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diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb new file mode 100644 index 0000000..b969c0b --- /dev/null +++ b/data/maps/the_unyielding/doors.txtpb
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1# The following doors open after solving the puzzles on both sides of the door,
2# and thus they don't impact logic:
3# - Secret Doors/northwest_1
4# - Secret Doors/northwest_5
5# - Secret Doors/northeast_4
6# - Secret Doors/northeast_3
7# - Secret Doors/northeast_5 (assuming the adjacent door is vanilla)
8# - Secret Doors/northeast_8
9# - Secret Doors/northeast_9
10# - Secret Doors/northeast_15
11# - Secret Doors/northeast_10
12# - Secret Doors/northeast_11
13# - Secret Doors/northwest_9
14# - Secret Doors/northeast_2
15# - Secret Doors/southwest_2
16# - Secret Doors/southwest_3
17# - Secret Doors/southwest_7
18# - Secret Doors/southwest_8
19# - Secret Doors/southwest_11
20# - Secret Doors/southwest_19
21# - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla)
22# - Secret Doors/southwest_15
23# - Secret Doors/southwest_14
24# - Secret Doors/southeast_2
25doors {
26 name: "Yellow Room Left Door"
27 type: EVENT
28 panels { room: "Central Connected Area" name: "HEROINE" }
29 panels { room: "Central Connected Area" name: "KNIGHT" }
30 panels { room: "Central Connected Area" name: "HATCHLING" }
31 panels { room: "Central Connected Area" name: "WALTZ" }
32}
33doors {
34 name: "Yellow Room Right Door"
35 type: EVENT
36 panels { room: "Central Connected Area" name: "NIGHTMARE" }
37 panels { room: "Central Connected Area" name: "ESCAPE" }
38 panels { room: "Central Connected Area" name: "HID" }
39 panels { room: "Central Connected Area" name: "SEEK" }
40}
41doors {
42 name: "Yellow Room Puzzles"
43 type: LOCATION_ONLY
44 panels { room: "Central Connected Area" name: "HEROINE" }
45 panels { room: "Central Connected Area" name: "KNIGHT" }
46 panels { room: "Central Connected Area" name: "HATCHLING" }
47 panels { room: "Central Connected Area" name: "WALTZ" }
48 panels { room: "Central Connected Area" name: "NIGHTMARE" }
49 panels { room: "Central Connected Area" name: "ESCAPE" }
50 panels { room: "Central Connected Area" name: "HID" }
51 panels { room: "Central Connected Area" name: "SEEK" }
52 panels { room: "Central Connected Area" name: "EWE" }
53 panels { room: "Central Connected Area" name: "WILL" }
54 panels { room: "Central Connected Area" name: "SHORE" }
55 panels { room: "Central Connected Area" name: "GOT" }
56 panels { room: "Central Connected Area" name: "LESS" }
57 location_room: "Central Connected Area"
58}
59doors {
60 name: "Northwest Corner Exit"
61 type: EVENT
62 panels { room: "White Corners" name: "ARCH" }
63}
64doors {
65 name: "Northwest Corner Behind"
66 type: EVENT
67 panels { room: "White Corners" name: "ARCH" }
68}
69doors {
70 name: "Missing 2 Blocker"
71 type: EVENT
72 panels { room: "Missing 1" name: "SING" }
73}
74doors {
75 name: "Triplet Blocker"
76 type: EVENT
77 panels { room: "Missing 2" name: "MISS" }
78}
79doors {
80 name: "Daisy Alcove"
81 type: EVENT
82 panels { room: "Central Connected Area" name: "DAY" }
83}
84doors {
85 name: "Missing 3 Blocker"
86 type: EVENT
87 panels { room: "Triplet Room" name: "ICE" }
88 panels { room: "Triplet Room" name: "FILM" }
89 panels { room: "Triplet Room" name: "ICE FILM" }
90}
91doors {
92 name: "Northwest 6"
93 type: EVENT
94 # This technically does impact logic. It connects four rooms (Yellow Left,
95 # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star
96 # Rooms and Northwest Room are needed to open it.
97 panels { room: "Star Rooms" name: "BACK" }
98 panels { room: "Northwest Room" name: "SEE" }
99 panels { room: "Northwest Room" name: "ONES" }
100 panels { room: "Northwest Room" name: "TIC" }
101 panels { room: "Northwest Room" name: "RAT" }
102 panels { room: "Northwest Room" name: "DATE" }
103 panels { room: "Northwest Room" name: "DUG" }
104 panels { room: "Northwest Room" name: "NONE" }
105 panels { room: "Northwest Room" name: "HER" }
106 panels { room: "Northwest Room" name: "DAM" }
107}
108doors {
109 name: "Plaza Entrance Blocker"
110 type: EVENT
111 panels { room: "Plaza Entrance" name: "GEE" }
112}
113doors {
114 name: "Southeast Room Circlet"
115 type: EVENT
116 panels { room: "Directions Room" name: "ABS" }
117 panels { room: "Directions Room" name: "AM" }
118 panels { room: "Directions Room" name: "LINGO" }
119 panels { room: "Directions Room" name: "ATE" }
120 panels { room: "Directions Room" name: "LUTE" }
121 panels { room: "Directions Room" name: "FAN" }
122 panels { room: "Directions Room" name: "BOLT" }
123 panels { room: "Directions Room" name: "DUPE" }
124 panels { room: "Directions Room" name: "LICE" }
125 panels { room: "Directions Room" name: "FIND" }
126 panels { room: "Directions Room" name: "REDS" }
127 panels { room: "Directions Room" name: "END" }
128 panels { room: "Directions Room" name: "RING" }
129 panels { room: "Directions Room" name: "AFT" }
130 panels { room: "Directions Room" name: "PANT" }
131 panels { room: "Directions Room" name: "TIN" }
132 panels { room: "Directions Room" name: "HAM" }
133 panels { room: "Directions Room" name: "ATOM" }
134}
135doors {
136 name: "Southeast Room 1"
137 type: LOCATION_ONLY
138 panels { room: "Directions Room" name: "ABS" }
139 panels { room: "Directions Room" name: "AM" }
140 panels { room: "Directions Room" name: "LINGO" }
141 panels { room: "Directions Room" name: "ATE" }
142 panels { room: "Directions Room" name: "LUTE" }
143 panels { room: "Directions Room" name: "FAN" }
144 panels { room: "Directions Room" name: "BOLT" }
145 panels { room: "Directions Room" name: "DUPE" }
146 panels { room: "Directions Room" name: "LICE" }
147 location_room: "Directions Room"
148}
149doors {
150 name: "Southeast Room 2"
151 type: LOCATION_ONLY
152 panels { room: "Directions Room" name: "FIND" }
153 panels { room: "Directions Room" name: "REDS" }
154 panels { room: "Directions Room" name: "END" }
155 panels { room: "Directions Room" name: "RING" }
156 panels { room: "Directions Room" name: "AFT" }
157 panels { room: "Directions Room" name: "PANT" }
158 panels { room: "Directions Room" name: "TIN" }
159 panels { room: "Directions Room" name: "HAM" }
160 panels { room: "Directions Room" name: "ATOM" }
161 location_room: "Directions Room"
162}
163doors {
164 name: "Red Eyes Blocker"
165 type: EVENT
166 panels { room: "Missing 3" name: "SIN" }
167}
168doors {
169 name: "Blue Eyes Blocker"
170 type: EVENT
171 panels { room: "Missing 3" name: "SIN" }
172}
173doors {
174 name: "East Room 1 Entrance"
175 type: LOCATION_ONLY
176 panels { room: "Central Connected Area" name: "PUNK" }
177 panels { room: "Central Connected Area" name: "WILY" }
178 panels { room: "Central Connected Area" name: "FUN (1)" }
179 panels { room: "Central Connected Area" name: "DEUS" }
180 panels { room: "Central Connected Area" name: "WIZ" }
181 panels { room: "Central Connected Area" name: "HIM" }
182 panels { room: "Central Connected Area" name: "WARD" }
183 panels { room: "Central Connected Area" name: "CHIN" }
184 panels { room: "Central Connected Area" name: "DING" }
185 location_room: "Central Connected Area"
186}
187doors {
188 name: "Orange Alcove"
189 type: EVENT
190 panels { room: "Central Connected Area" name: "RANGE" }
191}
192doors {
193 name: "Gray Alcove"
194 type: EVENT
195 panels { room: "Central Connected Area" name: "HAD" }
196 panels { room: "Central Connected Area" name: "SOW" }
197 panels { room: "Central Connected Area" name: "ARK" }
198 panels { room: "Central Connected Area" name: "MET" }
199}
200doors {
201 name: "Black Alcove"
202 panels { room: "Star Rooms" name: "TURN" }
203 panels { room: "Central Connected Area" name: "HAD" }
204 panels { room: "Central Connected Area" name: "SOW" }
205 panels { room: "Central Connected Area" name: "ARK" }
206 panels { room: "Central Connected Area" name: "MET" }
207}
208doors {
209 name: "Hero Room Entrance"
210 type: LOCATION_ONLY
211 panels { room: "Northeast Room 1" name: "HAT" }
212 panels { room: "Northeast Room 1" name: "CON" }
213 panels { room: "Northeast Room 1" name: "LEND" }
214 panels { room: "Northeast Room 1" name: "ALE" }
215 panels { room: "Northeast Room 1" name: "SIDE" }
216 panels { room: "Northeast Room 1" name: "SIT" }
217 panels { room: "Northeast Room 1" name: "ATE" }
218 panels { room: "Northeast Room 1" name: "CAR" }
219 panels { room: "Northeast Room 1" name: "SIR" }
220 location_room: "Northeast Room 1"
221}
222doors {
223 name: "Northeast Corner Behind"
224 type: EVENT
225 panels { room: "Northeast Room 1" name: "HAT" }
226 panels { room: "Northeast Room 1" name: "CON" }
227 panels { room: "Northeast Room 1" name: "LEND" }
228 panels { room: "Northeast Room 1" name: "ALE" }
229 panels { room: "Northeast Room 1" name: "SIDE" }
230 panels { room: "Northeast Room 1" name: "SIT" }
231 panels { room: "Northeast Room 1" name: "ATE" }
232 panels { room: "Northeast Room 1" name: "CAR" }
233 panels { room: "Northeast Room 1" name: "SIR" }
234}
235doors {
236 name: "Jay Painting"
237 type: LOCATION_ONLY
238 panels { room: "Northwest Room" name: "SEE" }
239 panels { room: "Northwest Room" name: "ONES" }
240 panels { room: "Northwest Room" name: "TIC" }
241 panels { room: "Northwest Room" name: "RAT" }
242 panels { room: "Northwest Room" name: "DATE" }
243 panels { room: "Northwest Room" name: "DUG" }
244 panels { room: "Northwest Room" name: "NONE" }
245 panels { room: "Northwest Room" name: "HER" }
246 panels { room: "Northwest Room" name: "DAM" }
247 location_room: "Northwest Room"
248}
249doors {
250 name: "Cyan Alcove"
251 type: EVENT
252 panels { room: "Star Rooms" name: "CYANIDE" }
253}
254doors {
255 name: "Northeast Room 1 Entrance"
256 type: EVENT
257 panels { room: "White Corners" name: "ZERO" }
258}
259doors {
260 name: "Southwest Room 3 Entrance"
261 type: EVENT
262 panels { room: "White Corners" name: "WHEN" }
263}
264doors {
265 name: "Southwest Corner Behind"
266 type: LOCATION_ONLY
267 panels { room: "Southwest Room 3" name: "RING" }
268 panels { room: "Southwest Room 3" name: "MINE" }
269 panels { room: "Southwest Room 3" name: "PAL" }
270 panels { room: "Southwest Room 3" name: "PIT" }
271 panels { room: "Southwest Room 3" name: "AGE" }
272 panels { room: "Southwest Room 3" name: "MAZE" }
273 panels { room: "Southwest Room 3" name: "URN" }
274 panels { room: "Southwest Room 3" name: "HOST" }
275 panels { room: "Southwest Room 3" name: "MUG" }
276 location_room: "Southwest Room 3"
277}
278doors {
279 name: "Southwest Room 2 Entrance"
280 type: EVENT
281 panels { room: "Missing 1" name: "SING" }
282}
283doors {
284 name: "Brown Alcove"
285 type: LOCATION_ONLY
286 panels { room: "Southwest Room 2" name: "RAT" }
287 panels { room: "Southwest Room 2" name: "EGO" }
288 panels { room: "Southwest Room 2" name: "FIT" }
289 panels { room: "Southwest Room 2" name: "GORY" }
290 panels { room: "Southwest Room 2" name: "NINE" }
291 panels { room: "Southwest Room 2" name: "RAIL" }
292 panels { room: "Southwest Room 2" name: "CAT" }
293 panels { room: "Southwest Room 2" name: "ION" }
294 panels { room: "Southwest Room 2" name: "INN" }
295 location_room: "Southwest Room 2"
296}
297doors {
298 name: "Southwest 4"
299 type: EVENT
300 # This technically does impact logic. It connects four rooms (Southwest Room,
301 # Southwest Room 3, Star Rooms, and Central Connected Area), but panels from
302 # Central Connected Area are not required to open it.
303 panels { room: "Star Rooms" name: "CYANIDE" }
304 panels { room: "Southwest Room" name: "MAN" }
305 panels { room: "Southwest Room" name: "ATE" }
306 panels { room: "Southwest Room" name: "RAT (1)" }
307 panels { room: "Southwest Room" name: "SON" }
308 panels { room: "Southwest Room" name: "THEN" }
309 panels { room: "Southwest Room" name: "RAT (2)" }
310 panels { room: "Southwest Room" name: "TON" }
311 panels { room: "Southwest Room" name: "SEA" }
312 panels { room: "Southwest Room" name: "SEAL" }
313 panels { room: "Southwest Room 3" name: "RING" }
314 panels { room: "Southwest Room 3" name: "MINE" }
315 panels { room: "Southwest Room 3" name: "PAL" }
316 panels { room: "Southwest Room 3" name: "PIT" }
317 panels { room: "Southwest Room 3" name: "AGE" }
318 panels { room: "Southwest Room 3" name: "MAZE" }
319 panels { room: "Southwest Room 3" name: "URN" }
320 panels { room: "Southwest Room 3" name: "HOST" }
321 panels { room: "Southwest Room 3" name: "MUG" }
322}
323doors {
324 name: "Southwest Room"
325 type: LOCATION_ONLY
326 panels { room: "Southwest Room" name: "MAN" }
327 panels { room: "Southwest Room" name: "ATE" }
328 panels { room: "Southwest Room" name: "RAT (1)" }
329 panels { room: "Southwest Room" name: "SON" }
330 panels { room: "Southwest Room" name: "THEN" }
331 panels { room: "Southwest Room" name: "RAT (2)" }
332 panels { room: "Southwest Room" name: "TON" }
333 panels { room: "Southwest Room" name: "SEA" }
334 panels { room: "Southwest Room" name: "SEAL" }
335 location_room: "Southwest Room"
336}
337doors {
338 name: "Missing 1 Blocker"
339 type: EVENT
340 panels { room: "Southwest Room" name: "MAN" }
341 panels { room: "Southwest Room" name: "ATE" }
342 panels { room: "Southwest Room" name: "RAT (1)" }
343 panels { room: "Southwest Room" name: "SON" }
344 panels { room: "Southwest Room" name: "THEN" }
345 panels { room: "Southwest Room" name: "RAT (2)" }
346 panels { room: "Southwest Room" name: "TON" }
347 panels { room: "Southwest Room" name: "SEA" }
348 panels { room: "Southwest Room" name: "SEAL" }
349 panels { room: "Discovery Room" name: "INDUCE" }
350 panels { room: "Discovery Room" name: "OVER" }
351 panels { room: "Discovery Room" name: "DICEY" }
352 panels { room: "Discovery Room" name: "TROD" }
353}
354doors {
355 name: "Discovery Room Entrance"
356 type: EVENT
357 panels { room: "Directions Room" name: "EAT" }
358 panels { room: "Directions Room" name: "NOT" }
359 panels { room: "Directions Room" name: "OUT" }
360 panels { room: "Directions Room" name: "WET" }
361}
362doors {
363 name: "Star Rooms West Entrance"
364 type: EVENT
365 panels { room: "Central Connected Area" name: "ALE" }
366 panels { room: "Central Connected Area" name: "ACE" }
367 panels { room: "Central Connected Area" name: "JET" }
368 panels { room: "Central Connected Area" name: "MORE" }
369 panels { room: "Central Connected Area" name: "FUN (2)" }
370 panels { room: "Central Connected Area" name: "LOW" }
371 panels { room: "Central Connected Area" name: "FOR" }
372 panels { room: "Central Connected Area" name: "RED" }
373}
374doors {
375 name: "Star Rooms South Entrance"
376 type: EVENT
377 panels { room: "Brown Alcove" name: "BROW" }
378 panels { room: "Gray Alcove" name: "GRAVELY" }
379 panels { room: "Central Connected Area" name: "BURROWING" }
380 panels { room: "Central Connected Area" name: "RAY" }
381}
382doors {
383 name: "Star Rooms North Entrance"
384 type: EVENT
385 panels { room: "Central Connected Area" name: "ALMOND" }
386 panels { room: "Cyan Alcove" name: "CAN" }
387}
388doors {
389 name: "Star Rooms East Entrance"
390 type: EVENT
391 panels { room: "Black Alcove" name: "LACK" }
392 panels { room: "Orange Alcove" name: "ON" }
393 panels { room: "Star Rooms" name: "BACK" }
394 panels { room: "Central Connected Area" name: "RANGE" }
395}
396doors {
397 name: "Northwest Room Entrance"
398 type: EVENT
399 panels { room: "Missing 1" name: "SING" }
400}
401doors {
402 name: "South Left Painting"
403 type: LOCATION_ONLY
404 panels { room: "Central Connected Area" name: "SOY" }
405 panels { room: "Central Connected Area" name: "RIM" }
406 panels { room: "Central Connected Area" name: "GRACE" }
407 panels { room: "Central Connected Area" name: "ICE" }
408 panels { room: "Central Connected Area" name: "EON" }
409 panels { room: "Central Connected Area" name: "SIT" }
410 panels { room: "Central Connected Area" name: "CITY" }
411 panels { room: "Central Connected Area" name: "SON (1)" }
412 panels { room: "Central Connected Area" name: "URGE" }
413 location_room: "Central Connected Area"
414}
415doors {
416 name: "South Right Painting"
417 type: EVENT
418 panels { room: "Central Connected Area" name: "SOY" }
419 panels { room: "Central Connected Area" name: "RIM" }
420 panels { room: "Central Connected Area" name: "GRACE" }
421 panels { room: "Central Connected Area" name: "ICE" }
422 panels { room: "Central Connected Area" name: "EON" }
423 panels { room: "Central Connected Area" name: "SIT" }
424 panels { room: "Central Connected Area" name: "CITY" }
425 panels { room: "Central Connected Area" name: "SON (1)" }
426 panels { room: "Central Connected Area" name: "URGE" }
427}
428doors {
429 name: "Southwest 6"
430 type: EVENT
431 # This is an alternate entrance to Discovery Room.
432 panels { room: "Southwest Room" name: "MAN" }
433 panels { room: "Southwest Room" name: "ATE" }
434 panels { room: "Southwest Room" name: "RAT (1)" }
435 panels { room: "Southwest Room" name: "SON" }
436 panels { room: "Southwest Room" name: "THEN" }
437 panels { room: "Southwest Room" name: "RAT (2)" }
438 panels { room: "Southwest Room" name: "TON" }
439 panels { room: "Southwest Room" name: "SEA" }
440 panels { room: "Southwest Room" name: "SEAL" }
441 panels { room: "Central Connected Area" name: "ALE" }
442 panels { room: "Central Connected Area" name: "ACE" }
443 panels { room: "Central Connected Area" name: "JET" }
444 panels { room: "Central Connected Area" name: "MORE" }
445}
446doors {
447 name: "Southeast Corner Exit"
448 type: EVENT
449 panels { room: "White Corners" name: "DAM" }
450}
451doors {
452 name: "Mastery"
453 type: EVENT
454 panels { room: "Red Eyes" name: "RED EYES" }
455 panels { room: "Blue Eyes" name: "BLUE EYES" }
456}
457doors {
458 name: "Digital Entrance"
459 type: STANDARD
460 receivers: "Components/Doors/entry_1"
461 panels { room: "Digital Entrance" name: "ORANGE" }
462 location_room: "Digital Entrance"
463}
464doors {
465 name: "Nuanced Entrance"
466 type: STANDARD
467 receivers: "Components/Doors/entry_2"
468 panels { room: "Yellow Left" name: "SICKNESS" }
469 location_room: "Yellow Left"
470}
471doors {
472 name: "Bearer Entrance"
473 type: STANDARD
474 receivers: "Components/Doors/entry_5"
475 panels { room: "Yellow Right" name: "HEALTH" }
476 location_room: "Yellow Right"
477}
478doors {
479 name: "Cyan Doors"
480 type: EVENT
481 switches: "double_letters"
482}