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* [Data] Annotate shuffleable portsStar Rauchenberger8 days1-1/+2
* [Data] Renamed some locationsStar Rauchenberger2025-09-071-0/+1
* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+0
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-8/+8
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Added the_linearStar Rauchenberger2025-08-152-0/+76
='n62' href='#n62'>62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
doors {
  name: "Right Door"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Main Area" name: "EYE" }
  panels { room: "Main Area" name: "SIGHT" }
  panels { room: "Main Area" name: "SHY" }
  panels { room: "Main Area" name: "QUITE" }
  location_room: "Main Area"
}
doors {
  name: "W2 Room Door"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Middle Room" name: "RIDDLE" }
  panels { room: "Middle Room" name: "FELLOW" }
  panels { room: "Middle Room" name: "YELLOW" }
  panels { room: "Middle Room" name: "FIDDLE" }
  location_room: "Middle Room"
}
doors {
  name: "Cyan Doors"
  type: EVENT
  switches: "double_letters"
}
doors {
  name: "Sun Temple Entrance"
  type: EVENT
  panels { room: "Exit Room 3" name: "ENTER" }
}
doors {
  name: "Exit Door 1"
  type: EVENT
  panels { room: "Main Area" name: "PHASE" }
  panels { room: "Main Area" name: "SCALE" }
  panels { room: "Main Area" name: "WAYS" }
  panels { room: "Main Area" name: "TRAIL" }
}
doors {
  name: "Exit Door 2"
  type: EVENT
  panels { room: "Exit Room 2" name: "FOUR" }
  panels { room: "Exit Room 2" name: "MINE" }
  panels { room: "Exit Room 2" name: "DOOR" }
  panels { room: "Exit Room 2" name: "WINE" }
}
doors {
  name: "I Entered"
  type: EVENT
  keyholders { room: "Main Area" name: "I" key: "i" }
}
doors {
  name: "Control Center Entrance"
  type: EVENT
  panels { room: "Control Center Entrance" name: "RETURN" }
}
doors {
  name: "V1 Door"
  type: EVENT
  panels { room: "Right Area" name: "QUIET" }
  panels { room: "Right Area" name: "DIET" }
  panels { room: "Right Area" name: "FOURTH" }
  panels { room: "Right Area" name: "FORTH" }
}
doors {
  name: "Control Center Orange Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/entry_13"
  control_center_color: "orange"
}
doors {
  name: "W2 Door"
  type: EVENT
  panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
  panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
  panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
  panels { room: "Unsymmetry Room" name: "CONFUSE" }
  panels { room: "Unsymmetry Room" name: "UNLUCKY" }
  panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
  panels { room: "Unsymmetry Room" name: "UNIRONIC" }
  panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
  panels { room: "Unsymmetry Room" name: "COMPLETE" }
  panels { room: "Unsymmetry Room" name: "ENROLL" }
  panels { room: "Unsymmetry Room" name: "ACCEPT" }
  panels { room: "Unsymmetry Room" name: "DISPROVE" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
  name: "V Keyholder"
  type: EVENT
  panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
  panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
  panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
  panels { room: "Unsymmetry Room" name: "CONFUSE" }
  panels { room: "Unsymmetry Room" name: "UNLUCKY" }
  panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
  panels { room: "Unsymmetry Room" name: "UNIRONIC" }
  panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
  panels { room: "Unsymmetry Room" name: "COMPLETE" }
  panels { room: "Unsymmetry Room" name: "ENROLL" }
  panels { room: "Unsymmetry Room" name: "ACCEPT" }
  panels { room: "Unsymmetry Room" name: "DISPROVE" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
  name: "W Keyholder"
  type: EVENT
  panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
  panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
  panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
  panels { room: "Unsymmetry Room" name: "CONFUSE" }
  panels { room: "Unsymmetry Room" name: "UNLUCKY" }
  panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
  panels { room: "Unsymmetry Room" name: "UNIRONIC" }
  panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
  panels { room: "Unsymmetry Room" name: "COMPLETE" }
  panels { room: "Unsymmetry Room" name: "ENROLL" }
  panels { room: "Unsymmetry Room" name: "ACCEPT" }
  panels { room: "Unsymmetry Room" name: "DISPROVE" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
  panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
}
doors {
  name: "Let Untrue Tie"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "COUP" }
  panels { room: "Main Area" name: "FLEW" }
  panels { room: "Main Area" name: "GUILE" }
  panels { room: "Main Area" name: "WHILE" }
  panels { room: "Main Area" name: "AISLE" }
  panels { room: "Main Area" name: "ZOO" }
  panels { room: "Main Area" name: "SOON" }
  panels { room: "Main Area" name: "NOON" }
  panels { room: "Main Area" name: "MOON" }
  location_room: "Main Area"
}
doors {
  name: "Routine Out Chute"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SUCH" }
  panels { room: "Main Area" name: "MOONLIGHT" }
  panels { room: "Main Area" name: "CRUTCH" }
  panels { room: "Main Area" name: "CONTRITE" }
  panels { room: "Main Area" name: "ROUTER" }
  panels { room: "Main Area" name: "TONIGHT" }
  panels { room: "Main Area" name: "STOUTER" }
  panels { room: "Main Area" name: "DOUBTER" }
  panels { room: "Main Area" name: "MUCH" }
  location_room: "Main Area"
}
doors {
  name: "Honor Our Hint"
  type: LOCATION_ONLY
  panels { room: "Right Area" name: "TOWER" }
  panels { room: "Right Area" name: "WARN" }
  panels { room: "Right Area" name: "OUTDO" }
  panels { room: "Right Area" name: "TATTOO" }
  panels { room: "Right Area" name: "SOUR" }
  panels { room: "Right Area" name: "UNTRUE" }
  panels { room: "Right Area" name: "FLOWER" }
  panels { room: "Right Area" name: "MOURN" }
  panels { room: "Right Area" name: "CORN" }
  location_room: "Right Area"
}
doors {
  name: "Cog Rhino Hug Rug"
  type: LOCATION_ONLY
  panels { room: "Right Area" name: "SCUFF" }
  panels { room: "Right Area" name: "WIN" }
  panels { room: "Right Area" name: "BLUFF" }
  panels { room: "Right Area" name: "INN" }
  panels { room: "Right Area" name: "OFF" }
  panels { room: "Right Area" name: "TROUGH" }
  panels { room: "Right Area" name: "BEEN" }
  panels { room: "Right Area" name: "SCOFF" }
  panels { room: "Right Area" name: "TOUGH" }
  location_room: "Right Area"
}