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doors {
name: "Front Door"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Entry" name: "HELLO" }
location_room: "Entry"
}
doors {
name: "Stormy Entrance"
type: STANDARD
receivers: "Components/Doors/entry_13"
panels { room: "Hide Room" name: "HIDE" }
location_room: "Hide Room"
}
doors {
name: "Hidden Door"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "h" }
keyholders { room: "Main Area" name: "2" key: "i" }
keyholders { room: "Main Area" name: "3" key: "d" }
keyholders { room: "Main Area" name: "4" key: "e" }
}
doors {
name: "Mint Ending Door"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "e" }
keyholders { room: "Main Area" name: "2" key: "x" }
keyholders { room: "Main Area" name: "3" key: "i" }
keyholders { room: "Main Area" name: "4" key: "t" }
}
doors {
name: "Relentless Left Door"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "l" }
keyholders { room: "Main Area" name: "2" key: "e" }
keyholders { room: "Main Area" name: "3" key: "f" }
keyholders { room: "Main Area" name: "4" key: "t" }
}
doors {
name: "Relentless Shop Door"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "s" }
keyholders { room: "Main Area" name: "2" key: "h" }
keyholders { room: "Main Area" name: "3" key: "o" }
keyholders { room: "Main Area" name: "4" key: "p" }
}
doors {
name: "Relentless Turn Door"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "t" }
keyholders { room: "Main Area" name: "2" key: "u" }
keyholders { room: "Main Area" name: "3" key: "r" }
keyholders { room: "Main Area" name: "4" key: "n" }
}
doors {
name: "X1 Door"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Entry Entrance" name: "ENTRY" }
location_room: "Entry Entrance"
}
doors {
name: "Unkempt Door"
type: STANDARD
receivers: "Components/Doors/entry_4"
panels { room: "Unkempt Entrance" name: "RETURN" }
location_room: "Unkempt Entrance"
}
doors {
name: "Partial Door"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Partial Entrance" name: "PARTIAL" }
location_room: "Partial Entrance"
}
doors {
name: "Link Blocker"
type: EVENT
panels { room: "Unkempt Entrance" name: "RETURN" }
panels { room: "Partial Entrance" name: "PARTIAL" }
panels { room: "Shop Entrance" name: "HOPS" }
panels { room: "Tenacious Entrance" name: "HERO" }
}
doors {
name: "White Ending Door"
type: EVENT
# This is the only time a door depends on endings. However, it's nice to do it
# this way instead of just checking for ending room access because this lets
# us use events, which makes the playthrough more readable.
endings: "MINT"
endings: "ORANGE"
endings: "GREEN"
endings: "GRAY"
endings: "PLUM"
endings: "YELLOW"
endings: "GOLD"
endings: "BLACK"
endings: "CYAN"
endings: "PURPLE"
endings: "RED"
endings: "BLUE"
}
doors {
name: "Repetitive Entrance"
type: STANDARD
receivers: "Components/Doors/entry_7"
keyholders { room: "Main Area" name: "1" key: "m" }
keyholders { room: "Main Area" name: "2" key: "o" }
keyholders { room: "Main Area" name: "3" key: "r" }
keyholders { room: "Main Area" name: "4" key: "e" }
location_room: "Main Area"
location_name: "Keyword MORE"
}
doors {
name: "Perceptive From Outside"
type: EVENT
keyholders { room: "Main Area" name: "1" key: "p" }
keyholders { room: "Main Area" name: "2" key: "a" }
keyholders { room: "Main Area" name: "3" key: "r" }
keyholders { room: "Main Area" name: "4" key: "t" }
}
doors {
name: "Perceptive From Inside"
type: EVENT
panels { room: "Perceptive Entrance" name: "PART" }
}
doors {
name: "Ancient Entrance"
type: STANDARD
receivers: "Components/Doors/entry_20"
keyholders { room: "Main Area" name: "1" key: "z" }
keyholders { room: "Main Area" name: "2" key: "e" }
keyholders { room: "Main Area" name: "3" key: "r" }
keyholders { room: "Main Area" name: "4" key: "o" }
location_room: "Main Area"
location_name: "Keyword ZERO"
}
doors {
name: "Between Door"
type: STANDARD
receivers: "Components/Doors/entry_8"
panels { room: "Between Entrance" name: "RIGHT" }
location_room: "Between Entrance"
}
doors {
name: "Desert Door"
type: STANDARD
receivers: "Components/Doors/entry_9"
panels { room: "Desert Room" name: "LESS" }
location_room: "Desert Room"
}
doors {
name: "Shop Door"
type: STANDARD
receivers: "Components/Doors/entry_23"
panels { room: "Shop Entrance" name: "HOPS" }
location_room: "Shop Entrance"
}
doors {
name: "Tenacious Door"
type: STANDARD
receivers: "Components/Doors/entry_24"
panels { room: "Tenacious Entrance" name: "HERO" }
location_room: "Tenacious Entrance"
}
doors {
name: "Unyielding Door"
type: STANDARD
receivers: "Components/Doors/entry_11"
panels { room: "Unyielding Entrance" name: "SEEK" }
location_room: "Unyielding Entrance"
}
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