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"""
Archipelago init file for Lingo 2
"""
from BaseClasses import ItemClassification, Item
from worlds.AutoWorld import WebWorld, World
from .items import Lingo2Item
from .options import Lingo2Options
from .player_logic import Lingo2PlayerLogic
from .regions import create_regions
from .static_logic import Lingo2StaticLogic


class Lingo2WebWorld(WebWorld):
    rich_text_options_doc = True
    theme = "grass"


class Lingo2World(World):
    """
    Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its
    predecessor, Lingo 2 has new mechanics, more areas, and a unique progression system where you have to unlock letters
    before using them in puzzle solutions.
    """
    game = "Lingo 2"
    web = Lingo2WebWorld()

    options_dataclass = Lingo2Options
    options: Lingo2Options

    static_logic = Lingo2StaticLogic()
    item_name_to_id = static_logic.item_name_to_id
    location_name_to_id = static_logic.location_name_to_id

    player_logic: Lingo2PlayerLogic

    def generate_early(self):
        self.player_logic = Lingo2PlayerLogic(self)

    def create_regions(self):
        create_regions(self)

        from Utils import visualize_regions

        visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")

    def create_items(self):
        pool = [self.create_item(name) for name in self.player_logic.real_items]

        total_locations = sum(len(locs) for locs in self.player_logic.locations_by_room.values())

        item_difference = total_locations - len(pool)
        for i in range(0, item_difference):
            pool.append(self.create_item("Nothing"))

        self.multiworld.itempool += pool

    def create_item(self, name: str) -> Item:
        return Lingo2Item(name, ItemClassification.filler if name == "Nothing" else ItemClassification.progression,
                          self.item_name_to_id.get(name), self.player)