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extends "res://scripts/nodes/player.gd"
func _ready():
var ap = global.get_node("Archipelago")
var gamedata = global.get_node("Gamedata")
var map_id = gamedata.map_id_by_name.get(global.map)
for door in gamedata.objects.get_doors():
if door.get_map_id() != map_id:
continue
if not door.has_ap_id():
continue
if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY:
continue
var locationListener = ap.SCRIPT_locationListener.new()
locationListener.location_id = door.get_ap_id()
locationListener.name = "locationListener_%d" % door.get_ap_id()
for panel_ref in door.get_panels():
# TODO: specific answers
var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
locationListener.senders.append(NodePath("/root/scene/" + panel_data.get_path()))
get_parent().add_child.call_deferred(locationListener)
for letter in gamedata.objects.get_letters():
var room = gamedata.objects.get_rooms()[letter.get_room_id()]
if room.get_map_id() != map_id:
continue
var locationListener = ap.SCRIPT_locationListener.new()
locationListener.location_id = letter.get_ap_id()
locationListener.name = "locationListener_%d" % letter.get_ap_id()
locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))
get_parent().add_child.call_deferred(locationListener)
super._ready()
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