diff options
Diffstat (limited to 'proto/human.proto')
| -rw-r--r-- | proto/human.proto | 58 |
1 files changed, 55 insertions, 3 deletions
| diff --git a/proto/human.proto b/proto/human.proto index 89fd076..c586599 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -66,6 +66,21 @@ message HumanConnection { | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | 66 | // If true, this connection will only be logically allowed if the Daedalus |
| 67 | // Roof Access option is enabled. | 67 | // Roof Access option is enabled. |
| 68 | optional bool roof_access = 7; | 68 | optional bool roof_access = 7; |
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 81 | |||
| 82 | // This means that the connection only exists when doors are not shuffled. | ||
| 83 | optional bool vanilla_only = 11; | ||
| 69 | } | 84 | } |
| 70 | 85 | ||
| 71 | message HumanConnections { | 86 | message HumanConnections { |
| @@ -86,16 +101,29 @@ message HumanDoor { | |||
| 86 | optional uint64 complete_at = 9; | 101 | optional uint64 complete_at = 9; |
| 87 | 102 | ||
| 88 | optional string control_center_color = 6; | 103 | optional string control_center_color = 6; |
| 89 | repeated string switches = 7; | ||
| 90 | repeated KeyholderIdentifier keyholders = 10; | 104 | repeated KeyholderIdentifier keyholders = 10; |
| 91 | repeated RoomIdentifier rooms = 11; | 105 | repeated RoomIdentifier rooms = 11; |
| 92 | repeated DoorIdentifier doors = 12; | 106 | repeated DoorIdentifier doors = 12; |
| 93 | repeated string endings = 13; | 107 | optional bool white_ending = 13; |
| 94 | optional bool double_letters = 15; | 108 | optional bool double_letters = 15; |
| 95 | 109 | ||
| 110 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 111 | // location. Only for senders that have no logic requirements. | ||
| 112 | repeated string senders = 16; | ||
| 113 | |||
| 96 | optional DoorType type = 4; | 114 | optional DoorType type = 4; |
| 97 | optional string location_room = 5; | 115 | optional string location_room = 5; |
| 98 | optional string location_name = 14; | 116 | optional string location_name = 14; |
| 117 | |||
| 118 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 119 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 120 | // as well as item-locked doors when not shuffling doors. | ||
| 121 | optional bool latch = 17; | ||
| 122 | |||
| 123 | // If true, the client will treat this door like a location, even though no | ||
| 124 | // location is created for it in the generator. This helps provide backwards | ||
| 125 | // compatability with older worlds. | ||
| 126 | optional bool legacy_location = 18; | ||
| 99 | } | 127 | } |
| 100 | 128 | ||
| 101 | message HumanDoors { | 129 | message HumanDoors { |
| @@ -135,9 +163,16 @@ message HumanPainting { | |||
| 135 | 163 | ||
| 136 | message HumanPort { | 164 | message HumanPort { |
| 137 | optional string name = 1; | 165 | optional string name = 1; |
| 166 | optional string display_name = 8; | ||
| 138 | optional string path = 2; | 167 | optional string path = 2; |
| 139 | 168 | ||
| 140 | optional string orientation = 3; | 169 | optional bool no_shuffle = 7; |
| 170 | |||
| 171 | // These specify how the player should be placed when a randomized entrance | ||
| 172 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 173 | // from the positive X axis. | ||
| 174 | optional Vec3d destination = 3; | ||
| 175 | optional double rotation = 6; | ||
| 141 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 176 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 142 | 177 | ||
| 143 | optional DoorIdentifier required_door = 4; | 178 | optional DoorIdentifier required_door = 4; |
| @@ -191,7 +226,18 @@ message HumanRoom { | |||
| 191 | 226 | ||
| 192 | message HumanMap { | 227 | message HumanMap { |
| 193 | optional string display_name = 1; | 228 | optional string display_name = 1; |
| 229 | optional MapType type = 4; | ||
| 230 | |||
| 231 | optional PortIdentifier worldport_entrance = 3; | ||
| 232 | |||
| 233 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 234 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 235 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 236 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 237 | // by the game mod, but may also be used for places where the validator is | ||
| 238 | // just wrong about the contents of the map file. | ||
| 194 | repeated string excluded_nodes = 2; | 239 | repeated string excluded_nodes = 2; |
| 240 | repeated string custom_nodes = 5; | ||
| 195 | } | 241 | } |
| 196 | 242 | ||
| 197 | message HumanProgressive { | 243 | message HumanProgressive { |
| @@ -213,11 +259,17 @@ message HumanDoorGroups { | |||
| 213 | repeated HumanDoorGroup door_groups = 1; | 259 | repeated HumanDoorGroup door_groups = 1; |
| 214 | } | 260 | } |
| 215 | 261 | ||
| 262 | message HumanGlobalMetadata { | ||
| 263 | repeated string special_names = 1; | ||
| 264 | optional VersionNumber version = 2; | ||
| 265 | } | ||
| 266 | |||
| 216 | message IdMappings { | 267 | message IdMappings { |
| 217 | message RoomIds { | 268 | message RoomIds { |
| 218 | map<string, uint64> panels = 1; | 269 | map<string, uint64> panels = 1; |
| 219 | map<string, uint64> masteries = 2; | 270 | map<string, uint64> masteries = 2; |
| 220 | map<string, uint64> keyholders = 3; | 271 | map<string, uint64> keyholders = 3; |
| 272 | map<string, uint64> ports = 4; | ||
| 221 | } | 273 | } |
| 222 | 274 | ||
| 223 | message MapIds { | 275 | message MapIds { |
