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extends "res://scripts/nodes/door.gd"
var item_id
func _ready():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
print("node: %s" % node_path)
var gamedata = global.get_node("Gamedata")
var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
if door_id != null:
print("door_id: %d" % door_id)
var ap = global.get_node("Archipelago")
item_id = ap.get_item_id_for_door(door_id)
if item_id != null:
self.senders = []
self.senderGroup = []
self.nested = false
self.complete_at = 0
self.max_length = 0
self.excludeSenders = []
call_deferred("_readier")
super._ready()
func _readier():
var ap = global.get_node("Archipelago")
if ap.has_item(item_id):
handleTriggered()
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