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-rw-r--r--proto/human.proto112
1 files changed, 56 insertions, 56 deletions
diff --git a/proto/human.proto b/proto/human.proto index 858c88f..b420cb4 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -1,43 +1,43 @@
1edition = "2023"; 1syntax = "proto2";
2 2
3import "common.proto"; 3import "data.proto";
4 4
5package com.fourisland.lingo2_archipelago; 5package com.fourisland.lingo2_archipelago;
6 6
7message RoomIdentifier { 7message RoomIdentifier {
8 string map = 1; 8 optional string map = 1;
9 string name = 2; 9 optional string name = 2;
10} 10}
11 11
12message DoorIdentifier { 12message DoorIdentifier {
13 string map = 1; 13 optional string map = 1;
14 string name = 2; 14 optional string name = 2;
15} 15}
16 16
17message PortIdentifier { 17message PortIdentifier {
18 string map = 1; 18 optional string map = 1;
19 string room = 2; 19 optional string room = 2;
20 string name = 3; 20 optional string name = 3;
21} 21}
22 22
23message PaintingIdentifier { 23message PaintingIdentifier {
24 string map = 1; 24 optional string map = 1;
25 string room = 2; 25 optional string room = 2;
26 string name = 3; 26 optional string name = 3;
27} 27}
28 28
29message PanelIdentifier { 29message PanelIdentifier {
30 string map = 1; 30 optional string map = 1;
31 string room = 2; 31 optional string room = 2;
32 string name = 3; 32 optional string name = 3;
33 string answer = 4; 33 optional string answer = 4;
34} 34}
35 35
36message KeyholderIdentifier { 36message KeyholderIdentifier {
37 string map = 1; 37 optional string map = 1;
38 string room = 2; 38 optional string room = 2;
39 string name = 3; 39 optional string name = 3;
40 string key = 4; 40 optional string key = 4;
41} 41}
42 42
43message HumanConnection { 43message HumanConnection {
@@ -60,8 +60,8 @@ message HumanConnection {
60 string to_room = 6; 60 string to_room = 6;
61 } 61 }
62 62
63 bool oneway = 3; 63 optional bool oneway = 3;
64 DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65} 65}
66 66
67message HumanConnections { 67message HumanConnections {
@@ -69,7 +69,7 @@ message HumanConnections {
69} 69}
70 70
71message HumanDoor { 71message HumanDoor {
72 string name = 1; 72 optional string name = 1;
73 73
74 repeated string receivers = 2; 74 repeated string receivers = 2;
75 repeated PaintingIdentifier move_paintings = 8; 75 repeated PaintingIdentifier move_paintings = 8;
@@ -79,15 +79,15 @@ message HumanDoor {
79 79
80 // If set, the number of panels from the above set that need to be solved. 80 // If set, the number of panels from the above set that need to be solved.
81 // Warning: this is a messy kind of OR logic! Consider if there's another way. 81 // Warning: this is a messy kind of OR logic! Consider if there's another way.
82 uint64 complete_at = 9; 82 optional uint64 complete_at = 9;
83 83
84 string control_center_color = 6; 84 optional string control_center_color = 6;
85 repeated string switches = 7; 85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 86 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 87 repeated RoomIdentifier rooms = 11;
88 88
89 DoorType type = 4; 89 optional DoorType type = 4;
90 string location_room = 5; 90 optional string location_room = 5;
91} 91}
92 92
93message HumanDoors { 93message HumanDoors {
@@ -95,64 +95,64 @@ message HumanDoors {
95} 95}
96 96
97message HumanPanel { 97message HumanPanel {
98 string name = 1; 98 optional string name = 1;
99 string path = 5; 99 optional string path = 5;
100 100
101 string clue = 2; 101 optional string clue = 2;
102 string answer = 3; 102 optional string answer = 3;
103 repeated string symbols = 4; 103 repeated string symbols = 4;
104 104
105 repeated Proxy proxies = 6; 105 repeated Proxy proxies = 6;
106 106
107 DoorIdentifier required_door = 7; 107 optional DoorIdentifier required_door = 7;
108 RoomIdentifier required_room = 8; 108 optional RoomIdentifier required_room = 8;
109} 109}
110 110
111message HumanPainting { 111message HumanPainting {
112 string name = 1; 112 optional string name = 1;
113 string path = 2; 113 optional string path = 2;
114 114
115 string display_name = 4; 115 optional string display_name = 4;
116 116
117 string orientation = 3; 117 optional string orientation = 3;
118 bool move = 6; 118 optional bool move = 6;
119 bool enter_only = 7; 119 optional bool enter_only = 7;
120 AxisDirection gravity = 8 [default = Y_MINUS]; 120 optional AxisDirection gravity = 8 [default = Y_MINUS];
121 bool exit_only = 9; 121 optional bool exit_only = 9;
122 122
123 DoorIdentifier required_door = 5; 123 optional DoorIdentifier required_door = 5;
124} 124}
125 125
126message HumanPort { 126message HumanPort {
127 string name = 1; 127 optional string name = 1;
128 string path = 2; 128 optional string path = 2;
129 129
130 string orientation = 3; 130 optional string orientation = 3;
131 AxisDirection gravity = 5 [default = Y_MINUS]; 131 optional AxisDirection gravity = 5 [default = Y_MINUS];
132 132
133 DoorIdentifier required_door = 4; 133 optional DoorIdentifier required_door = 4;
134} 134}
135 135
136message HumanKeyholder { 136message HumanKeyholder {
137 string name = 1; 137 optional string name = 1;
138 string path = 2; 138 optional string path = 2;
139} 139}
140 140
141message HumanLetter { 141message HumanLetter {
142 string key = 1; 142 optional string key = 1;
143 bool double = 2; 143 optional bool level2 = 2;
144 144
145 string path = 3; 145 optional string path = 3;
146} 146}
147 147
148message HumanMastery { 148message HumanMastery {
149 string name = 1; 149 optional string name = 1;
150 string path = 2; 150 optional string path = 2;
151} 151}
152 152
153message HumanRoom { 153message HumanRoom {
154 string name = 1; 154 optional string name = 1;
155 string display_name = 2; 155 optional string display_name = 2;
156 156
157 repeated HumanPanel panels = 3; 157 repeated HumanPanel panels = 3;
158 repeated HumanPainting paintings = 4; 158 repeated HumanPainting paintings = 4;