blob: ed9891e7826bc35aef090010c30ec061f77415fd (
plain) (
blame)
| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
 | extends "res://scripts/nodes/worldport.gd"
var absolute_rotation = false
var target_rotation = 0
var port_id = null
func _ready():
	var node_path = String(
		get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
	)
	var ap = global.get_node("Archipelago")
	if ap.shuffle_worldports:
		var gamedata = global.get_node("Gamedata")
		port_id = gamedata.get_port_for_map_node_path(global.map, node_path)
		if port_id != null:
			if port_id in ap.port_pairings:
				var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]]
				var target_room = gamedata.objects.get_rooms()[target_port.get_room_id()]
				var target_map = gamedata.objects.get_maps()[target_room.get_map_id()]
				exit = target_map.get_name()
				entry_point.x = target_port.get_destination().get_x()
				entry_point.y = target_port.get_destination().get_y()
				entry_point.z = target_port.get_destination().get_z()
				absolute_rotation = true
				target_rotation = target_port.get_rotation()
				sets_entry_point = true
				invisible = false
				fades = true
			else:
				port_id = null
	if global.map == "icarus" and exit == "daedalus":
		if not ap.daedalus_roof_access:
			entry_point = Vector3(58, 10, 0)
	super._ready()
func bodyEntered(body):
	if body.is_in_group("player"):
		if port_id != null:
			var ap = global.get_node("Archipelago")
			ap.client.checkWorldport(port_id)
		if absolute_rotation:
			entry_rotate.y = target_rotation - body.rotation_degrees.y
	super.bodyEntered(body)
func changeScene():
	var player = get_tree().get_root().get_node("scene/player")
	if player != null:
		player.playable = false
	super.changeScene()
 |