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* Store IDs in a yaml fileStar Rauchenberger38 hours5-12/+169
* Added the_repetitiveStar Rauchenberger3 days3-114/+40
* Validate that nodes in game files are usedStar Rauchenberger3 days10-4/+459
* Validate that node paths aren't used multiple timesStar Rauchenberger4 days3-1/+40
* Minor changes for compiling on WindowsStar Rauchenberger5 days3-3/+3
* Started writing a data validatorStar Rauchenberger5 days12-0/+1040
* Assigned IDs for the_galleryStar Rauchenberger7 days1-0/+7
* Converted to proto2Star Rauchenberger9 days6-19/+18
* Add gravity to paintings/portsStar Rauchenberger10 days1-2/+6
* Assigned IDs for the_congruentStar Rauchenberger11 days3-0/+91
* Assigned IDs for the_colorfulStar Rauchenberger11 days2-0/+21
* Added support for masteriesStar Rauchenberger12 days9-7/+196
* Propagate complete_at to packed datafileStar Rauchenberger12 days1-2/+6
* Assigned IDs for the_bearerStar Rauchenberger12 days1-0/+4
* Added special IDsStar Rauchenberger14 days2-0/+13
* Assign AP IDs to doors and panels protoStar Rauchenberger14 days3-0/+202
* Started apworldStar Rauchenberger14 days1-0/+8
* Process the rest of the defined protosStar Rauchenberger14 days2-2/+200
* Protobuf works! Parsing connectionsStar Rauchenberger14 days4-3/+473
* Trying out protobuf I guessStar Rauchenberger14 days1-0/+21