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path: root/apworld/player_logic.py
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from .generated import common_pb2 as common_pb2
from typing import TYPE_CHECKING, NamedTuple

if TYPE_CHECKING:
    from . import Lingo2World


class PlayerLocation(NamedTuple):
    code: int | None


class Lingo2PlayerLogic:
    locations_by_room: dict[int, list[PlayerLocation]]

    def __init__(self, world: "Lingo2World"):
        self.locations_by_room = {}

        for door in world.static_logic.objects.doors:
            if door.type in [common_pb2.DoorType.STANDARD, common_pb2.DoorType.LOCATION_ONLY]:
                self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id))

        for letter in world.static_logic.objects.letters:
            self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id))

        for mastery in world.static_logic.objects.masteries:
            self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id))