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diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb new file mode 100644 index 0000000..265442c --- /dev/null +++ b/data/maps/the_unyielding/doors.txtpb
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1# The following doors open after solving the puzzles on both sides of the door,
2# and thus they don't impact logic:
3# - Secret Doors/northwest_1
4# - Secret Doors/northwest_5
5# - Secret Doors/northeast_4
6# - Secret Doors/northeast_3
7# - Secret Doors/northeast_5 (assuming the adjacent door is vanilla)
8# - Secret Doors/northeast_8
9# - Secret Doors/northeast_9
10# - Secret Doors/northeast_15
11# - Secret Doors/northeast_10
12# - Secret Doors/northeast_11
13# - Secret Doors/northwest_9
14# - Secret Doors/northeast_2
15# - Secret Doors/southwest_2
16# - Secret Doors/southwest_3
17# - Secret Doors/southwest_7
18# - Secret Doors/southwest_8
19# - Secret Doors/southwest_11
20# - Secret Doors/southwest_19
21# - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla)
22# - Secret Doors/southwest_15
23# - Secret Doors/southwest_14
24# - Secret Doors/southeast_2
25doors {
26 name: "Yellow Room Left Door"
27 type: EVENT
28 panels { room: "Central Connected Area" name: "HEROINE" }
29 panels { room: "Central Connected Area" name: "KNIGHT" }
30 panels { room: "Central Connected Area" name: "HATCHLING" }
31 panels { room: "Central Connected Area" name: "WALTZ" }
32}
33doors {
34 name: "Yellow Room Right Door"
35 type: EVENT
36 panels { room: "Central Connected Area" name: "NIGHTMARE" }
37 panels { room: "Central Connected Area" name: "ESCAPE" }
38 panels { room: "Central Connected Area" name: "HID" }
39 panels { room: "Central Connected Area" name: "SEEK" }
40}
41doors {
42 name: "Yellow Room Puzzles"
43 type: LOCATION_ONLY
44 panels { room: "Central Connected Area" name: "HEROINE" }
45 panels { room: "Central Connected Area" name: "KNIGHT" }
46 panels { room: "Central Connected Area" name: "HATCHLING" }
47 panels { room: "Central Connected Area" name: "WALTZ" }
48 panels { room: "Central Connected Area" name: "NIGHTMARE" }
49 panels { room: "Central Connected Area" name: "ESCAPE" }
50 panels { room: "Central Connected Area" name: "HID" }
51 panels { room: "Central Connected Area" name: "SEEK" }
52 panels { room: "Central Connected Area" name: "EWE" }
53 panels { room: "Central Connected Area" name: "WILL" }
54 panels { room: "Central Connected Area" name: "SHORE" }
55 panels { room: "Central Connected Area" name: "GOT" }
56 panels { room: "Central Connected Area" name: "LESS" }
57 location_room: "Central Connected Area"
58}
59doors {
60 name: "Northwest Corner Exit"
61 type: EVENT
62 panels { room: "White Corners" name: "ARCH" }
63}
64doors {
65 name: "Northwest Corner Behind"
66 type: EVENT
67 panels { room: "White Corners" name: "ARCH" }
68}
69doors {
70 name: "Missing 2 Blocker"
71 type: EVENT
72 panels { room: "Missing 1" name: "SING" }
73}
74doors {
75 name: "Triplet Blocker"
76 type: EVENT
77 panels { room: "Missing 2" name: "MISS" }
78}
79doors {
80 name: "Daisy Alcove"
81 type: EVENT
82 panels { room: "Central Connected Area" name: "DAY" }
83}
84doors {
85 name: "Missing 3 Blocker"
86 type: EVENT
87 panels { room: "Triplet Room" name: "ICE" }
88 panels { room: "Triplet Room" name: "FILM" }
89 panels { room: "Triplet Room" name: "ICE FILM" }
90}
91doors {
92 name: "Northwest 6"
93 type: EVENT
94 # This technically does impact logic. It connects four rooms (Yellow Left,
95 # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star
96 # Rooms and Northwest Room are needed to open it.
97 panels { room: "Star Rooms" name: "BACK" }
98 panels { room: "Northwest Room" name: "SEE" }
99 panels { room: "Northwest Room" name: "ONES" }
100 panels { room: "Northwest Room" name: "TIC" }
101 panels { room: "Northwest Room" name: "RAT" }
102 panels { room: "Northwest Room" name: "DATE" }
103 panels { room: "Northwest Room" name: "DUG" }
104 panels { room: "Northwest Room" name: "NONE" }
105 panels { room: "Northwest Room" name: "HER" }
106 panels { room: "Northwest Room" name: "DAM" }
107}
108doors {
109 name: "Plaza Entrance Blocker"
110 type: EVENT
111 panels { room: "Plaza Entrance" name: "GEE" }
112}
113doors {
114 name: "Southeast Room Circlet"
115 type: EVENT
116 panels { room: "Directions Room" name: "ABS" }
117 panels { room: "Directions Room" name: "AM" }
118 panels { room: "Directions Room" name: "LINGO" }
119 panels { room: "Directions Room" name: "ATE" }
120 panels { room: "Directions Room" name: "LUTE" }
121 panels { room: "Directions Room" name: "FAN" }
122 panels { room: "Directions Room" name: "BOLT" }
123 panels { room: "Directions Room" name: "DUPE" }
124 panels { room: "Directions Room" name: "LICE" }
125 panels { room: "Directions Room" name: "FIND" }
126 panels { room: "Directions Room" name: "REDS" }
127 panels { room: "Directions Room" name: "END" }
128 panels { room: "Directions Room" name: "RING" }
129 panels { room: "Directions Room" name: "AFT" }
130 panels { room: "Directions Room" name: "PANT" }
131 panels { room: "Directions Room" name: "TIN" }
132 panels { room: "Directions Room" name: "HAM" }
133 panels { room: "Directions Room" name: "ATOM" }
134}
135doors {
136 name: "Southeast Room 1"
137 type: LOCATION_ONLY
138 panels { room: "Directions Room" name: "ABS" }
139 panels { room: "Directions Room" name: "AM" }
140 panels { room: "Directions Room" name: "LINGO" }
141 panels { room: "Directions Room" name: "ATE" }
142 panels { room: "Directions Room" name: "LUTE" }
143 panels { room: "Directions Room" name: "FAN" }
144 panels { room: "Directions Room" name: "BOLT" }
145 panels { room: "Directions Room" name: "DUPE" }
146 panels { room: "Directions Room" name: "LICE" }
147 location_room: "Directions Room"
148}
149doors {
150 name: "Southeast Room 2"
151 type: LOCATION_ONLY
152 panels { room: "Directions Room" name: "FIND" }
153 panels { room: "Directions Room" name: "REDS" }
154 panels { room: "Directions Room" name: "END" }
155 panels { room: "Directions Room" name: "RING" }
156 panels { room: "Directions Room" name: "AFT" }
157 panels { room: "Directions Room" name: "PANT" }
158 panels { room: "Directions Room" name: "TIN" }
159 panels { room: "Directions Room" name: "HAM" }
160 panels { room: "Directions Room" name: "ATOM" }
161 location_room: "Directions Room"
162}
163doors {
164 name: "Red Eyes Blocker"
165 type: EVENT
166 panels { room: "Missing 3" name: "SIN" }
167}
168doors {
169 name: "Blue Eyes Blocker"
170 type: EVENT
171 panels { room: "Missing 3" name: "SIN" }
172}
173doors {
174 name: "East Room 1 Entrance"
175 type: LOCATION_ONLY
176 panels { room: "Central Connected Area" name: "PUNK" }
177 panels { room: "Central Connected Area" name: "WILY" }
178 panels { room: "Central Connected Area" name: "FUN (1)" }
179 panels { room: "Central Connected Area" name: "DEUS" }
180 panels { room: "Central Connected Area" name: "WIZ" }
181 panels { room: "Central Connected Area" name: "HIM" }
182 panels { room: "Central Connected Area" name: "WARD" }
183 panels { room: "Central Connected Area" name: "CHIN" }
184 panels { room: "Central Connected Area" name: "DING" }
185 location_room: "Central Connected Area"
186 location_name: "East Room 2"
187}
188doors {
189 name: "East Room 1"
190 type: LOCATION_ONLY
191 panels { room: "East Room 1" name: "CHIN" }
192 panels { room: "East Room 1" name: "HEAT" }
193 panels { room: "East Room 1" name: "END" }
194 panels { room: "East Room 1" name: "FLY" }
195 panels { room: "East Room 1" name: "OUCH" }
196 panels { room: "East Room 1" name: "HAG" }
197 panels { room: "East Room 1" name: "TIN" }
198 panels { room: "East Room 1" name: "RID" }
199 panels { room: "East Room 1" name: "TUG" }
200 location_room: "East Room 1"
201}
202doors {
203 name: "Orange Alcove"
204 type: EVENT
205 panels { room: "Central Connected Area" name: "RANGE" }
206}
207doors {
208 name: "Gray Alcove"
209 type: EVENT
210 panels { room: "Central Connected Area" name: "HAD" }
211 panels { room: "Central Connected Area" name: "SOW" }
212 panels { room: "Central Connected Area" name: "ARK" }
213 panels { room: "Central Connected Area" name: "MET" }
214}
215doors {
216 name: "Black Alcove"
217 type: EVENT
218 panels { room: "Star Rooms" name: "TURN" }
219 panels { room: "Central Connected Area" name: "HAD" }
220 panels { room: "Central Connected Area" name: "SOW" }
221 panels { room: "Central Connected Area" name: "ARK" }
222 panels { room: "Central Connected Area" name: "MET" }
223}
224doors {
225 name: "Hero Room Entrance"
226 type: LOCATION_ONLY
227 panels { room: "Northeast Room 1" name: "HAT" }
228 panels { room: "Northeast Room 1" name: "CON" }
229 panels { room: "Northeast Room 1" name: "LEND" }
230 panels { room: "Northeast Room 1" name: "ALE" }
231 panels { room: "Northeast Room 1" name: "SIDE" }
232 panels { room: "Northeast Room 1" name: "SIT" }
233 panels { room: "Northeast Room 1" name: "ATE" }
234 panels { room: "Northeast Room 1" name: "CAR" }
235 panels { room: "Northeast Room 1" name: "SIR" }
236 location_room: "Northeast Room 1"
237 location_name: "Northeast Room 1"
238}
239doors {
240 name: "Northeast Corner Behind"
241 type: EVENT
242 panels { room: "Northeast Room 1" name: "HAT" }
243 panels { room: "Northeast Room 1" name: "CON" }
244 panels { room: "Northeast Room 1" name: "LEND" }
245 panels { room: "Northeast Room 1" name: "ALE" }
246 panels { room: "Northeast Room 1" name: "SIDE" }
247 panels { room: "Northeast Room 1" name: "SIT" }
248 panels { room: "Northeast Room 1" name: "ATE" }
249 panels { room: "Northeast Room 1" name: "CAR" }
250 panels { room: "Northeast Room 1" name: "SIR" }
251}
252doors {
253 name: "Jay Painting"
254 type: LOCATION_ONLY
255 panels { room: "Northwest Room" name: "SEE" }
256 panels { room: "Northwest Room" name: "ONES" }
257 panels { room: "Northwest Room" name: "TIC" }
258 panels { room: "Northwest Room" name: "RAT" }
259 panels { room: "Northwest Room" name: "DATE" }
260 panels { room: "Northwest Room" name: "DUG" }
261 panels { room: "Northwest Room" name: "NONE" }
262 panels { room: "Northwest Room" name: "HER" }
263 panels { room: "Northwest Room" name: "DAM" }
264 location_room: "Northwest Room"
265 location_name: "Northwest Room"
266}
267doors {
268 name: "Cyan Alcove"
269 type: EVENT
270 panels { room: "Star Rooms" name: "CYANIDE" }
271}
272doors {
273 name: "Northeast Room 1 Entrance"
274 type: EVENT
275 panels { room: "White Corners" name: "ZERO" }
276}
277doors {
278 name: "Southwest Room 3 Entrance"
279 type: EVENT
280 panels { room: "White Corners" name: "WHEN" }
281}
282doors {
283 name: "Southwest Corner Behind"
284 type: LOCATION_ONLY
285 panels { room: "Southwest Room 3" name: "RING" }
286 panels { room: "Southwest Room 3" name: "MINE" }
287 panels { room: "Southwest Room 3" name: "PAL" }
288 panels { room: "Southwest Room 3" name: "PIT" }
289 panels { room: "Southwest Room 3" name: "AGE" }
290 panels { room: "Southwest Room 3" name: "MAZE" }
291 panels { room: "Southwest Room 3" name: "URN" }
292 panels { room: "Southwest Room 3" name: "HOST" }
293 panels { room: "Southwest Room 3" name: "MUG" }
294 location_room: "Southwest Room 3"
295 location_name: "Southwest Room 3"
296}
297doors {
298 name: "Southwest Room 2 Entrance"
299 type: EVENT
300 panels { room: "Missing 1" name: "SING" }
301}
302doors {
303 name: "Brown Alcove"
304 type: LOCATION_ONLY
305 panels { room: "Southwest Room 2" name: "RAT" }
306 panels { room: "Southwest Room 2" name: "EGO" }
307 panels { room: "Southwest Room 2" name: "FIT" }
308 panels { room: "Southwest Room 2" name: "GORY" }
309 panels { room: "Southwest Room 2" name: "NINE" }
310 panels { room: "Southwest Room 2" name: "RAIL" }
311 panels { room: "Southwest Room 2" name: "CAT" }
312 panels { room: "Southwest Room 2" name: "ION" }
313 panels { room: "Southwest Room 2" name: "INN" }
314 location_room: "Southwest Room 2"
315 location_name: "Southwest Room 2"
316}
317doors {
318 name: "Southwest 4"
319 type: EVENT
320 # This technically does impact logic. It connects four rooms (Southwest Room,
321 # Southwest Room 3, Star Rooms, and Central Connected Area), but panels from
322 # Central Connected Area are not required to open it.
323 panels { room: "Star Rooms" name: "CYANIDE" }
324 panels { room: "Southwest Room" name: "MAN" }
325 panels { room: "Southwest Room" name: "ATE" }
326 panels { room: "Southwest Room" name: "RAT (1)" }
327 panels { room: "Southwest Room" name: "SON" }
328 panels { room: "Southwest Room" name: "THEN" }
329 panels { room: "Southwest Room" name: "RAT (2)" }
330 panels { room: "Southwest Room" name: "TON" }
331 panels { room: "Southwest Room" name: "SEA" }
332 panels { room: "Southwest Room" name: "SEAL" }
333 panels { room: "Southwest Room 3" name: "RING" }
334 panels { room: "Southwest Room 3" name: "MINE" }
335 panels { room: "Southwest Room 3" name: "PAL" }
336 panels { room: "Southwest Room 3" name: "PIT" }
337 panels { room: "Southwest Room 3" name: "AGE" }
338 panels { room: "Southwest Room 3" name: "MAZE" }
339 panels { room: "Southwest Room 3" name: "URN" }
340 panels { room: "Southwest Room 3" name: "HOST" }
341 panels { room: "Southwest Room 3" name: "MUG" }
342}
343doors {
344 name: "Southwest Room"
345 type: LOCATION_ONLY
346 panels { room: "Southwest Room" name: "MAN" }
347 panels { room: "Southwest Room" name: "ATE" }
348 panels { room: "Southwest Room" name: "RAT (1)" }
349 panels { room: "Southwest Room" name: "SON" }
350 panels { room: "Southwest Room" name: "THEN" }
351 panels { room: "Southwest Room" name: "RAT (2)" }
352 panels { room: "Southwest Room" name: "TON" }
353 panels { room: "Southwest Room" name: "SEA" }
354 panels { room: "Southwest Room" name: "SEAL" }
355 location_room: "Southwest Room"
356}
357doors {
358 name: "Missing 1 Blocker"
359 type: EVENT
360 panels { room: "Southwest Room" name: "MAN" }
361 panels { room: "Southwest Room" name: "ATE" }
362 panels { room: "Southwest Room" name: "RAT (1)" }
363 panels { room: "Southwest Room" name: "SON" }
364 panels { room: "Southwest Room" name: "THEN" }
365 panels { room: "Southwest Room" name: "RAT (2)" }
366 panels { room: "Southwest Room" name: "TON" }
367 panels { room: "Southwest Room" name: "SEA" }
368 panels { room: "Southwest Room" name: "SEAL" }
369 panels { room: "Discovery Room" name: "INDUCE" }
370 panels { room: "Discovery Room" name: "OVER" }
371 panels { room: "Discovery Room" name: "DICEY" }
372 panels { room: "Discovery Room" name: "TROD" }
373}
374doors {
375 name: "Discovery Room Entrance"
376 type: EVENT
377 panels { room: "Directions Room" name: "EAT" }
378 panels { room: "Directions Room" name: "NOT" }
379 panels { room: "Directions Room" name: "OUT" }
380 panels { room: "Directions Room" name: "WET" }
381}
382doors {
383 name: "Star Rooms West Entrance"
384 type: EVENT
385 panels { room: "Central Connected Area" name: "ALE" }
386 panels { room: "Central Connected Area" name: "ACE" }
387 panels { room: "Central Connected Area" name: "JET" }
388 panels { room: "Central Connected Area" name: "MORE" }
389 panels { room: "Central Connected Area" name: "FUN (2)" }
390 panels { room: "Central Connected Area" name: "LOW" }
391 panels { room: "Central Connected Area" name: "FOR" }
392 panels { room: "Central Connected Area" name: "RED" }
393}
394doors {
395 name: "Star Rooms South Entrance"
396 type: EVENT
397 panels { room: "Brown Alcove" name: "BROW" }
398 panels { room: "Gray Alcove" name: "GRAVELY" }
399 panels { room: "Central Connected Area" name: "BURROWING" }
400 panels { room: "Central Connected Area" name: "RAY" }
401}
402doors {
403 name: "Star Rooms North Entrance"
404 type: EVENT
405 panels { room: "Central Connected Area" name: "ALMOND" }
406 panels { room: "Cyan Alcove" name: "CAN" }
407}
408doors {
409 name: "Star Rooms East Entrance"
410 type: EVENT
411 panels { room: "Black Alcove" name: "LACK" }
412 panels { room: "Orange Alcove" name: "ON" }
413 panels { room: "Star Rooms" name: "BACK" }
414 panels { room: "Central Connected Area" name: "RANGE" }
415}
416doors {
417 name: "Northwest Room Entrance"
418 type: EVENT
419 panels { room: "Missing 1" name: "SING" }
420}
421doors {
422 name: "South Left Painting"
423 type: LOCATION_ONLY
424 panels { room: "Central Connected Area" name: "SOY" }
425 panels { room: "Central Connected Area" name: "RIM" }
426 panels { room: "Central Connected Area" name: "GRACE" }
427 panels { room: "Central Connected Area" name: "ICE" }
428 panels { room: "Central Connected Area" name: "EON" }
429 panels { room: "Central Connected Area" name: "SIT" }
430 panels { room: "Central Connected Area" name: "CITY" }
431 panels { room: "Central Connected Area" name: "SON (1)" }
432 panels { room: "Central Connected Area" name: "URGE" }
433 location_room: "Central Connected Area"
434 location_name: "Northeast Room 2"
435}
436doors {
437 name: "South Right Painting"
438 type: EVENT
439 panels { room: "Central Connected Area" name: "SOY" }
440 panels { room: "Central Connected Area" name: "RIM" }
441 panels { room: "Central Connected Area" name: "GRACE" }
442 panels { room: "Central Connected Area" name: "ICE" }
443 panels { room: "Central Connected Area" name: "EON" }
444 panels { room: "Central Connected Area" name: "SIT" }
445 panels { room: "Central Connected Area" name: "CITY" }
446 panels { room: "Central Connected Area" name: "SON (1)" }
447 panels { room: "Central Connected Area" name: "URGE" }
448}
449doors {
450 name: "Southwest 6"
451 type: EVENT
452 # This is an alternate entrance to Discovery Room.
453 panels { room: "Southwest Room" name: "MAN" }
454 panels { room: "Southwest Room" name: "ATE" }
455 panels { room: "Southwest Room" name: "RAT (1)" }
456 panels { room: "Southwest Room" name: "SON" }
457 panels { room: "Southwest Room" name: "THEN" }
458 panels { room: "Southwest Room" name: "RAT (2)" }
459 panels { room: "Southwest Room" name: "TON" }
460 panels { room: "Southwest Room" name: "SEA" }
461 panels { room: "Southwest Room" name: "SEAL" }
462 panels { room: "Central Connected Area" name: "ALE" }
463 panels { room: "Central Connected Area" name: "ACE" }
464 panels { room: "Central Connected Area" name: "JET" }
465 panels { room: "Central Connected Area" name: "MORE" }
466}
467doors {
468 name: "Southeast Corner Exit"
469 type: EVENT
470 panels { room: "White Corners" name: "DAM" }
471}
472doors {
473 name: "Mastery"
474 type: EVENT
475 panels { room: "Red Eyes" name: "RED EYES" }
476 panels { room: "Blue Eyes" name: "BLUE EYES" }
477}
478doors {
479 name: "Digital Entrance"
480 type: STANDARD
481 receivers: "Components/Doors/entry_1"
482 panels { room: "Digital Entrance" name: "ORANGE" }
483 location_room: "Digital Entrance"
484}
485doors {
486 name: "Nuanced Entrance"
487 type: STANDARD
488 receivers: "Components/Doors/entry_2"
489 panels { room: "Yellow Left" name: "SICKNESS" }
490 location_room: "Yellow Left"
491}
492doors {
493 name: "Bearer Entrance"
494 type: STANDARD
495 receivers: "Components/Doors/entry_5"
496 panels { room: "Yellow Right" name: "HEALTH" }
497 location_room: "Yellow Right"
498}
499doors {
500 name: "Cyan Doors"
501 type: EVENT
502 receivers: "Components/Doors/entry_4"
503 receivers: "Panels/Miscellaneous/entry_2/teleportListener"
504 receivers: "Panels/Miscellaneous/entry_3/teleportListener"
505 double_letters: true
506}
507doors {
508 name: "Blue D Room Puzzles"
509 type: LOCATION_ONLY
510 panels { room: "Central Connected Area" name: "FOX" }
511 panels { room: "Central Connected Area" name: "LOCKS" }
512 panels { room: "Central Connected Area" name: "BOX" }
513 panels { room: "Central Connected Area" name: "SQUAWKS" }
514 panels { room: "Central Connected Area" name: "HAWKS" }
515 panels { room: "Central Connected Area" name: "TALKS" }
516 location_room: "Central Connected Area"
517}
518doors {
519 name: "Color Hallway Panels"
520 type: LOCATION_ONLY
521 panels { room: "Brown Alcove" name: "BROW" }
522 panels { room: "Central Connected Area" name: "RANGE" }
523 panels { room: "Central Connected Area" name: "WHIT" }
524 panels { room: "Central Connected Area" name: "ALMOND" }
525 panels { room: "Central Connected Area" name: "DAY" }
526 panels { room: "Central Connected Area" name: "REAM" }
527 panels { room: "Central Connected Area" name: "SON (2)" }
528 panels { room: "Central Connected Area" name: "RAY" }
529 panels { room: "Central Connected Area" name: "BURROWING" }
530 panels { room: "Orange Alcove" name: "ON" }
531 panels { room: "Plaza Entrance" name: "GEE" }
532 panels { room: "Plaza Entrance" name: "SEA" }
533 panels { room: "Gray Alcove" name: "GRAVELY" }
534 panels { room: "Cyan Alcove" name: "CAN" }
535 panels { room: "Star Rooms" name: "CYANIDE" }
536 panels { room: "Star Rooms" name: "BACK" }
537 panels { room: "Black Alcove" name: "LACK" }
538 panels { room: "White Corners" name: "ARCH" }
539 panels { room: "White Corners" name: "ZERO" }
540 panels { room: "White Corners" name: "DAM" }
541 panels { room: "White Corners" name: "WHEN" }
542 panels { room: "Hero Room" name: "HER" }
543 panels { room: "Daisy Alcove" name: "CYANIDES" }
544 location_room: "Central Connected Area"
545}