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extends "res://scripts/ui/rteMenu.gd"
var buttons = []
func _readier():
var ap = global.get_node("Archipelago")
if ap.daedalus_only:
get_node("rte_the_entry").hide()
get_node("rte_daedalus").show()
switcher.preload_map("res://objects/scenes/daedalus.tscn")
elif !ap.rte_mapping.is_empty():
buttons = [$rte_the_plaza, $rte_the_gallery, $rte_daedalus, $rte_control_center]
for i in range(4):
buttons[i].name = "button_%d" % i
for i in range(4):
_setupButton(buttons[i], ap.rte_mapping[i])
refreshButtons()
else:
super()._readier()
func _setupButton(button, map_name):
switcher.preload_map("res://objects/scenes/%s.tscn" % map_name)
button.hide()
button.text = map_name.replace("_", " ")
button.name = "rte_%s" % map_name
var ap = global.get_node("Archipelago")
if (
ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_VANILLA
and !unlocks.data.has("rte_%s" % map_name)
):
unlocks.data["rte_%s" % map_name] = ""
func refreshButtons():
var ap = global.get_node("Archipelago")
if ap.rte_mapping.is_empty():
return
for i in range(4):
if _shouldShowButton(ap.rte_mapping[i]):
buttons[i].show()
else:
buttons[i].hide()
func _shouldShowButton(map_name):
var ap = global.get_node("Archipelago")
if ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_VANILLA:
return unlocks.data["rte_%s" % map_name] == "unlocked"
elif ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_UNLOCKED:
return true
elif ap.fast_travel_access == ap.kFAST_TRAVEL_ACCESS_ITEMS:
var gamedata = global.get_node("Gamedata")
var map_id = gamedata.map_id_by_name[map_name]
var rte_ap_id = gamedata.objects.get_maps()[map_id].get_rte_ap_id()
return ap.client.hasItem(rte_ap_id)
return false
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