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* Changed how door location names are formattedStar Rauchenberger6 days5-215/+328
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger6 days1-1/+0
* Renamed Painting and Keyholder protosStar Rauchenberger9 days2-4/+4
* Prevent assigning ap_id==0Star Rauchenberger9 days1-1/+1
* Added control_centerStar Rauchenberger9 days4-1/+21
* Added daedalusStar Rauchenberger12 days1-0/+5
* Maps have display names nowStar Rauchenberger2025-08-201-0/+17
* Added "endings" object typeStar Rauchenberger2025-08-208-1/+105
* Store IDs in a yaml fileStar Rauchenberger2025-08-195-12/+169
* Added the_repetitiveStar Rauchenberger2025-08-183-114/+40
* Validate that nodes in game files are usedStar Rauchenberger2025-08-1810-4/+459
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-173-1/+40
* Minor changes for compiling on WindowsStar Rauchenberger2025-08-163-3/+3
* Started writing a data validatorStar Rauchenberger2025-08-1612-0/+1040
* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-0/+7
* Converted to proto2Star Rauchenberger2025-08-126-19/+18
* Add gravity to paintings/portsStar Rauchenberger2025-08-111-2/+6
* Assigned IDs for the_congruentStar Rauchenberger2025-08-103-0/+91
* Assigned IDs for the_colorfulStar Rauchenberger2025-08-102-0/+21
* Added support for masteriesStar Rauchenberger2025-08-099-7/+196
* Propagate complete_at to packed datafileStar Rauchenberger2025-08-091-2/+6
* Assigned IDs for the_bearerStar Rauchenberger2025-08-091-0/+4
* Added special IDsStar Rauchenberger2025-08-072-0/+13
* Assign AP IDs to doors and panels protoStar Rauchenberger2025-08-073-0/+202
* Started apworldStar Rauchenberger2025-08-071-0/+8
* Process the rest of the defined protosStar Rauchenberger2025-08-072-2/+200
* Protobuf works! Parsing connectionsStar Rauchenberger2025-08-074-3/+473
* Trying out protobuf I guessStar Rauchenberger2025-08-071-0/+21