diff options
Diffstat (limited to 'proto/human.proto')
| -rw-r--r-- | proto/human.proto | 24 |
1 files changed, 23 insertions, 1 deletions
| diff --git a/proto/human.proto b/proto/human.proto index 8e7767a..c586599 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -104,7 +104,7 @@ message HumanDoor { | |||
| 104 | repeated KeyholderIdentifier keyholders = 10; | 104 | repeated KeyholderIdentifier keyholders = 10; |
| 105 | repeated RoomIdentifier rooms = 11; | 105 | repeated RoomIdentifier rooms = 11; |
| 106 | repeated DoorIdentifier doors = 12; | 106 | repeated DoorIdentifier doors = 12; |
| 107 | repeated string endings = 13; | 107 | optional bool white_ending = 13; |
| 108 | optional bool double_letters = 15; | 108 | optional bool double_letters = 15; |
| 109 | 109 | ||
| 110 | // Sender nodes to be added to the list of requirements for triggering the | 110 | // Sender nodes to be added to the list of requirements for triggering the |
| @@ -114,6 +114,16 @@ message HumanDoor { | |||
| 114 | optional DoorType type = 4; | 114 | optional DoorType type = 4; |
| 115 | optional string location_room = 5; | 115 | optional string location_room = 5; |
| 116 | optional string location_name = 14; | 116 | optional string location_name = 14; |
| 117 | |||
| 118 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 119 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 120 | // as well as item-locked doors when not shuffling doors. | ||
| 121 | optional bool latch = 17; | ||
| 122 | |||
| 123 | // If true, the client will treat this door like a location, even though no | ||
| 124 | // location is created for it in the generator. This helps provide backwards | ||
| 125 | // compatability with older worlds. | ||
| 126 | optional bool legacy_location = 18; | ||
| 117 | } | 127 | } |
| 118 | 128 | ||
| 119 | message HumanDoors { | 129 | message HumanDoors { |
| @@ -216,7 +226,18 @@ message HumanRoom { | |||
| 216 | 226 | ||
| 217 | message HumanMap { | 227 | message HumanMap { |
| 218 | optional string display_name = 1; | 228 | optional string display_name = 1; |
| 229 | optional MapType type = 4; | ||
| 230 | |||
| 231 | optional PortIdentifier worldport_entrance = 3; | ||
| 232 | |||
| 233 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 234 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 235 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 236 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 237 | // by the game mod, but may also be used for places where the validator is | ||
| 238 | // just wrong about the contents of the map file. | ||
| 219 | repeated string excluded_nodes = 2; | 239 | repeated string excluded_nodes = 2; |
| 240 | repeated string custom_nodes = 5; | ||
| 220 | } | 241 | } |
| 221 | 242 | ||
| 222 | message HumanProgressive { | 243 | message HumanProgressive { |
| @@ -248,6 +269,7 @@ message IdMappings { | |||
| 248 | map<string, uint64> panels = 1; | 269 | map<string, uint64> panels = 1; |
| 249 | map<string, uint64> masteries = 2; | 270 | map<string, uint64> masteries = 2; |
| 250 | map<string, uint64> keyholders = 3; | 271 | map<string, uint64> keyholders = 3; |
| 272 | map<string, uint64> ports = 4; | ||
| 251 | } | 273 | } |
| 252 | 274 | ||
| 253 | message MapIds { | 275 | message MapIds { |
