle" name: "ONE (Green)" }
  panels { room: "Castle" name: "TWO (Green)" }
  panels { room: "Castle" name: "THREE (Green)" }
  panels { room: "Castle" name: "FOUR (Green)" }
}
doors {
  name: "Castle Blue Stairs"
  type: EVENT
  panels { room: "Castle" name: "ONE (Blue)" }
  panels { room: "Castle" name: "TWO (Blue)" }
  panels { room: "Castle" name: "THREE (Blue)" }
  panels { room: "Castle" name: "FOUR (Blue)" }
}
doors {
  name: "Castle Throne"
  type: EVENT
  panels { room: "Castle" name: "FIVE (Blue)" }
  panels { room: "Castle" name: "FIVE (Green)" }
  panels { room: "Castle" name: "FIVE (Maroon)" }
  panels { room: "Castle" name: "FIVE (Hazel)" }
}
doors {
  name: "Starting Room North Wall Center Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_1"
  panels { room: "Starting Room" name: "ENTRANCE" }
  location_room: "Starting Room"
}
doors {
  name: "Starting Room West Wall South Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_2"
  panels { room: "Welcome Back Exit" name: "WELCOME" }
  location_room: "Welcome Back Exit"
}
doors {
  name: "Welcome Back Secret Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_13"
  panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
  panels { room: "West Spire" name: "BYE" }
}
doors {
  name: "Welcome Back Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_14"
  panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
  location_room: "Welcome Back Area"
}
# entry_3 is the door to SEAL, which we will ignore.
doors {
  name: "Starting Room West Wall Center Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_4"
  panels { room: "Entry Shortcut" name: "WELCOME" }
  location_room: "Entry Shortcut"
}
doors {
  name: "Entry Shortcut Secret Exit"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_12"
  panels { room: "Entry Shortcut" name: "WELCOME" }
  panels { room: "West Spire" name: "CONCEALED" }
}
doors {
  name: "Starting Room West Wall North Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_5"
  panels { room: "West Spire" name: "CONCEALED" }
  location_room: "West Spire"
}
doors {
  name: "Starting Room East Wall Center Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_6"
  panels { room: "Rainbow Color Backside" name: "?" }
  location_room: "Rainbow Color Backside"
}
doors {
  name: "Starting Room East Wall North Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_7"
  panels { room: "Starting Room" name: "ENTRANCE" }
  panels { room: "Rainbow Color Backside" name: "?" }
}
doors {
  name: "Starting Room North Wall West Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_8"
  receivers: "Components/Doors/Entry/entry_16"
  panels { room: "Number Paintings Area" name: "TURN" }
  location_room: "Number Paintings Area"
}
doors {
  name: "Starting Room North Wall East Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_9"
  panels { room: "Yellow Color Door" name: "SPIN" }
  location_room: "Yellow Color Door"
}
doors {
  name: "Starting Room South Wall East Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_10"
  panels { room: "Outside Eye Temple" name: "Entrance" }
}
doors {
  name: "Temple of the Eyes Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_18"
  panels { room: "Outside Eye Temple" name: "Entrance" }
  location_room: "Outside Eye Temple"
}
doors {
  name: "Starting Room South Wall West Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_11"
  panels { room: "Outside Eye Temple" name: "Entrance" }
}
doors {
  name: "Eye Painting Exit"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_15"
  panels { room: "Eye Painting" name: "REVILED" }
  location_room: "Eye Painting"
}
doors {
  name: "Near Pyramid Gate"
  type: STANDARD
  receivers: "Components/Doors/Entry/gate_1"
  panels { room: "Number Paintings Area" name: "GOING" }
  location_room: "Number Paintings Area"
}
doors {
  name: "Black Hexes Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/gate_3"
  panels { room: "Black Hex" name: "HIDE" }
  panels { room: "Black Hex" name: "ORDER" }
  panels { room: "Black Hex" name: "TOWER" }
  panels { room: "Black Hex" name: "MAZE" }
  panels { room: "Black Hex" name: "CLUES" }
  panels { room: "Black Hex" name: "SECRET" }
  location_room: "Black Hex"
  location_name: "Black Hex"
}
doors {
  name: "Splintering Exit Left Door"
  type: STANDARD
  receivers: "Components/Doors/Entry/gate_4"
  panels { room: "West Castle Area" name: "EVER" }
  panels { room: "West Castle Area" name: "AXES" }
  panels { room: "West Castle Area" name: "FLIP (1)" }
  panels { room: "West Castle Area" name: "SLOT" }
  location_room: "West Castle Area"
}
doors {
  name: "Splintering Exit Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/gate_5"
  panels { room: "West Castle Area" name: "EVER" }
  panels { room: "West Castle Area" name: "AXES" }
  panels { room: "West Castle Area" name: "FLIP (1)" }
  panels { room: "West Castle Area" name: "SLOT" }
}
doors {
  name: "Z2 Room Back Exit"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/gate_2"
  panels { room: "Z2 Room" name: "MICROSCOPE" }
  panels { room: "Z2 Room" name: "KEY" }
  panels { room: "Z2 Room" name: "HORSE" }
  panels { room: "Z2 Room" name: "CAR" }
  panels { room: "Z2 Room" name: "SOLSTICE" }
  panels { room: "Z2 Room" name: "EQUINE" }
  panels { room: "Z2 Room" name: "CHARGE" }
  panels { room: "Z2 Room" name: "MUST" }
  panels { room: "Z2 Room" name: "CAPE" }
  panels { room: "Z2 Room" name: "GLANCE" }
  panels { room: "Z2 Room" name: "JAR" }
  panels { room: "Z2 Room" name: "AGREEMENT" }
  panels { room: "Z2 Room" name: "VOYAGE" }
  panels { room: "Z2 Room" name: "INSECT" }
  panels { room: "Z2 Room" name: "EAGLE" }
  panels { room: "Z2 Room" name: "MAJESTIC" }
  panels { room: "Z2 Room" name: "RINGO" }
  panels { room: "Z2 Room" name: "POLICY" }
  panels { room: "Z2 Room" name: "DISCORD" }
  panels { room: "Z2 Room" name: "CAT" }
  complete_at: 10
}
doors {
  name: "Z2 Prize"
  type: EVENT
  # theo_6, theo_7, theo_8, theo_9
  panels { room: "Z2 Room" name: "MICROSCOPE" }
  panels { room: "Z2 Room" name: "KEY" }
  panels { room: "Z2 Room" name: "HORSE" }
  panels { room: "Z2 Room" name: "CAR" }
  panels { room: "Z2 Room" name: "SOLSTICE" }
  panels { room: "Z2 Room" name: "EQUINE" }
  panels { room: "Z2 Room" name: "CHARGE" }
  panels { room: "Z2 Room" name: "MUST" }
  panels { room: "Z2 Room" name: "CAPE" }
  panels { room: "Z2 Room" name: "GLANCE" }
  panels { room: "Z2 Room" name: "JAR" }
  panels { room: "Z2 Room" name: "AGREEMENT" }
  panels { room: "Z2 Room" name: "VOYAGE" }
  panels { room: "Z2 Room" name: "INSECT" }
  panels { room: "Z2 Room" name: "EAGLE" }
  panels { room: "Z2 Room" name: "MAJESTIC" }
  panels { room: "Z2 Room" name: "RINGO" }
  panels { room: "Z2 Room" name: "POLICY" }
  panels { room: "Z2 Room" name: "DISCORD" }
  panels { room: "Z2 Room" name: "CAT" }
}
doors {
  name: "Z2 Room Southwest Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/theo_1"
  panels { room: "Z2 Room" name: "MICROSCOPE" }
  panels { room: "Z2 Room" name: "KEY" }
  panels { room: "Z2 Room" name: "HORSE" }
  panels { room: "Z2 Room" name: "CAR" }
  panels { room: "Z2 Room" name: "SOLSTICE" }
  panels { room: "Z2 Room" name: "EQUINE" }
  panels { room: "Z2 Room" name: "CHARGE" }
  panels { room: "Z2 Room" name: "MUST" }
  panels { room: "Z2 Room" name: "CAPE" }
  panels { room: "Z2 Room" name: "GLANCE" }
  location_room: "Z2 Room"
  location_name: "West Puzzles"
}
doors {
  name: "Z2 Room Northwest Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/theo_2"
  panels { room: "Z2 Room" name: "MICROSCOPE" }
  panels { room: "Z2 Room" name: "KEY" }
  panels { room: "Z2 Room" name: "HORSE" }
  panels { room: "Z2 Room" name: "CAR" }
  panels { room: "Z2 Room" name: "SOLSTICE" }
  panels { room: "Z2 Room" name: "EQUINE" }
  panels { room: "Z2 Room" name: "CHARGE" }
  panels { room: "Z2 Room" name: "MUST" }
  panels { room: "Z2 Room" name: "CAPE" }
  panels { room: "Z2 Room" name: "GLANCE" }
}
doors {
  name: "Z2 Room Northeast Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/theo_3"
  panels { room: "Z2 Room" name: "JAR" }
  panels { room: "Z2 Room" name: "AGREEMENT" }
  panels { room: "Z2 Room" name: "VOYAGE" }
  panels { room: "Z2 Room" name: "INSECT" }
  panels { room: "Z2 Room" name: "EAGLE" }
  panels { room: "Z2 Room" name: "MAJESTIC" }
  panels { room: "Z2 Room" name: "RINGO" }
  panels { room: "Z2 Room" name: "POLICY" }
  panels { room: "Z2 Room" name: "DISCORD" }
  panels { room: "Z2 Room" name: "CAT" }
  location_room: "Z2 Room"
  location_name: "East Puzzles"
}
doors {
  name: "Z2 Room Southeast Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/theo_4"
  receivers: "Components/Doors/Halls/theo_5"
  panels { room: "Z2 Room" name: "JAR" }
  panels { room: "Z2 Room" name: "AGREEMENT" }
  panels { room: "Z2 Room" name: "VOYAGE" }
  panels { room: "Z2 Room" name: "INSECT" }
  panels { room: "Z2 Room" name: "EAGLE" }
  panels { room: "Z2 Room" name: "MAJESTIC" }
  panels { room: "Z2 Room" name: "RINGO" }
  panels { room: "Z2 Room" name: "POLICY" }
  panels { room: "Z2 Room" name: "DISCORD" }
  panels { room: "Z2 Room" name: "CAT" }
}
doors {
  name: "Coin Tower Part 1"
  type: LOCATION_ONLY
  panels { room: "Yellow Color Door" name: "Paintings" }
  location_room: "Yellow Color Door"
}
doors {
  name: "Coin Tower Part 2"
  type: EVENT
  panels { room: "Coin Tower" name: "RAIN" }
}
doors {
  name: "Purple SE Vestibule Blocker"
  type: EVENT
  #receivers: "Components/Doors/Purple Exterior/purple_3"
  #receivers: "Components/Doors/Purple Exterior/purple_4"
  panels { room: "Purple SE Vestibule" name: "RUN" }
  panels { room: "Purple SE Vestibule" name: "ROADS" }
}
doors {
  name: "Purple SW Vestibule Blocker"
  type: EVENT
  #receivers: "Components/Doors/Purple Exterior/purple_15"
  #receivers: "Components/Doors/Purple Exterior/purple_16"
  panels { room: "Purple SW Vestibule" name: "LETTERS" }
  panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
}
doors {
  name: "Purple NW Vestibule Blocker"
  type: EVENT
  #receivers: "Components/Doors/Purple Exterior/purple_11"
  #receivers: "Components/Doors/Purple Exterior/purple_12"
  panels { room: "Purple NW Vestibule" name: "MESSAGES" }
  panels { room: "Purple NW Vestibule" name: "LOSE" }
}
doors {
  name: "Purple NE Vestibule Blocker"
  type: EVENT
  #receivers: "Components/Doors/Purple Exterior/purple_7"
  #receivers: "Components/Doors/Purple Exterior/purple_8"
  panels { room: "Outside House" name: "WALLS" }
  panels { room: "Outside House" name: "LOCK" }
}
doors {
  name: "Purple SE Vestibule"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_1"
  receivers: "Components/Doors/Purple Exterior/purple_2"
  panels { room: "Purple SE Vestibule" name: "RUN" }
  panels { room: "Purple SE Vestibule" name: "ROADS" }
  location_room: "Purple SE Vestibule"
}
doors {
  name: "Purple NE Vestibule"
  type: LOCATION_ONLY
  # This has no impact on logic because it's the same room on both sides.
  #receivers: "Components/Doors/Purple Exterior/purple_5"
  #receivers: "Components/Doors/Purple Exterior/purple_6"
  panels { room: "Outside House" name: "WALLS" }
  panels { room: "Outside House" name: "LOCK" }
  location_room: "Outside House"
  location_name: "North Purple Vestibules"
}
doors {
  name: "Purple NW Vestibule"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_9"
  receivers: "Components/Doors/Purple Exterior/purple_10"
  panels { room: "Purple NW Vestibule" name: "MESSAGES" }
  panels { room: "Purple NW Vestibule" name: "LOSE" }
  location_room: "Purple NW Vestibule"
}
doors {
  name: "Purple SW Vestibule"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_13"
  receivers: "Components/Doors/Purple Exterior/purple_14"
  panels { room: "Purple SW Vestibule" name: "LETTERS" }
  panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
  location_room: "Purple SW Vestibule"
}
doors {
  name: "Purple West Area North Door"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_17"
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
  location_room: "Outside House"
  location_name: "West Purple Vestibules"
}
doors {
  name: "Purple West Area South Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_18"
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Godot Room Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_25"
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Godot Room Exit"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_26"
  panels { room: "Godot Room" name: "MOTORCYCLE" }
  panels { room: "Godot Room" name: "ME" }
  panels { room: "Godot Room" name: "PAWN" }
  panels { room: "Godot Room" name: "MANIPULATE" }
  panels { room: "Godot Room" name: "AUDIO" }
  panels { room: "Godot Room" name: "AIRPLANE" }
  panels { room: "Godot Room" name: "IDEA" }
  panels { room: "Godot Room" name: "TRAIN" }
  panels { room: "Godot Room" name: "RECORDING" }
  location_room: "Godot Room"
  location_name: "Godot Room"
}
doors {
  name: "Beehalls Intersection"
  type: EVENT
  # Unfortunately this has to be an event because the panels block the door
  # until solved. This means that the door can't give access to the three
  # entrances. It only blocks access to the fourth panel.
  panels { room: "After Bee Room" name: "GAS" }
  panels { room: "Outside House" name: "WHISPER" }
  panels { room: "Purple NW Vestibule" name: "SNOWMAN" }
}
doors {
  name: "Beehalls Panel"
  type: LOCATION_ONLY
  panels { room: "Beehalls Intersection" name: "CLOUDS" }
  location_room: "Beehalls Intersection"
}
doors {
  name: "Purple West Area West Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_27"
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Purple East Area South Door"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_19"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
  location_room: "Outside House"
  location_name: "East Purple Vestibules"
}
doors {
  name: "Purple East Area North Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_20"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
}
doors {
  name: "Purple Room North Entrance"
  type: STANDARD
  receivers: "Components/Doors/Purple Exterior/purple_21"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
  location_room: "Outside House"
  location_name: "Purple Vestibules"
}
doors {
  name: "Purple Room South Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_22"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Purple Room West Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_23"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Purple Room East Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Purple Exterior/purple_24"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
  panels { room: "Outside House" name: "BLITHELY" }
  panels { room: "Purple Room South" name: "THESE" }
}
doors {
  name: "Purple Room"
  type: LOCATION_ONLY
  panels { room: "Purple Room" name: "HOIST" }
  panels { room: "Purple Room" name: "CORE" }
  panels { room: "Purple Room" name: "FISH" }
  panels { room: "Purple Room" name: "ALLOW" }
  panels { room: "Purple Room" name: "BIRD" }
  panels { room: "Purple Room" name: "HONK" }
  panels { room: "Purple Room" name: "APE" }
  panels { room: "Purple Room" name: "APATHY" }
  location_room: "Purple Room"
  location_name: "Puzzles"
}
doors {
  name: "Hedges Tower"
  type: LOCATION_ONLY
  # TODO: Not making this an item right now in order to force the player to
  # solve the puzzles in order to enter The Tenacious. In the future, I'd like
  # to make this an item, and make you solve the panels in order to get the
  # location.
  panels { room: "Hedges" name: "SOLVE" }
  panels { room: "Hedges" name: "US" }
  panels { room: "Hedges" name: "IN" }
  panels { room: "Hedges" name: "ORDER" }
  panels { room: "Hedges" name: "THEN" }
  panels { room: "Hedges" name: "JUMP" }
  panels { room: "Hedges" name: "DOWN" }
  panels { room: "Hedges" name: "THE" }
  panels { room: "Hedges" name: "TOWER" }
  location_room: "Hedges"
}
doors {
  name: "Near Flip Painting Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/halls_1"
  panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
  location_room: "Flip Painting Hidden Panel"
}
doors {
  name: "Southwest Area Intersection"
  type: STANDARD
  receivers: "Components/Doors/Halls/halls_3"
  panels { room: "Globe Room" name: "HIDDEN" answer: "secret" }
  location_room: "Globe Room"
}
# halls_4 is some kind of remnant from SEAL and does nothing.
doors {
  name: "Blue Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/halls_2"
  panels { room: "Rainbow Color Doors" name: "CROW" }
  location_room: "Rainbow Color Doors"
}
doors {
  name: "Blue Room"
  type: LOCATION_ONLY
  panels { room: "Blue Room" name: "RED" }
  panels { room: "Blue Room" name: "WESTWARD" }
  panels { room: "Blue Room" name: "RANGE" }
  panels { room: "Blue Room" name: "PEPPER" }
  panels { room: "Blue Room" name: "TIME" }
  panels { room: "Blue Room" name: "SALT" }
  panels { room: "Blue Room" name: "BULB" }
  panels { room: "Blue Room" name: "PAPA" }
  panels { room: "Blue Room" name: "MINT" }
  panels { room: "Blue Room" name: "CELEBRATORY" }
  panels { room: "Blue Room" name: "DETECTIVE" }
  location_room: "Blue Room"
  location_name: "Puzzles"
}
doors {
  name: "O2 Prize"
  type: EVENT
  panels { room: "O2 Room" name: "LISTEN" }
  panels { room: "O2 Room" name: "UNLOCK" }
  panels { room: "O2 Room" name: "PROMISE" }
  panels { room: "O2 Room" name: "SIGN" }
  panels { room: "O2 Room" name: "AJAR" }
  panels { room: "O2 Room" name: "HEED" }
  panels { room: "O2 Room" name: "HERALD" }
  panels { room: "O2 Room" name: "VOW" }
  panels { room: "O2 Room" name: "HONEST" }
  panels { room: "O2 Room" name: "PROPHECY" }
  panels { room: "O2 Room" name: "BOND" }
  panels { room: "O2 Room" name: "UNBLOCKED" }
}
doors {
  name: "Blue Smiley Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_2"
  panels { room: "O2 Room" name: "HONEST" }
  location_room: "O2 Room"
}
doors {
  name: "Composite Room NE Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_3"
  panels { room: "O2 Room" name: "UNLOCK" }
  location_room: "O2 Room"
}
doors {
  name: "Composite Room East Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_5"
  panels { room: "Composite Room NE" name: "<-" }
  panels { room: "Composite Room NE" name: "TEXTBOOK" }
  panels { room: "Composite Room NE" name: "CORNERHOME" }
  panels { room: "Composite Room NE" name: "BIRDCALL" }
  panels { room: "Composite Room NE" name: "FORCEYARD" }
  panels { room: "Composite Room NE" name: "TIREPOUND" }
  panels { room: "Composite Room NE" name: "LIEQUIZ" }
  panels { room: "Composite Room NE" name: "WHITEOUT" }
  panels { room: "Composite Room NE" name: "FEETHIM" }
  panels { room: "Composite Room NE" name: "STARFALL" }
  panels { room: "Composite Room S" name: "MUSCLEIN" }
  panels { room: "Composite Room S" name: "PLAYHOP" }
  panels { room: "Composite Room S" name: "BOUGHTHIM" }
  panels { room: "Composite Room S" name: "FRIENDPILOT" }
  panels { room: "Composite Room S" name: "UNDERPANTS" }
  panels { room: "Composite Room S" name: "FIREFOX" }
  panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
  panels { room: "Composite Room S" name: "TWOGOTHIM" }
  panels { room: "Composite Room S" name: "SKIMFARE" }
  panels { room: "Composite Room S" name: "TICKETBORNE" }
  panels { room: "Composite Room S" name: "BLEAKCARD" }
  panels { room: "Composite Room S" name: "MISSIONMISSION" }
  location_room: "Composite Room S"
  location_name: "East Rooms"
}
doors {
  name: "Composite Room North Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_7"
  panels { room: "Composite Room NE" name: "<-" }
  panels { room: "Composite Room NE" name: "TEXTBOOK" }
  panels { room: "Composite Room NE" name: "CORNERHOME" }
  panels { room: "Composite Room NE" name: "BIRDCALL" }
  panels { room: "Composite Room NE" name: "FORCEYARD" }
  panels { room: "Composite Room NE" name: "TIREPOUND" }
  panels { room: "Composite Room NE" name: "LIEQUIZ" }
  panels { room: "Composite Room NE" name: "WHITEOUT" }
  panels { room: "Composite Room NE" name: "FEETHIM" }
  panels { room: "Composite Room NE" name: "STARFALL" }
  panels { room: "Composite Room NW" name: "BEHOUSE" }
  panels { room: "Composite Room NW" name: "BRAKESTEADY" }
  panels { room: "Composite Room NW" name: "DEATHSHORT" }
  panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
  panels { room: "Composite Room NW" name: "SHEEPBOOK" }
  panels { room: "Composite Room NW" name: "LAIDIN" }
  panels { room: "Composite Room NW" name: "FOGIRON" }
  panels { room: "Composite Room NW" name: "MOONSENT" }
  panels { room: "Composite Room NW" name: "FAIRWATER" }
  panels { room: "Composite Room NW" name: "PLEADOUT" }
  panels { room: "Composite Room NW" name: "OUTGARDEN" }
  panels { room: "Composite Room NW" name: "HELLOTALE" }
  location_room: "Composite Room NE"
  location_name: "North Rooms"
}
doors {
  name: "Composite Room West Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_8"
  panels { room: "Composite Room NW" name: "BEHOUSE" }
  panels { room: "Composite Room NW" name: "BRAKESTEADY" }
  panels { room: "Composite Room NW" name: "DEATHSHORT" }
  panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
  panels { room: "Composite Room NW" name: "SHEEPBOOK" }
  panels { room: "Composite Room NW" name: "LAIDIN" }
  panels { room: "Composite Room NW" name: "FOGIRON" }
  panels { room: "Composite Room NW" name: "MOONSENT" }
  panels { room: "Composite Room NW" name: "FAIRWATER" }
  panels { room: "Composite Room NW" name: "PLEADOUT" }
  panels { room: "Composite Room NW" name: "OUTGARDEN" }
  panels { room: "Composite Room NW" name: "HELLOTALE" }
  panels { room: "Composite Room S" name: "CONCAVE" }
  panels { room: "Composite Room S" name: "FAIRYTHINK" }
  panels { room: "Composite Room S" name: "AILAND" }
  panels { room: "Composite Room S" name: "RULERCAT" }
  panels { room: "Composite Room S" name: "ANDBITE" }
  panels { room: "Composite Room S" name: "ASHHIM" }
  panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
  panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
  panels { room: "Composite Room S" name: "BANGER" }
  panels { room: "Composite Room S" name: "LEGIT" }
  panels { room: "Composite Room S" name: "OUTEAT" }
  panels { room: "Composite Room S" name: "SUMMERIN" }
  location_room: "Composite Room NW"
  location_name: "West Rooms"
}
doors {
  name: "Composite Room NW Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_10"
  panels { room: "Red Color Door" name: "Left" }
  location_room: "Red Color Door"
}
doors {
  name: "Composite Room South Door"
  type: LOCATION_ONLY
  #receivers: "Components/Doors/Halls/oroom_9"
  panels { room: "Composite Room S" name: "MUSCLEIN" }
  panels { room: "Composite Room S" name: "PLAYHOP" }
  panels { room: "Composite Room S" name: "BOUGHTHIM" }
  panels { room: "Composite Room S" name: "FRIENDPILOT" }
  panels { room: "Composite Room S" name: "UNDERPANTS" }
  panels { room: "Composite Room S" name: "FIREFOX" }
  panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
  panels { room: "Composite Room S" name: "TWOGOTHIM" }
  panels { room: "Composite Room S" name: "SKIMFARE" }
  panels { room: "Composite Room S" name: "TICKETBORNE" }
  panels { room: "Composite Room S" name: "BLEAKCARD" }
  panels { room: "Composite Room S" name: "MISSIONMISSION" }
  panels { room: "Composite Room S" name: "CONCAVE" }
  panels { room: "Composite Room S" name: "FAIRYTHINK" }
  panels { room: "Composite Room S" name: "AILAND" }
  panels { room: "Composite Room S" name: "RULERCAT" }
  panels { room: "Composite Room S" name: "ANDBITE" }
  panels { room: "Composite Room S" name: "ASHHIM" }
  panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
  panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
  panels { room: "Composite Room S" name: "BANGER" }
  panels { room: "Composite Room S" name: "LEGIT" }
  panels { room: "Composite Room S" name: "OUTEAT" }
  panels { room: "Composite Room S" name: "SUMMERIN" }
  location_room: "Composite Room S"
  location_name: "South Rooms"
}
doors {
  name: "O2 Room Back Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/oroom_4"
  panels { room: "O2 Room" name: "UNBLOCKED" }
  location_room: "O2 Room"
}
doors {
  name: "Control Center Orange Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/Halls/oroom_6"
  control_center_color: "orange"
}
doors {
  name: "F2 Prize"
  type: EVENT
  panels { room: "F2 Room" name: "DULLS" }
  panels { room: "F2 Room" name: "GRIME" }
  panels { room: "F2 Room" name: "CRAFT" }
  panels { room: "F2 Room" name: "CAST" }
  panels { room: "F2 Room" name: "WANES" }
  panels { room: "F2 Room" name: "DECAY" }
  panels { room: "F2 Room" name: "MAKE" }
  panels { room: "F2 Room" name: "WEAKENS" }
  panels { room: "F2 Room" name: "TRASH" }
  panels { room: "F2 Room" name: "SHAPE" }
}
doors {
  name: "F2 Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/froom_2"
  panels { room: "Sweet Foyer" name: "RENT (1)" }
  location_room: "Sweet Foyer"
}
doors {
  name: "White Hallway From Entry"
  # TODO: This should be combined with the corresponding door in the_entry, at
  # least when connections are not shuffled.
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/Halls/froom_6"
  control_center_color: "white"
}
doors {
  name: "Purple Hallway From Great"
  # TODO: This should be combined with the corresponding door in the_great, at
  # least when connections are not shuffled.
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/Halls/froom_7"
  control_center_color: "purple"
}
doors {
  name: "F2 Room Back Right Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/froom_3"
  panels { room: "F2 Room" name: "RISKY" }
  location_room: "F2 Room"
}
doors {
  name: "F2 Room Back Left Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/froom_4"
  panels { room: "F2 Room" name: "SHAPE" }
  location_room: "F2 Room"
}
doors {
  name: "F2 Room Back Middle Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/froom_5"
  panels { room: "F2 Room" name: "DIRT" }
  location_room: "F2 Room"
}
doors {
  name: "U2 Prize"
  type: EVENT
  panels { room: "U2 Room" name: "DREAMSCAPE" }
  panels { room: "U2 Room" name: "WICKED" }
  panels { room: "U2 Room" name: "PARADISE" }
  panels { room: "U2 Room" name: "DISCORD" }
  panels { room: "U2 Room" name: "EVIL" }
  panels { room: "U2 Room" name: "DISORDER" }
  panels { room: "U2 Room" name: "CHAOS" }
  panels { room: "U2 Room" name: "TROUBLE" }
  panels { room: "U2 Room" name: "IRREVERENT" }
  panels { room: "U2 Room" name: "HEAVEN" }
}
doors {
  name: "U2 Room Shortcut"
  type: STANDARD
  receivers: "Components/Doors/Halls/uroom_2"
  panels { room: "U2 Room" name: "WICKED" }
  location_room: "U2 Room"
}
doors {
  name: "Blue Foyer Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/blue_foyer_1"
  panels { room: "Maze Paintings Area" name: "Paintings" }
  location_room: "Maze Paintings Area"
}
doors {
  name: "House Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/theo_door_1"
  panels { room: "House Entrance" name: "ADULT" }
  location_room: "House Entrance"
}
doors {
  name: "U2 Room Back Right Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/uroom_3"
  panels { room: "U2 Room" name: "HEAVEN" }
  location_room: "U2 Room"
}
doors {
  name: "U2 Room Back Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/uroom_5"
  panels { room: "Purple Room South" name: "ANY" }
  panels { room: "Outside House" name: "A" }
}
doors {
  name: "U2 Room Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/uroom_4"
  panels { room: "Outside Magic Room" name: "WIZARD" }
  panels { room: "Magic Room" name: "1" }
  panels { room: "Magic Room" name: "2" }
  panels { room: "Magic Room" name: "3" }
  panels { room: "Magic Room" name: "4" }
}
doors {
  name: "Magic Room Panels"
  type: LOCATION_ONLY
  panels { room: "Magic Room" name: "1" }
  panels { room: "Magic Room" name: "2" }
  panels { room: "Magic Room" name: "3" }
  panels { room: "Magic Room" name: "4" }
  location_room: "Magic Room"
}
doors {
  name: "Magic Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/maze_enter_1"
  panels { room: "Outside Magic Room" name: "WIZARD" }
  location_room: "Outside Magic Room"
}
doors {
  name: "Maze East Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/maze_enter_2"
  panels { room: "Outside Magic Room" name: "WIZARD" }
}
doors {
  name: "Maze North Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/maze_enter_3"
  panels { room: "Outside Magic Room" name: "WIZARD" }
}
doors {
  name: "Maze South Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/maze_enter_4"
  panels { room: "Outside Magic Room" name: "WIZARD" }
}
doors {
  name: "Wonderland Right Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/wonderland_1"
  panels { room: "Wonderland" name: "APRIL" }
  panels { room: "Wonderland" name: "UNDER" }
  panels { room: "Wonderland" name: "ANGRY" }
  panels { room: "Wonderland" name: "ARTS" }
  panels { room: "Wonderland" name: "SONG" }
  location_room: "Wonderland"
  location_name: "Wonderland"
}
doors {
  name: "Pyramid Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/pyramid_1"
  panels { room: "Outside Pyramid" name: "PEER" }
  panels { room: "Outside Pyramid" name: "AMID" }
  location_room: "Outside Pyramid"
}
doors {
  name: "Orange Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/orange_entry"
  panels { room: "Outside Orange Room" name: "VAN" }
  location_room: "Outside Orange Room"
}
doors {
  name: "Orange Room"
  type: LOCATION_ONLY
  panels { room: "Orange Room" name: "FRANCE" }
  panels { room: "Orange Room" name: "ENTER" }
  panels { room: "Orange Room" name: "TURN" }
  panels { room: "Orange Room" name: "BARE" }
  panels { room: "Orange Room" name: "PORT" }
  panels { room: "Orange Room" name: "FORTE" }
  panels { room: "Orange Room" name: "MILKS" }
  panels { room: "Orange Room" name: "VINE" }
  panels { room: "Orange Room" name: "COAL" }
  panels { room: "Orange Room" name: "OWED" }
  location_room: "Orange Room"
  location_name: "Puzzles"
}
doors {
  name: "Hedges Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/orange_entry2"
  panels { room: "Outside Hedges" name: "BARK" }
  panels { room: "Outside Hedges" name: "BUD" }
  panels { room: "Outside Hedges" name: "LEAF" }
  panels { room: "Outside Hedges" name: "PETAL" }
  location_room: "Outside Hedges"
}
doors {
  name: "Amber South Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/amber_1"
  panels { room: "Outside Snake Room" name: "SONG (South)" }
  panels { room: "West Castle Area" name: "SONG (2)" }
  location_room: "West Castle Area"
}
doors {
  name: "Amber North Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/amber_2"
  panels { room: "Outside Snake Room" name: "SONG (North)" }
  panels { room: "Amber North 2" name: "SONG" }
  location_room: "Amber North 2"
}
doors {
  name: "Amber East Doors"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/amber_3"
  receivers: "Components/Doors/Halls/amber_4"
  panels { room: "Outside Snake Room" name: "SONG (North)" }
  panels { room: "West Castle Area" name: "SONG (2)" }
}
doors {
  name: "Pains Room Divider"
  type: STANDARD
  receivers: "Components/Doors/Halls/gold_1"
  panels { room: "Pains Room" name: "MOO" }
  location_room: "Pains Room"
}
doors {
  name: "Planet Room Divider"
  type: STANDARD
  receivers: "Components/Doors/Halls/gold_2"
  panels { room: "West Spire" name: "CAW" }
  location_room: "West Spire"
}
doors {
  name: "Snake Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/purple_lav_3"
  panels { room: "Snake Room" name: "HISS" }
  panels { room: "Snake Room" name: "SQUEAK" }
  panels { room: "Snake Room" name: "BUZZ" }
  panels { room: "Snake Room" name: "BARK" }
  location_room: "Snake Room"
}
doors {
  name: "Hotel First Floor"
  type: LOCATION_ONLY
  panels { room: "Hotel" name: "PARKA" }
  panels { room: "Hotel" name: "MARLIN" }
  panels { room: "Hotel" name: "WHO" }
  panels { room: "Hotel" name: "CLOAK" }
  panels { room: "Hotel" name: "MANE" }
  panels { room: "Hotel" name: "WHAT" }
  panels { room: "Hotel" name: "BLAZER" }
  panels { room: "Hotel" name: "WHERE" }
  panels { room: "Hotel" name: "DOROTHY" }
  panels { room: "Hotel" name: "JACKET" }
  panels { room: "Hotel" name: "TAIL" }
  panels { room: "Hotel" name: "JAWS" }
  panels { room: "Hotel" name: "FLOUNDER" }
  panels { room: "Hotel" name: "WHEN" }
  panels { room: "Hotel" name: "CLAWS" }
  panels { room: "Hotel" name: "BRUCE" }
  location_room: "Hotel"
}
doors {
  name: "Hotel Second Floor"
  type: LOCATION_ONLY
  panels { room: "Hotel" name: "POTATO" }
  panels { room: "Hotel" name: "SALAD" }
  panels { room: "Hotel" name: "BATHING" }
  panels { room: "Hotel" name: "MICRO" }
  panels { room: "Hotel" name: "BUSINESS" }
  panels { room: "Hotel" name: "WEDDING" }
  panels { room: "Hotel" name: "TREE" }
  panels { room: "Hotel" name: "RIVER" }
  panels { room: "Hotel" name: "TUNING" }
  panels { room: "Hotel" name: "BOXING" }
  panels { room: "Hotel" name: "TELEPHONE" }
  panels { room: "Hotel" name: "LAW" }
  panels { room: "Hotel" name: "POKER" }
  panels { room: "Hotel" name: "CARD" }
  panels { room: "Hotel" name: "ROAD" }
  panels { room: "Hotel" name: "CHOCOLATE" }
  location_room: "Hotel"
}
doors {
  name: "Hotel Third Floor"
  type: LOCATION_ONLY
  panels { room: "Hotel" name: "DEPART" }
  panels { room: "Hotel" name: "WITHDRAW" }
  panels { room: "Hotel" name: "QUIT" }
  panels { room: "Hotel" name: "LEAVE" }
  panels { room: "Hotel" name: "PALE" }
  panels { room: "Hotel" name: "JUST" }
  panels { room: "Hotel" name: "NEW" }
  panels { room: "Hotel" name: "UNTALENTED" }
  panels { room: "Hotel" name: "SERVICE" }
  panels { room: "Hotel" name: "FULL" }
  panels { room: "Hotel" name: "EVIL" }
  panels { room: "Hotel" name: "HONEY" }
  panels { room: "Hotel" name: "CRESCENT" }
  panels { room: "Hotel" name: "INVALID" }
  panels { room: "Hotel" name: "FESTIVAL" }
  panels { room: "Hotel" name: "BEAUTIFUL" }
  location_room: "Hotel"
}
doors {
  name: "Hotel Fourth Floor"
  type: LOCATION_ONLY
  panels { room: "Hotel" name: "WILTED" }
  panels { room: "Hotel" name: "DROOPED" }
  panels { room: "Hotel" name: "FADED" }
  panels { room: "Hotel" name: "WANED" }
  panels { room: "Hotel" name: "TALL" }
  panels { room: "Hotel" name: "CANVAS" }
  panels { room: "Hotel" name: "LEVER" }
  panels { room: "Hotel" name: "SCULPTURE" }
  panels { room: "Hotel" name: "RAGE" }
  panels { room: "Hotel" name: "BALL" }
  panels { room: "Hotel" name: "FOOL" }
  panels { room: "Hotel" name: "VERGE" }
  panels { room: "Hotel" name: "ART" }
  panels { room: "Hotel" name: "EVER" }
  panels { room: "Hotel" name: "PAIN" }
  panels { room: "Hotel" name: "FOOT" }
  location_room: "Hotel"
}
doors {
  name: "Checkered Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/connections_1"
  receivers: "Components/Doors/Halls/connections_3"
  panels { room: "Hotel" name: "PARKA" }
  panels { room: "Hotel" name: "MARLIN" }
  panels { room: "Hotel" name: "WHO" }
  panels { room: "Hotel" name: "CLOAK" }
  panels { room: "Hotel" name: "MANE" }
  panels { room: "Hotel" name: "WHAT" }
  panels { room: "Hotel" name: "BLAZER" }
  panels { room: "Hotel" name: "WHERE" }
  panels { room: "Hotel" name: "DOROTHY" }
  panels { room: "Hotel" name: "JACKET" }
  panels { room: "Hotel" name: "TAIL" }
  panels { room: "Hotel" name: "JAWS" }
  panels { room: "Hotel" name: "FLOUNDER" }
  panels { room: "Hotel" name: "WHEN" }
  panels { room: "Hotel" name: "CLAWS" }
  panels { room: "Hotel" name: "BRUCE" }
  panels { room: "Hotel" name: "POTATO" }
  panels { room: "Hotel" name: "SALAD" }
  panels { room: "Hotel" name: "BATHING" }
  panels { room: "Hotel" name: "MICRO" }
  panels { room: "Hotel" name: "BUSINESS" }
  panels { room: "Hotel" name: "WEDDING" }
  panels { room: "Hotel" name: "TREE" }
  panels { room: "Hotel" name: "RIVER" }
  panels { room: "Hotel" name: "TUNING" }
  panels { room: "Hotel" name: "BOXING" }
  panels { room: "Hotel" name: "TELEPHONE" }
  panels { room: "Hotel" name: "LAW" }
  panels { room: "Hotel" name: "POKER" }
  panels { room: "Hotel" name: "CARD" }
  panels { room: "Hotel" name: "ROAD" }
  panels { room: "Hotel" name: "CHOCOLATE" }
  panels { room: "Hotel" name: "DEPART" }
  panels { room: "Hotel" name: "WITHDRAW" }
  panels { room: "Hotel" name: "QUIT" }
  panels { room: "Hotel" name: "LEAVE" }
  panels { room: "Hotel" name: "PALE" }
  panels { room: "Hotel" name: "JUST" }
  panels { room: "Hotel" name: "NEW" }
  panels { room: "Hotel" name: "UNTALENTED" }
  panels { room: "Hotel" name: "SERVICE" }
  panels { room: "Hotel" name: "FULL" }
  panels { room: "Hotel" name: "EVIL" }
  panels { room: "Hotel" name: "HONEY" }
  panels { room: "Hotel" name: "CRESCENT" }
  panels { room: "Hotel" name: "INVALID" }
  panels { room: "Hotel" name: "FESTIVAL" }
  panels { room: "Hotel" name: "BEAUTIFUL" }
  panels { room: "Hotel" name: "WILTED" }
  panels { room: "Hotel" name: "DROOPED" }
  panels { room: "Hotel" name: "FADED" }
  panels { room: "Hotel" name: "WANED" }
  panels { room: "Hotel" name: "TALL" }
  panels { room: "Hotel" name: "CANVAS" }
  panels { room: "Hotel" name: "LEVER" }
  panels { room: "Hotel" name: "SCULPTURE" }
  panels { room: "Hotel" name: "RAGE" }
  panels { room: "Hotel" name: "BALL" }
  panels { room: "Hotel" name: "FOOL" }
  panels { room: "Hotel" name: "VERGE" }
  panels { room: "Hotel" name: "ART" }
  panels { room: "Hotel" name: "EVER" }
  panels { room: "Hotel" name: "PAIN" }
  panels { room: "Hotel" name: "FOOT" }
}
doors {
  name: "J2 Door 1"
  type: EVENT
  panels { room: "Hotel" name: "PARKA" }
  panels { room: "Hotel" name: "CLOAK" }
  panels { room: "Hotel" name: "DOROTHY" }
  panels { room: "Hotel" name: "JAWS" }
  panels { room: "Hotel" name: "WHEN" }
  panels { room: "Hotel" name: "CLAWS" }
  panels { room: "Hotel" name: "POTATO" }
  panels { room: "Hotel" name: "MICRO" }
  panels { room: "Hotel" name: "TUNING" }
  panels { room: "Hotel" name: "LAW" }
  panels { room: "Hotel" name: "CARD" }
  panels { room: "Hotel" name: "ROAD" }
  panels { room: "Hotel" name: "DEPART" }
  panels { room: "Hotel" name: "LEAVE" }
  panels { room: "Hotel" name: "SERVICE" }
  panels { room: "Hotel" name: "HONEY" }
  panels { room: "Hotel" name: "INVALID" }
  panels { room: "Hotel" name: "FESTIVAL" }
  panels { room: "Hotel" name: "WILTED" }
  panels { room: "Hotel" name: "WANED" }
  panels { room: "Hotel" name: "RAGE" }
  panels { room: "Hotel" name: "VERGE" }
  panels { room: "Hotel" name: "EVER" }
  panels { room: "Hotel" name: "PAIN" }
}
doors {
  name: "J2 Door 2"
  type: EVENT
  panels { room: "J2 Vestibule" name: "COLORFUL" }
}
doors {
  name: "Wonderland Left Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/wonderland_2"
  panels { room: "Wonderland" name: "APRIL" }
  panels { room: "Wonderland" name: "UNDER" }
  panels { room: "Wonderland" name: "ANGRY" }
  panels { room: "Wonderland" name: "ARTS" }
  panels { room: "Wonderland" name: "SONG" }
}
doors {
  name: "Bee Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/bee_entry"
  panels { room: "Outside House" name: "WING" }
  panels { room: "Outside House" name: "DOTE" }
  location_room: "Outside House"
}
doors {
  name: "Intense Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls/bee_entry2"
  panels { room: "Outside House" name: "VIVID" }
  panels { room: "Outside House" name: "RIGHT" }
  location_room: "Outside House"
}
doors {
  name: "D2 Room"
  type: EVENT
  panels { room: "Outside House" name: "VIVID" }
  panels { room: "Outside House" name: "RIGHT" }
  panels { room: "Intense Room" name: "BRILLIANT" }
  panels { room: "Intense Room" name: "HORRIBLE" }
  panels { room: "Intense Room" name: "INSTANTLY" }
  panels { room: "Intense Room" name: "COLOSSAL" }
  panels { room: "Intense Room" name: "RUN" }
  panels { room: "Intense Room" name: "SLEEP" }
  panels { room: "Intense Room" name: "TOSS" }
  panels { room: "Intense Room" name: "SHATTER" }
  panels { room: "Intense Room" name: "DELICIOUS" }
}
doors {
  name: "Bee Room Back Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls/bee_exit"
  panels { room: "Outside House" name: "WING" }
  panels { room: "Outside House" name: "DOTE" }
  panels { room: "Bee Room Obverse" name: "SINGLE" }
  panels { room: "Bee Room Obverse" name: "BLINDER" }
  panels { room: "Bee Room Obverse" name: "SURE" }
  panels { room: "Bee Room Obverse" name: "BLUR" }
  panels { room: "Bee Room Obverse" name: "FRINGE" }
  panels { room: "Bee Room Obverse" name: "CINDER" }
  panels { room: "Bee Room Obverse" name: "FUMBLE" }
  panels { room: "Bee Room Obverse" name: "LATCH" }
  panels { room: "Bee Room Reverse" name: "POCKET" }
  panels { room: "Bee Room Reverse" name: "FLUME" }
  panels { room: "Bee Room Reverse" name: "HEALED" }
  panels { room: "Bee Room Reverse" name: "SCRATCH" }
  panels { room: "Bee Room Reverse" name: "MINORITY" }
  panels { room: "Bee Room Reverse" name: "STYLINGS" }
  panels { room: "Bee Room Reverse" name: "PLANTS" }
  panels { room: "Bee Room Reverse" name: "COUNCIL" }
}
doors {
  name: "Bee Room Obverse"
  type: LOCATION_ONLY
  panels { room: "Bee Room Obverse" name: "SINGLE" }
  panels { room: "Bee Room Obverse" name: "BLINDER" }
  panels { room: "Bee Room Obverse" name: "SURE" }
  panels { room: "Bee Room Obverse" name: "BLUR" }
  panels { room: "Bee Room Obverse" name: "FRINGE" }
  panels { room: "Bee Room Obverse" name: "CINDER" }
  panels { room: "Bee Room Obverse" name: "FUMBLE" }
  panels { room: "Bee Room Obverse" name: "LATCH" }
  location_room: "Bee Room Obverse"
}
doors {
  name: "Bee Room Reverse"
  type: LOCATION_ONLY
  panels { room: "Bee Room Reverse" name: "POCKET" }
  panels { room: "Bee Room Reverse" name: "FLUME" }
  panels { room: "Bee Room Reverse" name: "HEALED" }
  panels { room: "Bee Room Reverse" name: "SCRATCH" }
  panels { room: "Bee Room Reverse" name: "MINORITY" }
  panels { room: "Bee Room Reverse" name: "STYLINGS" }
  panels { room: "Bee Room Reverse" name: "PLANTS" }
  panels { room: "Bee Room Reverse" name: "COUNCIL" }
  location_room: "Bee Room Reverse"
}
doors {
  name: "Gourd Door"
  type: STANDARD
  receivers: "Components/Doors/Halls/pumpkin_1"
  panels { room: "Outside Hedges" name: "GOURD (1)" }
  panels { room: "Outside Hedges" name: "GOURD (2)" }
  panels { room: "Outside Hedges" name: "GOURD (3)" }
  panels { room: "Outside Hedges" name: "GOURD (4)" }
  location_room: "Outside Hedges"
}
doors {
  name: "Castle Drawbridge"
  type: STANDARD
  receivers: "Components/Doors/Castle/Drawbridge/animationListener"
  panels { room: "Roof" name: "?" }
  location_room: "Roof"
}
doors {
  name: "Roof Access"
  type: ITEM_ONLY
  receivers: "Components/Doors/Castle/entry_stairs_big"
  receivers: "Components/Doors/Castle/entry_stairs_big2"
  receivers: "Meshes/Stairs/staircase31/teleportListener"
  receivers: "Meshes/Stairs/staircase32/teleportListener2"
  receivers: "Meshes/Stairs/staircase33/teleportListener3"
  panels { room: "North Castle Area" name: "A SUMMER PLACE" }
  panels { room: "West Castle Area" name: "SONG FACE" }
  panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
}
doors {
  name: "North Castle Panel"
  type: LOCATION_ONLY
  panels { room: "North Castle Area" name: "A SUMMER PLACE" }
  location_room: "North Castle Area"
}
doors {
  name: "West Castle Panel"
  type: LOCATION_ONLY
  panels { room: "West Castle Area" name: "SONG FACE" }
  location_room: "West Castle Area"
}
doors {
  name: "South Castle Panel"
  type: LOCATION_ONLY
  panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
  location_room: "South Castle Area"
}
doors {
  name: "Pairs Room North And South Doors"
  type: STANDARD
  receivers: "Components/Doors/Pairs/pairs_3"
  receivers: "Components/Doors/Pairs/pairs_4"
  panels { room: "Outside Snake Room" name: "TONGUE" }
  panels { room: "Outside Snake Room" name: "ACE" }
  panels { room: "Outside Snake Room" name: "ANIMAL" }
  panels { room: "Outside Snake Room" name: "ONES" }
  panels { room: "West Castle Area" name: "FALSIFY" }
  panels { room: "West Castle Area" name: "ALL" }
  panels { room: "West Spire" name: "CUT" }
  panels { room: "West Spire" name: "STONES" }
  location_room: "West Spire"
  location_name: "Pairs Room Puzzles"
}
doors {
  name: "Pairs Room West Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Pairs/pairs_2"
  panels { room: "Outside Snake Room" name: "TONGUE" }
  panels { room: "Outside Snake Room" name: "ACE" }
  panels { room: "Outside Snake Room" name: "ANIMAL" }
  panels { room: "Outside Snake Room" name: "ONES" }
  panels { room: "West Castle Area" name: "FALSIFY" }
  panels { room: "West Castle Area" name: "ALL" }
  panels { room: "West Spire" name: "CUT" }
  panels { room: "West Spire" name: "STONES" }
}
doors {
  name: "Pairs Room East Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Pairs/pairs_1"
  panels { room: "Outside Snake Room" name: "TONGUE" }
  panels { room: "Outside Snake Room" name: "ACE" }
  panels { room: "Outside Snake Room" name: "ANIMAL" }
  panels { room: "Outside Snake Room" name: "ONES" }
  panels { room: "West Castle Area" name: "FALSIFY" }
  panels { room: "West Castle Area" name: "ALL" }
  panels { room: "West Spire" name: "CUT" }
  panels { room: "West Spire" name: "STONES" }
}
doors {
  name: "Salt Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_1"
  panels { room: "Outside Salt Room" name: "Colors" }
  location_room: "Outside Salt Room"
}
doors {
  name: "Rainbow Rooms Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_2"
  panels { room: "Rainbow Start" name: "PAINTING" }
}
doors {
  name: "Red Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_3"
  panels { room: "Rainbow Start" name: "PAINTING" }
  panels { room: "Red Smiley" name: "SMILE" }
}
doors {
  name: "Orange Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_4"
  panels { room: "Rainbow Red" name: "THEME" }
  panels { room: "Outside Orange Room" name: "SMILE" }
}
doors {
  name: "Yellow Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_17"
  panels { room: "Rainbow Orange" name: "THEME" }
  panels { room: "Hedges" name: "SMILE" }
}
doors {
  name: "Green Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_5"
  panels { room: "Rainbow Yellow" name: "THEME" }
  panels { room: "Green Smiley" name: "SMILE" }
}
doors {
  name: "Blue Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_6"
  panels { room: "Rainbow Green" name: "THEME" }
  panels { room: "Blue Smiley" name: "SMILE" }
}
doors {
  name: "Purple Rainbow Room"
  type: ITEM_ONLY
  receivers: "Components/Doors/Color Reading/door_7"
  panels { room: "Rainbow Blue" name: "THEME" }
  panels { room: "Purple Smiley" name: "SMILE" }
}
doors {
  name: "Red Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Start" name: "PAINTING" }
  location_room: "Rainbow Start"
}
doors {
  name: "Orange Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Red" name: "THEME" }
  location_room: "Rainbow Red"
}
doors {
  name: "Yellow Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Orange" name: "THEME" }
  location_room: "Rainbow Orange"
}
doors {
  name: "Green Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Yellow" name: "THEME" }
  location_room: "Rainbow Yellow"
}
doors {
  name: "Blue Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Green" name: "THEME" }
  location_room: "Rainbow Green"
}
doors {
  name: "Purple Rainbow Panel"
  type: LOCATION_ONLY
  panels { room: "Rainbow Blue" name: "THEME" }
  location_room: "Rainbow Blue"
}
doors {
  name: "Cyan Rainbow Room"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_18"
  panels { room: "Rainbow Purple" name: "THEME" }
  location_room: "Rainbow Purple"
}
doors {
  name: "Brown Rainbow Room"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_8"
  panels { room: "Rainbow Cyan" name: "THEME" }
  location_room: "Rainbow Cyan"
}
doors {
  name: "Pepper Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_9"
  panels { room: "Red Color Door" name: "Colors" }
  location_room: "Red Color Door"
}
doors {
  name: "Hotel Entrance"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_14"
  panels { room: "Outside Hotel" name: "COLORFUL" }
  location_room: "Outside Hotel"
}
doors {
  name: "Seasoning Doors"
  type: STANDARD
  receivers: "Components/Doors/Color Reading/door_10"
  receivers: "Components/Doors/Color Reading/door_11"
  panels { room: "Salt Room" name: "SEASONING" }
  panels { room: "Pepper Room" name: "SEASONING" }
  location_room: "Pepper Room"
}
doors {
  name: "Bow Side"
  type: EVENT
  panels { room: "Brown Smiley" name: "OTHERS" }
}
doors {
  name: "Brown Smiley Shortcut"
  type: EVENT
  panels { room: "Brown Smiley" name: "OTHERS" }
}
doors {
  name: "Bow Side Panel"
  type: LOCATION_ONLY
  panels { room: "Bow Side" name: "?" }
  location_room: "Bow Side"
}
doors {
  name: "Rain Side Panel"
  type: LOCATION_ONLY
  panels { room: "Rain Side" name: "?" }
  location_room: "Rain Side"
}
doors {
  name: "Gold Ending Blockers"
  type: EVENT
  panels { room: "Bow Side" name: "?" }
  panels { room: "Rain Side" name: "?" }
}
doors {
  name: "Blue Smiley Exit To Red"
  type: LOCATION_ONLY
  # Components/Doors/Smileys/blue_1
  panels { room: "Blue Smiley" name: "SMILE" }
  location_room: "Blue Smiley"
}
doors {
  name: "Blue Smiley Annex"
  type: EVENT
  # Components/Doors/Smileys/blue_2
  panels { room: "Blue Smiley" name: "SMILE" }
}
doors {
  name: "Purple Smiley Exit To Hallway"
  type: EVENT
  # Components/Doors/Smileys/purple_2
  panels { room: "Purple Smiley" name: "SMILE" }
}
doors {
  name: "Purple Smiley Exit To Cream Hex"
  type: EVENT
  # Components/Doors/Smileys/purple_3
  panels { room: "Purple Smiley" name: "SMILE" }
}
doors {
  name: "Yellow Smiley Annex"
  type: EVENT
  # Components/Doors/Smileys/yellow_1
  panels { room: "Hedges" name: "SMILE" }
}
doors {
  name: "Yellow Smiley Door"
  type: STANDARD
  receivers: "Components/Doors/Smileys/yellow_2"
  panels { room: "Hedges" name: "SMILE" }
  location_room: "Hedges"
}
doors {
  name: "Green Smiley"
  type: STANDARD
  receivers: "Components/Doors/Smileys/green_1"
  receivers: "Components/Doors/Smileys/green_2"
  panels { room: "Green Smiley" name: "SMILE" }
  location_room: "Green Smiley"
}
doors {
  name: "Orange Smiley Exit"
  type: STANDARD
  receivers: "Components/Doors/Smileys/orange_1"
  panels { room: "Outside Orange Room" name: "SMILE" }
  location_room: "Outside Orange Room"
}
doors {
  name: "F Keyholder Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Smileys/orange_2"
  panels { room: "Outside Orange Room" name: "SMILE" }
}
doors {
  name: "Flip Painting Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/Smileys/orange_3"
  panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
}
doors {
  name: "Red Smiley Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Smileys/red_2"
  panels { room: "Outside Red Room" name: "ROCK" }
}
doors {
  name: "Red Smiley"
  type: LOCATION_ONLY
  panels { room: "Red Smiley" name: "SMILE" }
  location_room: "Red Smiley"
}
doors {
  name: "Pink Hallway"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/door_19"
  receivers: "Components/Doors/Halls 2/door_20"
  receivers: "Components/Doors/Halls 2/door_21"
  # These two (maze paintings and yellow backside) could maybe be detached.
  receivers: "Components/Doors/Halls 2/door_23"
  receivers: "Components/Doors/Halls 2/door_24"
  panels { room: "Green Color Door" name: "OLD (1)" }
  panels { room: "Green Color Door" name: "OLD (2)" }
  panels { room: "Green Color Door" name: "SLEEPY" }
  panels { room: "Green Color Door" name: "COMELY" }
  location_room: "Green Color Door"
}
doors {
  name: "Cyan Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/brown_entry"
  panels { room: "Outside Snake Room" name: "DEE SIX" }
  location_room: "Outside Snake Room"
}
doors {
  name: "Cyan Room"
  type: LOCATION_ONLY
  panels { room: "Cyan Room" name: "LIFE" }
  panels { room: "Cyan Room" name: "SKIRMISH" }
  panels { room: "Cyan Room" name: "WORD" }
  panels { room: "Cyan Room" name: "SUMMER" }
  panels { room: "Cyan Room" name: "ACCLIMATE (1)" }
  panels { room: "Cyan Room" name: "ACCLIMATE (2)" }
  panels { room: "Cyan Room" name: "P+EMIC" }
  panels { room: "Cyan Room" name: "METEOROID" }
  panels { room: "Cyan Room" name: "CLEAR" }
  panels { room: "Cyan Room" name: "COLD" }
  panels { room: "Cyan Room" name: "WORDWORD" }
  location_room: "Cyan Room"
  location_name: "Puzzles"
}
doors {
  name: "Green Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/green_entry"
  panels { room: "After Bee Room" name: "ROOM" }
  location_room: "After Bee Room"
}
doors {
  name: "Green Room"
  type: LOCATION_ONLY
  panels { room: "Green Room" name: "TIMESCALE" }
  panels { room: "Green Room" name: "MAILBOX" }
  panels { room: "Green Room" name: "MILKY" }
  panels { room: "Green Room" name: "TAN" }
  panels { room: "Green Room" name: "BLAND" }
  panels { room: "Green Room" name: "WATERCOOLER" }
  panels { room: "Green Room" name: "FIXATE" }
  panels { room: "Green Room" name: "THAT" }
  panels { room: "Green Room" name: "RICE" }
  panels { room: "Green Room" name: "DOUBLE" }
  panels { room: "Green Room" name: "BADMINTON" }
  location_room: "Green Room"
  location_name: "Puzzles"
}
doors {
  name: "Blue Hallway South Divider"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/halls_1"
  panels { room: "Blue Hallway" name: "SHORT" }
  panels { room: "Blue Hallway Cut Side" name: "CUT" }
  location_room: "Blue Hallway Cut Side"
}
doors {
  name: "Near Sweet Brown Door"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/halls_2"
  panels { room: "Sweet Foyer" name: "RENT (4)" }
  location_room: "Sweet Foyer"
}
doors {
  name: "Red Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/halls_3"
  panels { room: "Outside Red Room" name: "ROCK" }
  location_room: "Outside Red Room"
}
doors {
  name: "Red Room"
  type: LOCATION_ONLY
  panels { room: "Red Room" name: "BLINDING" }
  panels { room: "Red Room" name: "MONTH" }
  panels { room: "Red Room" name: "CHAIN" }
  panels { room: "Red Room" name: "FLOWER" }
  panels { room: "Red Room" name: "OVERCHARGE" }
  panels { room: "Red Room" name: "LOSER" }
  panels { room: "Red Room" name: "PAD" }
  panels { room: "Red Room" name: "RISE" }
  panels { room: "Red Room" name: "ELEGANCE" }
  panels { room: "Red Room" name: "TESTAMENT" }
  panels { room: "Red Room" name: "TAKEOUT" }
  location_room: "Red Room"
  location_name: "Puzzles"
}
doors {
  name: "Blue Hallway To Red Room"
  type: EVENT
  panels { room: "Blue Hallway Cut Side" name: "GREEN" }
}
doors {
  name: "Blue Hallway North Divider"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/halls_5"
  panels { room: "Blue Hallway" name: "CHOP" }
  panels { room: "Blue Hallway Tall Side" name: "TALL" }
  location_room: "Blue Hallway Tall Side"
  location_name: "CHOP, TALL"
}
doors {
  name: "Near Yellow Room Door"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/halls_6"
  panels { room: "Blue Hallway Tall Side" name: "SHOO" }
  panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
  panels { room: "Blue Hallway Tall Side" name: "FOUR" }
  panels { room: "Blue Hallway Tall Side" name: "OFFER" }
  panels { room: "Blue Hallway Tall Side" name: "CHILD" }
  panels { room: "Blue Hallway Tall Side" name: "NEW" }
  location_room: "Blue Hallway Tall Side"
  location_name: "Pink Hex"
}
doors {
  name: "House Side Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/halls_7"
  receivers: "Components/Doors/Halls 2/halls_8"
  panels { room: "Blue Hallway Tall Side" name: "SHOO" }
  panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
  panels { room: "Blue Hallway Tall Side" name: "FOUR" }
  panels { room: "Blue Hallway Tall Side" name: "OFFER" }
  panels { room: "Blue Hallway Tall Side" name: "CHILD" }
  panels { room: "Blue Hallway Tall Side" name: "NEW" }
}
doors {
  name: "Yellow Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/yellow_1"
  receivers: "Panels/Yellow Room/panel_entry/animationListener"
  panels { room: "Yellow Color Door" name: "SUN" }
  location_room: "Yellow Color Door"
}
doors {
  name: "Yellow Room"
  type: LOCATION_ONLY
  panels { room: "Yellow Room" name: "FREE" }
  panels { room: "Yellow Room" name: "TORSOBOUNCE" }
  panels { room: "Yellow Room" name: "TORSO BOUNCE" }
  panels { room: "Yellow Room" name: "JAWBREAKER" }
  panels { room: "Yellow Room" name: "EXPLODE" }
  panels { room: "Yellow Room" name: "JAPAN" }
  panels { room: "Yellow Room" name: "COLOR" }
  panels { room: "Yellow Room" name: "PERSON" }
  panels { room: "Yellow Room" name: "PARROT" }
  panels { room: "Yellow Room" name: "PROTON" }
  panels { room: "Yellow Room" name: "SPIRIT" }
  location_room: "Yellow Room"
  location_name: "Puzzles"
}
doors {
  name: "Dark Light Room Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/hedge_1"
  panels { room: "Rainbow Color Doors" name: "INWALK" }
  panels { room: "Rainbow Color Doors" name: "RAIN" }
  panels { room: "Rainbow Color Doors" name: "PURCHASE" }
  panels { room: "Rainbow Color Doors" name: "HOURS" }
  panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
  panels { room: "Rainbow Color Doors" name: "CASUAL" }
  panels { room: "Gray Color Door" name: "PATCH" }
}
doors {
  name: "Dark Light Room Exit"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/hedge_4"
  panels { room: "Dark Light Room" name: "COIN (1)" }
  panels { room: "Dark Light Room" name: "DOG (1)" }
  panels { room: "Dark Light Room" name: "SONG (1)" }
  panels { room: "Dark Light Room" name: "HUMAN (1)" }
  panels { room: "Dark Light Room" name: "ROSE (1)" }
  panels { room: "Dark Light Room" name: "DARK" }
  panels { room: "Dark Light Room" name: "COIN (2)" }
  panels { room: "Dark Light Room" name: "DOG (2)" }
  panels { room: "Dark Light Room" name: "SONG (2)" }
  panels { room: "Dark Light Room" name: "HUMAN (2)" }
  panels { room: "Dark Light Room" name: "ROSE (2)" }
  panels { room: "Dark Light Exit" name: "GASKET" }
}
doors {
  name: "Dark Light Room Exit Panel"
  type: LOCATION_ONLY
  panels { room: "Dark Light Exit" name: "GASKET" }
  location_room: "Dark Light Exit"
}
doors {
  name: "Dark Light Room Divider"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/hedge_7"
  panels { room: "Dark Light Room" name: "COIN (1)" }
  panels { room: "Dark Light Room" name: "DOG (1)" }
  panels { room: "Dark Light Room" name: "SONG (1)" }
  panels { room: "Dark Light Room" name: "HUMAN (1)" }
  panels { room: "Dark Light Room" name: "ROSE (1)" }
  panels { room: "Dark Light Room" name: "DARK" }
  panels { room: "Dark Light Room" name: "COIN (2)" }
  panels { room: "Dark Light Room" name: "DOG (2)" }
  panels { room: "Dark Light Room" name: "SONG (2)" }
  panels { room: "Dark Light Room" name: "HUMAN (2)" }
  panels { room: "Dark Light Room" name: "ROSE (2)" }
  # Not technically true; it's complete_at=11 with both rooms, but you couldn't
  # get to the other side in vanilla doors anyway.
  location_room: "Dark Light Room"
  location_name: "Main Puzzles"
}
doors {
  name: "Near Sweet Blue Door"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/hedge_6"
  panels { room: "Gray Color Backside" name: "ORANGE" }
  panels { room: "Gray Color Backside" name: "BEGINNING" }
  panels { room: "Gray Color Backside" name: "FOREWARD" }
  panels { room: "Gray Color Backside" name: "GO" }
  panels { room: "Gray Color Backside" name: "LAST" }
  panels { room: "Gray Color Backside" name: "RISE" }
  location_room: "Gray Color Backside"
  location_name: "Light Green Hex"
}
doors {
  name: "South Castle Area Back Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/hedge_5"
  panels { room: "Gray Color Backside" name: "ORANGE" }
  panels { room: "Gray Color Backside" name: "BEGINNING" }
  panels { room: "Gray Color Backside" name: "FOREWARD" }
  panels { room: "Gray Color Backside" name: "GO" }
  panels { room: "Gray Color Backside" name: "LAST" }
  panels { room: "Gray Color Backside" name: "RISE" }
}
doors {
  name: "South Castle Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/hedge_2"
  panels { room: "Gray Color Door" name: "PATCH" }
  location_room: "Gray Color Door"
}
# hedge_3 has no impact on logic
doors {
  name: "Plum Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/plum_2"
  panels { room: "After Bee Room" name: "SINGLED" }
  location_room: "After Bee Room"
}
doors {
  name: "Plum Room Exit"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/plum_3"
  panels { room: "Plum Room" name: "GOD" }
  panels { room: "Plum Room" name: "INJURED" }
  panels { room: "Plum Room" name: "HEALTHY" }
  panels { room: "Plum Room" name: "DEMURRED" }
  panels { room: "Plum Room" name: "FOUROFFERBEAR" }
  panels { room: "Plum Room" name: "SNAKE" }
  panels { room: "Plum Room" name: "CENTER" }
  location_room: "Plum Room"
  location_name: "Plum Room"
}
doors {
  name: "D Keyholder Blocker"
  type: EVENT
  receivers: "Components/Doors/Halls 2/plum_1"
  panels { room: "Plum Room" name: "GOD" }
  panels { room: "Plum Room" name: "INJURED" }
  panels { room: "Plum Room" name: "HEALTHY" }
  panels { room: "Plum Room" name: "DEMURRED" }
  panels { room: "Plum Room" name: "FOUROFFERBEAR" }
  panels { room: "Plum Room" name: "SNAKE" }
  panels { room: "Plum Room" name: "CENTER" }
}
doors {
  name: "Planet Room Secret Door"
  type: STANDARD
  receivers: "Components/Doors/Halls 2/secret_2"
  panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
  location_room: "Quiet Entrance"
}
doors {
  name: "Blue Color Doorway"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/secret_3"
  panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
  panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
  complete_at: 1
}
doors {
  name: "Blue Color Backside"
  type: ITEM_ONLY
  receivers: "Components/Doors/Halls 2/secret_4"
  panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
  panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
  complete_at: 1
}
doors {
  name: "Pumpkin Room Interior"
  type: STANDARD
  receivers: "Components/Doors/Pumpkin/pumpkin_1"
  receivers: "Components/Doors/Pumpkin/pumpkin_5"
  receivers: "Components/Doors/Pumpkin/pumpkin_7"
  receivers: "Components/Doors/Pumpkin/pumpkin_8"
  receivers: "Components/Doors/Pumpkin/pumpkin_9"
  receivers: "Components/Doors/Pumpkin/pumpkin_10"
  receivers: "Components/Doors/Pumpkin/pumpkin_11"
  receivers: "Components/Doors/Pumpkin/pumpkin_15"
  receivers: "Components/Doors/Pumpkin/pumpkin_12"
  receivers: "Components/Doors/Pumpkin/pumpkin_13"
  receivers: "Components/Doors/Pumpkin/pumpkin_6"
  receivers: "Components/Doors/Pumpkin/pumpkin_4"
  receivers: "Components/Doors/Pumpkin/pumpkin_2"
  receivers: "Components/Doors/Pumpkin/pumpkin_3"
  panels { room: "Pumpkin Entrance" name: "JACK" }
  location_room: "Pumpkin Entrance"
}
doors {
  name: "Pumpkin Room"
  type: LOCATION_ONLY
  panels { room: "Pumpkin Entrance" name: "JACK" }
  panels { room: "Rainbow Color Doors" name: "PUMP" }
  panels { room: "Pumpkin Room" name: "BONE" }
  panels { room: "Pumpkin Room" name: "SHEET" }
  panels { room: "Pumpkin Room" name: "PHARAOH" }
  panels { room: "Pumpkin Room" name: "EMPIRE" }
  panels { room: "Pumpkin Room" name: "BEASTS" }
  panels { room: "Pumpkin Room" name: "STRAW" }
  panels { room: "Pumpkin Room" name: "CACKLE" }
  panels { room: "Pumpkin Room" name: "HUMAN" }
  panels { room: "Pumpkin Room" name: "JAGUAR" }
  location_room: "Pumpkin Room"
}
doors {
  name: "Pumpkin Door"
  type: STANDARD
  receivers: "Components/Doors/Pumpkin/pumpkin_14"
  panels { room: "Rainbow Color Doors" name: "PUMP" }
  location_room: "Rainbow Color Doors"
}
doors {
  name: "Computer Room Exit"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_1"
  panels { room: "Computer Room Seal" name: "SCROLL" }
  location_room: "Computer Room Seal"
}
doors {
  name: "Computer Room Interior Door"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_8"
  panels { room: "Computer Room" name: "MONITOR (1)" }
  panels { room: "Computer Room" name: "MICROPHONE" }
  panels { room: "Computer Room" name: "SPEAKER" }
  panels { room: "Computer Room" name: "PROCESSOR (1)" }
  panels { room: "Computer Room" name: "MOUSE (1)" }
  panels { room: "Computer Room" name: "KEYBOARD (1)" }
  panels { room: "Computer Room" name: "MONITOR (2)" }
  panels { room: "Computer Room" name: "PROCESSOR (2)" }
  panels { room: "Computer Room" name: "MOUSE (2)" }
  panels { room: "Computer Room" name: "KEYBOARD (2)" }
  location_room: "Computer Room"
  location_name: "Main Puzzles"
}
doors {
  name: "Computer Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_2"
  panels { room: "Rainbow Color Doors" name: "INWALK" }
  panels { room: "Rainbow Color Doors" name: "RAIN" }
  panels { room: "Rainbow Color Doors" name: "PURCHASE" }
  panels { room: "Rainbow Color Doors" name: "HOURS" }
  panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
  panels { room: "Rainbow Color Doors" name: "CASUAL" }
  location_room: "Rainbow Color Doors"
  location_name: "Red Tower"
}
doors {
  name: "C Keyholder Blocker"
  type: EVENT
  # Components/Doors/Unincorporated/temple_foyer_7
  switches: "lavender_cubes"
}
doors {
  name: "Computer Room Back Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/Unincorporated/temple_foyer_3"
  panels { room: "Computer Room" name: "MONITOR (1)" }
  panels { room: "Computer Room" name: "MICROPHONE" }
  panels { room: "Computer Room" name: "SPEAKER" }
  panels { room: "Computer Room" name: "PROCESSOR (1)" }
  panels { room: "Computer Room" name: "MOUSE (1)" }
  panels { room: "Computer Room" name: "KEYBOARD (1)" }
  panels { room: "Computer Room" name: "MONITOR (2)" }
  panels { room: "Computer Room" name: "PROCESSOR (2)" }
  panels { room: "Computer Room" name: "MOUSE (2)" }
  panels { room: "Computer Room" name: "KEYBOARD (2)" }
}
doors {
  name: "Book Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_4"
  panels { room: "Seasoning Room" name: "PARITY" }
  location_room: "Seasoning Room"
}
doors {
  name: "Globe Room East Door"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/east"
  panels { room: "Globe Room" name: "NORTH" answer: "east" }
  location_room: "Globe Room"
}
doors {
  name: "Globe Room West Door"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/west"
  panels { room: "Globe Room" name: "NORTH" answer: "west" }
  location_room: "Globe Room"
}
doors {
  name: "Globe Room South Door"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/west2"
  panels { room: "Globe Room" name: "NORTH" answer: "south" }
  location_room: "Globe Room"
}
doors {
  name: "Book Room Exit"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_5"
  panels { room: "Book Room" name: "BOOK (1)" }
  panels { room: "Book Room" name: "BOOK (2)" }
  panels { room: "Book Room" name: "BOOK (3)" }
  panels { room: "Book Room" name: "BOOK (4)" }
  panels { room: "Book Room" name: "BOOK (5)" }
  panels { room: "Book Room" name: "BOOK (6)" }
  panels { room: "Book Room" name: "BOOK (7)" }
  panels { room: "Book Room" name: "BOOK (8)" }
  panels { room: "Book Room" name: "BOOK (9)" }
  panels { room: "Book Room" name: "BOOK (10)" }
  panels { room: "Book Room" name: "BOOK (11)" }
  panels { room: "Book Room" name: "BOOK (12)" }
  location_room: "Book Room"
  location_name: "Book Room"
}
doors {
  name: "Sticks And Stones Door"
  type: STANDARD
  receivers: "Components/Doors/Unincorporated/temple_foyer_6"
  panels { room: "Globe Room" name: "WORD" }
  location_room: "Globe Room"
}
doors {
  name: "Castle Numbers Puzzle"
  type: EVENT
  panels { room: "Castle" name: "NUMBER (1)" answer: "two" }
  panels { room: "Castle" name: "NUMBER (2)" answer: "zero" }
  panels { room: "Castle" name: "NUMBER (3)" answer: "five" }
  panels { room: "Castle" name: "NUMBER (4)" answer: "nine" }
}
doors {
  name: "Zoo West Entrance"
  type: STANDARD
  receivers: "Components/Doors/V Maze/door_8"
  receivers: "Components/Doors/V Maze/door_7"
  receivers: "Panels/V Maze/door_2/teleportListener"
  receivers: "Panels/V Maze/door_1/teleportListener"
  panels { room: "Black Hex" name: "BARK" }
  panels { room: "Zoo N" name: "LEAF" }
  location_room: "Zoo N"
  location_name: "BARK, LEAF"
}
doors {
  name: "Zoo East Entrance"
  type: STANDARD
  receivers: "Components/Doors/V Maze/entry_1"
  panels { room: "Z2 Room" name: "EXHIBIT" }
  location_room: "Z2 Room"
}
doors {
  name: "Zoo South Entrance"
  type: STANDARD
  receivers: "Components/Doors/V Maze/entry_2"
  panels { room: "Outside Snake Room" name: "ANSWERS" }
  location_room: "Outside Snake Room"
}
doors {
  name: "Zoo Proxy North Door"
  type: EVENT
  #receivers: "Components/Doors/V Maze/door_1"
  panels { room: "Zoo NE" name: "Colors" answer: "ode" }
}
doors {
  name: "Zoo East Room"
  type: LOCATION_ONLY
  panels { room: "Zoo E" name: "WING" }
  panels { room: "Zoo E" name: "WHISKER" }
  panels { room: "Zoo E" name: "CLAW" }
  panels { room: "Zoo E" name: "FUR" }
  location_room: "Zoo E"
}
doors {
  name: "Zoo Northeast Room"
  type: LOCATION_ONLY
  panels { room: "Zoo NE" name: "FANG" }
  panels { room: "Zoo NE" name: "STRIPE (1)" }
  panels { room: "Zoo NE" name: "STRIPE (2)" }
  panels { room: "Zoo NE" name: "HOOF" }
  panels { room: "Zoo NE" name: "Colors" }
  location_room: "Zoo NE"
}
doors {
  name: "Zoo Prize Door"
  type: LOCATION_ONLY
  panels { room: "Zoo S" name: "SHELL" }
  panels { room: "Zoo S" name: "FIN" }
  panels { room: "Zoo S" name: "PINCER" }
  panels { room: "Zoo S" name: "SCALE" }
  location_room: "Zoo S"
}
doors {
  name: "Zoo Proxy South Door"
  type: EVENT
  #receivers: "Components/Doors/V Maze/door_5"
  panels { room: "Zoo NE" name: "Colors" answer: "abode" }
}
doors {
  name: "Zoo North Entrance"
  type: STANDARD
  receivers: "Components/Doors/V Maze/door_6"
  panels { room: "Zoo N" name: "BILL" }
  panels { room: "Zoo N" name: "FIN" }
  panels { room: "Zoo N" name: "BLOWHOLE" }
  panels { room: "Zoo N" name: "FEATHER" }
  location_room: "Zoo N"
}
doors {
  name: "Magenta Hexes"
  type: LOCATION_ONLY
  panels { room: "Outside Orange Room" name: "WERE" }
  panels { room: "Outside Orange Room" name: "FALL" }
  panels { room: "Outside Orange Room" name: "KNOT" }
  panels { room: "Outside Orange Room" name: "SLOT" }
  panels { room: "Outside Orange Room" name: "WAND" }
  panels { room: "Outside Orange Room" name: "OWL" }
  location_room: "Outside Orange Room"
}
doors {
  name: "Orchestra Room"
  type: LOCATION_ONLY
  panels { room: "Yellow Color Backside" name: "WINDS" }
  panels { room: "Yellow Color Backside" name: "STRINGS" }
  panels { room: "Yellow Color Backside" name: "BRASS" }
  panels { room: "Yellow Color Backside" name: "REDACTED" }
  location_room: "Yellow Color Backside"
}
doors {
  name: "Tenacious Color Painting"
  type: EVENT
  panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
  panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
  panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
  panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
}