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extends Node

var SCRIPT_proto

var objects
var door_id_by_map_node_path = {}
var painting_id_by_map_node_path = {}
var door_id_by_ap_id = {}
var map_id_by_name = {}
var progressive_id_by_ap_id = {}


func _init(proto_script):
	SCRIPT_proto = proto_script


func load(data_bytes):
	objects = SCRIPT_proto.AllObjects.new()

	var result_code = objects.from_bytes(data_bytes)
	if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS:
		print("Could not load generated data: %d" % result_code)
		return

	for map in objects.get_maps():
		map_id_by_name[map.get_name()] = map.get_id()

	for door in objects.get_doors():
		var map = objects.get_maps()[door.get_map_id()]

		if not map.get_name() in door_id_by_map_node_path:
			door_id_by_map_node_path[map.get_name()] = {}

		var map_data = door_id_by_map_node_path[map.get_name()]
		for receiver in door.get_receivers():
			map_data[receiver] = door.get_id()

		for painting_id in door.get_move_paintings():
			var painting = objects.get_paintings()[painting_id]
			map_data[painting.get_path()] = door.get_id()

		if door.has_ap_id():
			door_id_by_ap_id[door.get_ap_id()] = door.get_id()

	for painting in objects.get_paintings():
		var room = objects.get_rooms()[painting.get_room_id()]
		var map = objects.get_maps()[room.get_map_id()]

		if not map.get_name() in painting_id_by_map_node_path:
			painting_id_by_map_node_path[map.get_name()] = {}

		var _map_data = painting_id_by_map_node_path[map.get_name()]

	for progressive in objects.get_progressives():
		progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id()


func get_door_for_map_node_path(map_name, node_path):
	if not door_id_by_map_node_path.has(map_name):
		return null

	var map_data = door_id_by_map_node_path[map_name]
	return map_data.get(node_path, null)


func get_door_ap_id(door_id):
	var door = objects.get_doors()[door_id]
	if door.has_ap_id():
		return door.get_ap_id()
	else:
		return null


func get_door_receivers(door_id):
	var door = objects.get_doors()[door_id]
	return door.get_receivers()


func get_door_map_name(door_id):
	var door = objects.get_doors()[door_id]
	var map = objects.get_maps()[door.get_map_id()]
	return map.get_name()