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-rw-r--r--data/maps/control_center/rooms/Ancient Entrance.txtpb4
-rw-r--r--data/maps/daedalus/rooms/Hotel.txtpb2
-rw-r--r--data/maps/the_butterfly/doors.txtpb1
-rw-r--r--data/maps/the_colorful/doors.txtpb1
-rw-r--r--data/maps/the_congruent/rooms/C Keyholder.txtpb1
-rw-r--r--data/maps/the_congruent/rooms/G Keyholder.txtpb1
-rw-r--r--data/maps/the_darkroom/doors.txtpb1
-rw-r--r--data/maps/the_entry/doors.txtpb2
8 files changed, 3 insertions, 10 deletions
diff --git a/data/maps/control_center/rooms/Ancient Entrance.txtpb b/data/maps/control_center/rooms/Ancient Entrance.txtpb index 5b65d9a..dc018ba 100644 --- a/data/maps/control_center/rooms/Ancient Entrance.txtpb +++ b/data/maps/control_center/rooms/Ancient Entrance.txtpb
@@ -5,6 +5,8 @@ ports {
5 path: "Components/Warps/worldport8" 5 path: "Components/Warps/worldport8"
6 destination { x: -27 y: 0 z: -34 } 6 destination { x: -27 y: 0 z: -34 }
7 rotation: 90 7 rotation: 90
8 # TODO: shuffle entrances with dependent keyholders 8 # This is because there's no port on the other side of the connection, so if
9 # this connection was removed and gallery paintings aren't shuffled then
10 # there'd be no way into The Ancient.
9 no_shuffle: true 11 no_shuffle: true
10} 12}
diff --git a/data/maps/daedalus/rooms/Hotel.txtpb b/data/maps/daedalus/rooms/Hotel.txtpb index d2a05db..d590841 100644 --- a/data/maps/daedalus/rooms/Hotel.txtpb +++ b/data/maps/daedalus/rooms/Hotel.txtpb
@@ -1,7 +1,5 @@
1name: "Hotel" 1name: "Hotel"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# TODO: Something has to be changed in-game so that the puzzles don't disappear
4# and thus cause them to become unsolvable.
5panels { 3panels {
6 name: "MARLIN" 4 name: "MARLIN"
7 path: "Panels/Connections/connections_2" 5 path: "Panels/Connections/connections_2"
diff --git a/data/maps/the_butterfly/doors.txtpb b/data/maps/the_butterfly/doors.txtpb index 987c269..1ebc3a2 100644 --- a/data/maps/the_butterfly/doors.txtpb +++ b/data/maps/the_butterfly/doors.txtpb
@@ -1,4 +1,3 @@
1# TODO: The gallery painting
2doors { 1doors {
3 name: "Panels" 2 name: "Panels"
4 type: EVENT 3 type: EVENT
diff --git a/data/maps/the_colorful/doors.txtpb b/data/maps/the_colorful/doors.txtpb index 003c9a9..4785cf2 100644 --- a/data/maps/the_colorful/doors.txtpb +++ b/data/maps/the_colorful/doors.txtpb
@@ -1,4 +1,3 @@
1# TODO: gallery painting
2doors { 1doors {
3 name: "White Door" 2 name: "White Door"
4 type: STANDARD 3 type: STANDARD
diff --git a/data/maps/the_congruent/rooms/C Keyholder.txtpb b/data/maps/the_congruent/rooms/C Keyholder.txtpb index 75ef920..d9a8cf2 100644 --- a/data/maps/the_congruent/rooms/C Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/C Keyholder.txtpb
@@ -2,5 +2,4 @@ name: "C Keyholder"
2keyholders { 2keyholders {
3 name: "C" 3 name: "C"
4 path: "Components/KeyHolders/keyHolder" 4 path: "Components/KeyHolders/keyHolder"
5 # TODO: This will need to be modified so that it doesn't actually take the letter.
6} 5}
diff --git a/data/maps/the_congruent/rooms/G Keyholder.txtpb b/data/maps/the_congruent/rooms/G Keyholder.txtpb index 8184703..cd12419 100644 --- a/data/maps/the_congruent/rooms/G Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/G Keyholder.txtpb
@@ -2,5 +2,4 @@ name: "G Keyholder"
2keyholders { 2keyholders {
3 name: "G" 3 name: "G"
4 path: "Components/KeyHolders/keyHolder2" 4 path: "Components/KeyHolders/keyHolder2"
5 # TODO: This will need to be modified so that it doesn't actually take the letter.
6} 5}
diff --git a/data/maps/the_darkroom/doors.txtpb b/data/maps/the_darkroom/doors.txtpb index 047c7d0..c4a47a0 100644 --- a/data/maps/the_darkroom/doors.txtpb +++ b/data/maps/the_darkroom/doors.txtpb
@@ -1,4 +1,3 @@
1# TODO: gallery painting
2doors { 1doors {
3 name: "Double Letter Panel Blockers" 2 name: "Double Letter Panel Blockers"
4 type: EVENT 3 type: EVENT
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 9e6a30f..5bc6f57 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb
@@ -304,7 +304,6 @@ doors {
304doors { 304doors {
305 name: "Red Room Painting" 305 name: "Red Room Painting"
306 type: STANDARD 306 type: STANDARD
307 #move_paintings { room: "Right Eye" name: "PSYCHIC" }
308 receivers: "Components/Paintings/psychic/teleportListener" 307 receivers: "Components/Paintings/psychic/teleportListener"
309 panels { room: "Right Eye" name: "FAINT" } 308 panels { room: "Right Eye" name: "FAINT" }
310 location_room: "Right Eye" 309 location_room: "Right Eye"
@@ -312,7 +311,6 @@ doors {
312doors { 311doors {
313 name: "Third Eye Painting" 312 name: "Third Eye Painting"
314 type: LOCATION_ONLY 313 type: LOCATION_ONLY
315 # move_paintings { room: "Eye Room" name: "GALLERY" }
316 # TODO: ummmm 314 # TODO: ummmm
317 panels { room: "Eye Room" name: "I" } 315 panels { room: "Eye Room" name: "I" }
318 location_room: "Eye Room" 316 location_room: "Eye Room"