1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
|
extends CanvasLayer
var tabs
var panel
var label
var entry
var tracker_label
var is_open = false
var locations_overlay
var location_texture
var worldport_texture
var worldports_tab
var worldports_tree
var port_tree_item_by_map = {}
var port_tree_item_by_map_port = {}
func _ready():
process_mode = ProcessMode.PROCESS_MODE_ALWAYS
layer = 2
locations_overlay = RichTextLabel.new()
locations_overlay.name = "LocationsOverlay"
locations_overlay.offset_top = 220
locations_overlay.offset_bottom = 720
locations_overlay.offset_left = 20
locations_overlay.anchor_right = 1.0
locations_overlay.offset_right = -10
locations_overlay.scroll_active = false
locations_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
locations_overlay.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
add_child(locations_overlay)
update_locations_visibility()
tabs = TabContainer.new()
tabs.name = "Tabs"
tabs.offset_left = 100
tabs.offset_right = 1820
tabs.offset_top = 100
tabs.offset_bottom = 980
tabs.visible = false
tabs.theme = preload("res://assets/themes/baseUI.tres")
tabs.add_theme_font_size_override("font_size", 36)
add_child(tabs)
panel = MarginContainer.new()
panel.name = "Text Client"
panel.add_theme_constant_override("margin_top", 60)
panel.add_theme_constant_override("margin_left", 60)
panel.add_theme_constant_override("margin_right", 60)
panel.add_theme_constant_override("margin_bottom", 60)
tabs.add_child(panel)
label = RichTextLabel.new()
label.set_name("Label")
label.scroll_following = true
label.selection_enabled = true
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
label.size_flags_vertical = Control.SIZE_EXPAND_FILL
label.push_font(preload("res://assets/fonts/Lingo2.ttf"))
label.push_font_size(36)
var entry_style = StyleBoxFlat.new()
entry_style.bg_color = Color(0.9, 0.9, 0.9, 1)
entry = LineEdit.new()
entry.set_name("Entry")
entry.add_theme_font_override("font", preload("res://assets/fonts/Lingo2.ttf"))
entry.add_theme_font_size_override("font_size", 36)
entry.add_theme_color_override("font_color", Color(0, 0, 0, 1))
entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1))
entry.add_theme_stylebox_override("focus", entry_style)
entry.text_submitted.connect(text_entered)
var tc_arranger = VBoxContainer.new()
tc_arranger.add_child(label)
tc_arranger.add_child(entry)
tc_arranger.add_theme_constant_override("separation", 40)
panel.add_child(tc_arranger)
var tracker_margins = MarginContainer.new()
tracker_margins.name = "Locations"
tracker_margins.add_theme_constant_override("margin_top", 60)
tracker_margins.add_theme_constant_override("margin_left", 60)
tracker_margins.add_theme_constant_override("margin_right", 60)
tracker_margins.add_theme_constant_override("margin_bottom", 60)
tabs.add_child(tracker_margins)
tracker_label = RichTextLabel.new()
tracker_margins.add_child(tracker_label)
worldports_tab = MarginContainer.new()
worldports_tab.name = "Worldports"
worldports_tab.add_theme_constant_override("margin_top", 60)
worldports_tab.add_theme_constant_override("margin_left", 60)
worldports_tab.add_theme_constant_override("margin_right", 60)
worldports_tab.add_theme_constant_override("margin_bottom", 60)
tabs.add_child(worldports_tab)
tabs.set_tab_hidden(2, true)
worldports_tree = Tree.new()
worldports_tree.columns = 2
worldports_tree.hide_root = true
worldports_tree.theme = preload("res://assets/themes/baseUI.tres")
worldports_tree.add_theme_font_size_override("font_size", 24)
worldports_tab.add_child(worldports_tree)
var runtime = global.get_node("Runtime")
var location_image = Image.new()
location_image.load_png_from_buffer(runtime.read_path("assets/location.png"))
location_texture = ImageTexture.create_from_image(location_image)
var worldport_image = Image.new()
worldport_image.load_png_from_buffer(runtime.read_path("assets/worldport.png"))
worldport_texture = ImageTexture.create_from_image(worldport_image)
func _input(event):
if global.loaded and event is InputEventKey and event.pressed:
if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
if !get_tree().paused:
is_open = true
get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
tabs.visible = true
entry.grab_focus()
get_viewport().set_input_as_handled()
else:
dismiss()
elif event.keycode == KEY_ESCAPE:
if is_open:
dismiss()
get_viewport().set_input_as_handled()
func dismiss():
if is_open:
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
tabs.visible = false
is_open = false
func parse_printjson(text):
label.append_text("[p]" + text + "[/p]")
func text_entered(text):
var ap = global.get_node("Archipelago")
var cmd = text.trim_suffix("\n")
entry.text = ""
if OS.is_debug_build():
if cmd.begins_with("/tp_map "):
var new_map = cmd.substr(8)
global.map = new_map
global.sets_entry_point = false
switcher.switch_map("res://objects/scenes/%s.tscn" % new_map)
return
ap.client.say(cmd)
func update_locations():
var ap = global.get_node("Archipelago")
var gamedata = global.get_node("Gamedata")
tracker_label.clear()
tracker_label.push_font(preload("res://assets/fonts/Lingo2.ttf"))
tracker_label.push_font_size(24)
locations_overlay.clear()
locations_overlay.push_font(preload("res://assets/fonts/Lingo2.ttf"))
locations_overlay.push_font_size(24)
locations_overlay.push_color(Color(0.9, 0.9, 0.9, 1))
locations_overlay.push_outline_color(Color(0, 0, 0, 1))
locations_overlay.push_outline_size(2)
const kLocation = 0
const kWorldport = 1
var location_names = []
var type_by_name = {}
for location_id in ap.client._accessible_locations:
if not ap.client._checked_locations.has(location_id):
var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)")
location_names.append(location_name)
type_by_name[location_name] = kLocation
for port_id in ap.client._accessible_worldports:
if not ap.client._checked_worldports.has(port_id):
var port_name = gamedata.get_worldport_display_name(port_id)
location_names.append(port_name)
type_by_name[port_name] = kWorldport
location_names.sort()
var count = 0
for location_name in location_names:
tracker_label.append_text("[p]%s[/p]" % location_name)
if count < 18:
locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT)
locations_overlay.append_text(location_name)
locations_overlay.append_text(" ")
if type_by_name[location_name] == kLocation:
locations_overlay.add_image(location_texture)
elif type_by_name[location_name] == kWorldport:
locations_overlay.add_image(worldport_texture)
locations_overlay.pop()
count += 1
if count > 18:
locations_overlay.append_text("[p align=right][lb]...[rb][/p]")
func update_locations_visibility():
var ap = global.get_node("Archipelago")
locations_overlay.visible = ap.show_locations
func setup_worldports():
tabs.set_tab_hidden(2, false)
var root_ti = worldports_tree.create_item(null)
var ports_by_map_id = {}
var display_names_by_map_id = {}
var display_names_by_port_id = {}
var ap = global.get_node("Archipelago")
var gamedata = global.get_node("Gamedata")
for fpid in ap.port_pairings:
var port = gamedata.objects.get_ports()[fpid]
var room = gamedata.objects.get_rooms()[port.get_room_id()]
if not ports_by_map_id.has(room.get_map_id()):
ports_by_map_id[room.get_map_id()] = []
var map = gamedata.objects.get_maps()[room.get_map_id()]
display_names_by_map_id[map.get_id()] = map.get_display_name()
ports_by_map_id[room.get_map_id()].append(fpid)
display_names_by_port_id[fpid] = port.get_display_name()
var sorted_map_ids = ports_by_map_id.keys().duplicate()
sorted_map_ids.sort_custom(
func(a, b): return display_names_by_map_id[a] < display_names_by_map_id[b]
)
for map_id in sorted_map_ids:
var map_ti = root_ti.create_child()
map_ti.set_text(0, display_names_by_map_id[map_id])
map_ti.visible = false
map_ti.collapsed = true
port_tree_item_by_map[map_id] = map_ti
port_tree_item_by_map_port[map_id] = {}
var port_ids = ports_by_map_id[map_id]
port_ids.sort_custom(
func(a, b): return display_names_by_port_id[a] < display_names_by_port_id[b]
)
for port_id in port_ids:
var port_ti = map_ti.create_child()
port_ti.set_text(0, display_names_by_port_id[port_id])
port_ti.set_text(1, gamedata.get_worldport_display_name(ap.port_pairings[port_id]))
port_ti.visible = false
port_tree_item_by_map_port[map_id][port_id] = port_ti
update_worldports()
func update_worldports():
var ap = global.get_node("Archipelago")
for map_id in port_tree_item_by_map_port.keys():
var map_visible = false
for port_id in port_tree_item_by_map_port[map_id].keys():
var ti = port_tree_item_by_map_port[map_id][port_id]
ti.visible = ap.client._checked_worldports.has(port_id)
if ti.visible:
map_visible = true
port_tree_item_by_map[map_id].visible = map_visible
func reset():
locations_overlay.clear()
tabs.set_tab_hidden(2, true)
port_tree_item_by_map.clear()
port_tree_item_by_map_port.clear()
worldports_tree.clear()
|