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from .generated import data_pb2 as data_pb2
import pkgutil
class Lingo2StaticLogic:
item_id_to_name: dict[int, str]
location_id_to_name: dict[int, str]
item_name_to_id: dict[str, int]
location_name_to_id: dict[str, int]
def __init__(self):
self.item_id_to_name = {}
self.location_id_to_name = {}
file = pkgutil.get_data(__name__, "generated/data.binpb")
self.objects = data_pb2.AllObjects()
self.objects.ParseFromString(bytearray(file))
for door in self.objects.doors:
if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
location_name = self.get_door_location_name(door)
self.location_id_to_name[door.ap_id] = location_name
if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
item_name = self.get_door_item_name(door)
self.item_id_to_name[door.ap_id] = item_name
for letter in self.objects.letters:
letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}"
self.location_id_to_name[letter.ap_id] = location_name
if not letter.level2:
self.item_id_to_name[letter.ap_id] = letter_name
for mastery in self.objects.masteries:
location_name = f"{self.get_room_object_map_name(mastery)} - Mastery"
self.location_id_to_name[mastery.ap_id] = location_name
for ending in self.objects.endings:
location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending"
self.location_id_to_name[ending.ap_id] = location_name
self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing"
self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}
def get_door_item_name(self, door: data_pb2.Door) -> str:
return f"{self.get_map_object_map_name(door)} - {door.name}"
def get_door_item_name_by_id(self, door_id: int) -> str:
door = self.objects.doors[door_id]
return self.get_door_item_name(door_id)
def get_door_location_name(self, door: data_pb2.Door) -> str:
game_map = self.objects.maps[door.map_id]
room = self.objects.rooms[door.room_id]
if room.HasField("panel_display_name"):
map_part = f"{game_map.display_name} ({room.panel_display_name})"
else:
map_part = game_map.display_name
if door.HasField("location_name"):
return f"{map_part} - {door.location_name}"
generated_location_name = self.get_generated_door_location_name(door)
if generated_location_name is not None:
return generated_location_name
return f"{map_part} - {door.name}"
def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None:
if door.type != data_pb2.DoorType.STANDARD:
return None
if len(door.keyholders) > 0 or len(door.endings) > 0:
return None
if len(door.panels) > 4:
return None
map_areas = set()
for panel_id in door.panels:
panel = self.objects.panels[panel_id.panel]
panel_room = self.objects.rooms[panel.room_id]
# It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas.
map_areas.add(panel_room.panel_display_name)
if len(map_areas) > 1:
return None
game_map = self.objects.maps[door.map_id]
map_area = map_areas.pop()
if map_area == "":
map_part = game_map.display_name
else:
map_part = f"{game_map.display_name} ({map_area})"
def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str:
panel_data = self.objects.panels[panel.panel]
panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name
if panel.HasField("answer"):
return f"{panel_name}/{panel.answer.upper()}"
else:
return panel_name
panel_names = [get_panel_display_name(panel_id)
for panel_id in door.panels]
panel_names.sort()
return f"{map_part} - {", ".join(panel_names)}"
def get_door_location_name_by_id(self, door_id: int) -> str:
door = self.objects.doors[door_id]
return self.get_door_location_name(door)
def get_room_region_name(self, room_id: int) -> str:
room = self.objects.rooms[room_id]
return f"{self.get_map_object_map_name(room)} - {room.name}"
def get_map_object_map_name(self, obj) -> str:
return self.objects.maps[obj.map_id].display_name
def get_room_object_map_name(self, obj) -> str:
return self.get_map_object_map_name(self.objects.rooms[obj.room_id])
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