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-rw-r--r--data/maps/the_entry/rooms/Starting Room.txtpb4
-rw-r--r--data/maps/the_great/doors.txtpb5
-rw-r--r--data/maps/the_great/rooms/West Side.txtpb1
-rw-r--r--data/maps/the_owl/doors.txtpb2
4 files changed, 10 insertions, 2 deletions
diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index bc77e6d..8e8373b 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb
@@ -24,7 +24,9 @@ panels {
24 path: "Panels/Entry/front_1" 24 path: "Panels/Entry/front_1"
25 clue: "eye" 25 clue: "eye"
26 answer: "i" 26 answer: "i"
27 symbols: ZERO 27 #symbols: ZERO
28 # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
29 # when symbol shuffle is on.
28} 30}
29panels { 31panels {
30 name: "HINT" 32 name: "HINT"
diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb index f0f2fde..5d0e90d 100644 --- a/data/maps/the_great/doors.txtpb +++ b/data/maps/the_great/doors.txtpb
@@ -508,3 +508,8 @@ doors {
508 receivers: "Panels/General/entry_7/teleportListener" 508 receivers: "Panels/General/entry_7/teleportListener"
509 double_letters: true 509 double_letters: true
510} 510}
511doors {
512 name: "Partial Entrance"
513 type: EVENT
514 panels { room: "West Side" name: "CLUE" }
515}
diff --git a/data/maps/the_great/rooms/West Side.txtpb b/data/maps/the_great/rooms/West Side.txtpb index daf1718..8279e16 100644 --- a/data/maps/the_great/rooms/West Side.txtpb +++ b/data/maps/the_great/rooms/West Side.txtpb
@@ -76,4 +76,5 @@ ports {
76 path: "Meshes/Blocks/Warps/worldport7" 76 path: "Meshes/Blocks/Warps/worldport7"
77 orientation: "east" 77 orientation: "east"
78 # ER with this is weird; make sure to place on the surface 78 # ER with this is weird; make sure to place on the surface
79 required_door { name: "Partial Entrance" }
79} 80}
diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 5ec34c6..9254c2a 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb
@@ -235,7 +235,7 @@ doors {
235 type: EVENT 235 type: EVENT
236 #receivers: "Panels/Colors/owl_2/animationListener2" 236 #receivers: "Panels/Colors/owl_2/animationListener2"
237 panels { room: "Connected Area" name: "RANGE" } 237 panels { room: "Connected Area" name: "RANGE" }
238 panels { room: "R2C3 Bottom" name: "BLACK" } 238 panels { room: "Connected Area" name: "WHITE" }
239 panels { room: "Blue Room" name: "SKY" } 239 panels { room: "Blue Room" name: "SKY" }
240} 240}
241doors { 241doors {