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path: root/apworld/client/pauseMenu.gd
blob: 448f690a7c7840669e01cceb9bce98c18ce5cf48 (plain) (blame)
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extends "res://scripts/ui/pauseMenu.gd"

var compass_button


func _ready():
	var ap_panel = Panel.new()
	ap_panel.name = "Archipelago"
	get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel)

	var ap = global.get_node("Archipelago")

	compass_button = CheckBox.new()
	compass_button.text = "show compass"
	compass_button.button_pressed = ap.show_compass
	compass_button.position = Vector2(65, 100)
	compass_button.theme = preload("res://assets/themes/baseUI.tres")
	compass_button.add_theme_font_size_override("font_size", 60)
	compass_button.pressed.connect(_toggle_compass)
	ap_panel.add_child(compass_button)

	super._ready()


func _pause_game():
	global.get_node("Textclient").dismiss()
	super._pause_game()


func _main_menu():
	global.loaded = false
	global.get_node("Archipelago").disconnect_from_ap()
	global.get_node("Messages").clear()
	global.get_node("Compass").visible = false

	autosplitter.reset()
	_unpause_game()
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
	musicPlayer.stop()

	var runtime = global.get_node("Runtime")
	get_tree().change_scene_to_packed(runtime.load_path("settings_screen.tscn"))


func _toggle_compass():
	var ap = global.get_node("Archipelago")
	ap.show_compass = compass_button.button_pressed
	ap.saveSettings()

	var compass = global.get_node("Compass")
	compass.visible = compass_button.button_pressed