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-rw-r--r--tools/validator/validator.cpp116
1 files changed, 101 insertions, 15 deletions
diff --git a/tools/validator/validator.cpp b/tools/validator/validator.cpp index 4149caa..fe36be7 100644 --- a/tools/validator/validator.cpp +++ b/tools/validator/validator.cpp
@@ -69,6 +69,11 @@ class Validator {
69 << " is not defined in the game file." << std::endl; 69 << " is not defined in the game file." << std::endl;
70 } 70 }
71 } 71 }
72
73 if (map_info.malformed_worldport_entrance) {
74 std::cout << "The worldport entrance for map " << map_name
75 << " is malformed." << std::endl;
76 }
72 } 77 }
73 78
74 void ValidateRoom(const RoomIdentifier& room_identifier, 79 void ValidateRoom(const RoomIdentifier& room_identifier,
@@ -106,7 +111,8 @@ class Validator {
106 return false; 111 return false;
107 } 112 }
108 113
109 if (h_door.keyholders_size() > 0 || h_door.endings_size() > 0) { 114 if (h_door.keyholders_size() > 0 || h_door.white_ending() ||
115 h_door.complete_at() > 0) {
110 return true; 116 return true;
111 } 117 }
112 118
@@ -219,16 +225,23 @@ class Validator {
219 << " needs an explicit location name." << std::endl; 225 << " needs an explicit location name." << std::endl;
220 } 226 }
221 227
222 if (h_door.double_letters() && 228 if (h_door.type() == DoorType::STANDARD ||
223 (h_door.type() == DoorType::STANDARD || 229 h_door.type() == DoorType::LOCATION_ONLY ||
224 h_door.type() == DoorType::LOCATION_ONLY || 230 h_door.type() == DoorType::GRAVESTONE || h_door.legacy_location()) {
225 h_door.type() == DoorType::GRAVESTONE)) { 231 if (h_door.double_letters()) {
226 std::cout << "Door " << door_identifier.ShortDebugString() 232 std::cout << "Door " << door_identifier.ShortDebugString()
227 << " is a location that depends on double_letters." 233 << " is a location that depends on double_letters."
228 << std::endl; 234 << std::endl;
235 }
236
237 if (!h_door.has_location_room()) {
238 std::cout << "Door " << door_identifier.ShortDebugString()
239 << " is missing a location_room." << std::endl;
240 }
229 } 241 }
230 242
231 bool needs_id = (h_door.type() != DoorType::EVENT); 243 bool needs_id = (h_door.type() != DoorType::EVENT || h_door.latch() ||
244 h_door.legacy_location());
232 if (door_info.has_id != needs_id) { 245 if (door_info.has_id != needs_id) {
233 if (needs_id) { 246 if (needs_id) {
234 std::cout << "Door " << door_identifier.ShortDebugString() 247 std::cout << "Door " << door_identifier.ShortDebugString()
@@ -252,10 +265,57 @@ class Validator {
252 std::cout << " CONNECTION " << connection.ShortDebugString() 265 std::cout << " CONNECTION " << connection.ShortDebugString()
253 << std::endl; 266 << std::endl;
254 } 267 }
268
269 for (const std::string& map_name : port_info.map_worldport_entrances) {
270 std::cout << " MAP (worldport_entrance) " << map_name << std::endl;
271 }
272
273 if (port_info.has_id) {
274 std::cout << " An AP ID is present." << std::endl;
275 }
255 } else if (port_info.definitions.size() > 1) { 276 } else if (port_info.definitions.size() > 1) {
256 std::cout << "Port " << port_identifier.ShortDebugString() 277 std::cout << "Port " << port_identifier.ShortDebugString()
257 << " was defined multiple times." << std::endl; 278 << " was defined multiple times." << std::endl;
258 } 279 }
280
281 if (!port_info.target_connections_referenced_by.empty()) {
282 for (const HumanPort& port : port_info.definitions) {
283 if (port.has_required_door()) {
284 std::cout << "Port " << port_identifier.ShortDebugString()
285 << " has a required door but is the target of a connection:"
286 << std::endl;
287
288 for (const HumanConnection& connection :
289 port_info.target_connections_referenced_by) {
290 std::cout << " CONNECTION " << connection.ShortDebugString()
291 << std::endl;
292 }
293 }
294 }
295 }
296
297 for (const HumanPort& port : port_info.definitions) {
298 if (!port.no_shuffle()) {
299 if (!port.has_destination()) {
300 std::cout << "Port " << port_identifier.ShortDebugString()
301 << " is shuffleable and missing a destination."
302 << std::endl;
303 }
304 if (!port.has_rotation()) {
305 std::cout << "Port " << port_identifier.ShortDebugString()
306 << " is shuffleable and missing a rotation." << std::endl;
307 }
308 if (!port_info.has_id) {
309 std::cout << "Port " << port_identifier.ShortDebugString()
310 << " is missing an AP ID." << std::endl;
311 }
312 } else {
313 if (port_info.has_id) {
314 std::cout << "Port " << port_identifier.ShortDebugString()
315 << " should not have an AP ID." << std::endl;
316 }
317 }
318 }
259 } 319 }
260 320
261 void ValidatePainting(const PaintingIdentifier& painting_identifier, 321 void ValidatePainting(const PaintingIdentifier& painting_identifier,
@@ -279,6 +339,22 @@ class Validator {
279 std::cout << "Painting " << painting_identifier.ShortDebugString() 339 std::cout << "Painting " << painting_identifier.ShortDebugString()
280 << " was defined multiple times." << std::endl; 340 << " was defined multiple times." << std::endl;
281 } 341 }
342
343 if (!painting_info.target_connections_referenced_by.empty()) {
344 for (const HumanPainting& painting : painting_info.definitions) {
345 if (painting.has_required_door()) {
346 std::cout << "Painting " << painting_identifier.ShortDebugString()
347 << " has a required door but is the target of a connection:"
348 << std::endl;
349
350 for (const HumanConnection& connection :
351 painting_info.target_connections_referenced_by) {
352 std::cout << " CONNECTION " << connection.ShortDebugString()
353 << std::endl;
354 }
355 }
356 }
357 }
282 } 358 }
283 359
284 void ValidatePanel(const PanelIdentifier& panel_identifier, 360 void ValidatePanel(const PanelIdentifier& panel_identifier,
@@ -340,6 +416,22 @@ class Validator {
340 std::cout << "Panel " << panel_identifier.ShortDebugString() 416 std::cout << "Panel " << panel_identifier.ShortDebugString()
341 << " is missing an AP ID." << std::endl; 417 << " is missing an AP ID." << std::endl;
342 } 418 }
419
420 if (!panel_info.target_connections_referenced_by.empty()) {
421 for (const HumanPanel& panel : panel_info.definitions) {
422 if (panel.has_required_door()) {
423 std::cout << "Panel " << panel_identifier.ShortDebugString()
424 << " has a required door but is the target of a connection:"
425 << std::endl;
426
427 for (const HumanConnection& connection :
428 panel_info.target_connections_referenced_by) {
429 std::cout << " CONNECTION " << connection.ShortDebugString()
430 << std::endl;
431 }
432 }
433 }
434 }
343 } 435 }
344 436
345 void ValidateKeyholder(const KeyholderIdentifier& keyholder_identifier, 437 void ValidateKeyholder(const KeyholderIdentifier& keyholder_identifier,
@@ -410,12 +502,6 @@ class Validator {
410 std::cout << "Ending " << ending_name 502 std::cout << "Ending " << ending_name
411 << " has no definition, but was referenced:" << std::endl; 503 << " has no definition, but was referenced:" << std::endl;
412 504
413 for (const DoorIdentifier& door_identifier :
414 ending_info.doors_referenced_by) {
415 std::cout << " DOOR " << door_identifier.ShortDebugString()
416 << std::endl;
417 }
418
419 if (ending_info.has_id) { 505 if (ending_info.has_id) {
420 std::cout << " An AP ID is present." << std::endl; 506 std::cout << " An AP ID is present." << std::endl;
421 } 507 }