about summary refs log tree commit diff stats
path: root/data/maps/the_plaza/doors.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/the_plaza/doors.txtpb')
-rw-r--r--data/maps/the_plaza/doors.txtpb240
1 files changed, 240 insertions, 0 deletions
diff --git a/data/maps/the_plaza/doors.txtpb b/data/maps/the_plaza/doors.txtpb new file mode 100644 index 0000000..fef8954 --- /dev/null +++ b/data/maps/the_plaza/doors.txtpb
@@ -0,0 +1,240 @@
1doors {
2 name: "Repetitive Entrance"
3 type: STANDARD
4 receivers: "Components/Doors/entry_3"
5 panels { room: "Main Area" name: "ASTOUNDING" }
6 panels { room: "Main Area" name: "INFLEXIBLE" }
7 panels { room: "Main Area" name: "AMONG" }
8 location_room: "Main Area"
9}
10doors {
11 name: "Symbolic Entrance"
12 type: ITEM_ONLY
13 receivers: "Components/Doors/entry_2"
14 panels { room: "Main Area" name: "ASTOUNDING" }
15 panels { room: "Main Area" name: "INFLEXIBLE" }
16 panels { room: "Main Area" name: "AMONG" }
17}
18doors {
19 name: "Sirenic Entrance"
20 type: ITEM_ONLY
21 receivers: "Components/Doors/entry_8"
22 panels { room: "Main Area" name: "ASTOUNDING" }
23 panels { room: "Main Area" name: "INFLEXIBLE" }
24 panels { room: "Main Area" name: "AMONG" }
25}
26doors {
27 name: "Turtle Entrance"
28 type: STANDARD
29 receivers: "Components/Doors/entry_1"
30 panels { room: "Main Area" name: "COURTYARD" }
31 location_room: "Main Area"
32}
33doors {
34 name: "Northwest Door"
35 type: STANDARD
36 receivers: "Components/Doors/entry_6"
37 panels { room: "Center Room" name: "REPORTER" }
38 panels { room: "Center Room" name: "BIRD" }
39 panels { room: "Center Room" name: "FOX" }
40 panels { room: "Center Room" name: "JUDGE" }
41 panels { room: "Center Room" name: "DENTIST" }
42 panels { room: "Center Room" name: "SQUIRREL" }
43 location_room: "Center Room"
44 location_name: "First Room"
45}
46doors {
47 name: "Northeast Door"
48 type: ITEM_ONLY
49 receivers: "Components/Doors/entry_7"
50 panels { room: "Center Room" name: "REPORTER" }
51 panels { room: "Center Room" name: "BIRD" }
52 panels { room: "Center Room" name: "FOX" }
53 panels { room: "Center Room" name: "JUDGE" }
54 panels { room: "Center Room" name: "DENTIST" }
55 panels { room: "Center Room" name: "SQUIRREL" }
56}
57doors {
58 name: "Southwest Door"
59 type: ITEM_ONLY
60 receivers: "Components/Doors/entry_5"
61 panels { room: "Center Room" name: "REPORTER" }
62 panels { room: "Center Room" name: "BIRD" }
63 panels { room: "Center Room" name: "FOX" }
64 panels { room: "Center Room" name: "JUDGE" }
65 panels { room: "Center Room" name: "DENTIST" }
66 panels { room: "Center Room" name: "SQUIRREL" }
67}
68doors {
69 name: "Southeast Door"
70 type: ITEM_ONLY
71 receivers: "Components/Doors/entry_4"
72 panels { room: "Center Room" name: "REPORTER" }
73 panels { room: "Center Room" name: "BIRD" }
74 panels { room: "Center Room" name: "FOX" }
75 panels { room: "Center Room" name: "JUDGE" }
76 panels { room: "Center Room" name: "DENTIST" }
77 panels { room: "Center Room" name: "SQUIRREL" }
78}
79doors {
80 name: "Northwest Puzzles"
81 type: LOCATION_ONLY
82 panels { room: "Top Left Room" name: "BARE SOD" }
83 panels { room: "Top Left Room" name: "SOD" }
84 panels { room: "Top Left Room" name: "BARE" }
85 panels { room: "Top Left Room" name: "KNOT TECTONIC" }
86 panels { room: "Top Left Room" name: "TECTONIC" }
87 panels { room: "Top Left Room" name: "KNOT" }
88 panels { room: "Top Left Room" name: "SURE TEMPER" }
89 panels { room: "Top Left Room" name: "TEMPER" }
90 panels { room: "Top Left Room" name: "SURE" }
91 panels { room: "Top Left Room" name: "BACKPACK SILVER" }
92 panels { room: "Top Left Room" name: "COLOR (2)" }
93 panels { room: "Top Left Room" name: "SILVER" }
94 panels { room: "Top Left Room" name: "BACKPACK" }
95 panels { room: "Top Left Room" name: "COLOR WHOLE" }
96 panels { room: "Top Left Room" name: "WHOLE" }
97 panels { room: "Top Left Room" name: "COLOR (1)" }
98 panels { room: "Top Left Room" name: "CHILL BEAR" }
99 panels { room: "Top Left Room" name: "BEAR" }
100 panels { room: "Top Left Room" name: "CHILL" }
101 panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
102 panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
103 panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
104 location_room: "Top Left Room"
105}
106doors {
107 name: "Northeast Puzzles"
108 type: LOCATION_ONLY
109 panels { room: "Top Right Room" name: "RIGHT WING" }
110 panels { room: "Top Right Room" name: "WING" }
111 panels { room: "Top Right Room" name: "RIGHT" }
112 panels { room: "Top Right Room" name: "TYPIST BEAR" }
113 panels { room: "Top Right Room" name: "BEAR" }
114 panels { room: "Top Right Room" name: "TYPIST" }
115 panels { room: "Top Right Room" name: "HALVES ANNOYED" }
116 panels { room: "Top Right Room" name: "ANNOYED" }
117 panels { room: "Top Right Room" name: "HALVES" }
118 panels { room: "Top Right Room" name: "SOUR GOOD" }
119 panels { room: "Top Right Room" name: "GOOD" }
120 panels { room: "Top Right Room" name: "SOUR" }
121 panels { room: "Top Right Room" name: "HOLE TIME" }
122 panels { room: "Top Right Room" name: "TIME" }
123 panels { room: "Top Right Room" name: "HOLE" }
124 panels { room: "Top Right Room" name: "KNOT CHEF" }
125 panels { room: "Top Right Room" name: "CHEF" }
126 panels { room: "Top Right Room" name: "KNOT" }
127 panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
128 panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
129 panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
130 location_room: "Top Right Room"
131}
132doors {
133 name: "Southwest Puzzles"
134 type: LOCATION_ONLY
135 panels { room: "Bottom Left Room" name: "SHELL (1)" }
136 panels { room: "Bottom Left Room" name: "SHELL (2)" }
137 panels { room: "Bottom Left Room" name: "SHELL (3)" }
138 panels { room: "Bottom Left Room" name: "SHELL (4)" }
139 panels { room: "Bottom Left Room" name: "SHELL (5)" }
140 panels { room: "Bottom Left Room" name: "SHELL (6)" }
141 location_room: "Bottom Left Room"
142}
143doors {
144 name: "Southeast Puzzles"
145 type: LOCATION_ONLY
146 panels { room: "Bottom Right Room" name: "FLY" }
147 panels { room: "Bottom Right Room" name: "DECLOG" }
148 panels { room: "Bottom Right Room" name: "SWING" }
149 panels { room: "Bottom Right Room" name: "HIBERNATE" }
150 panels { room: "Bottom Right Room" name: "HONEY" }
151 panels { room: "Bottom Right Room" name: "INJECT" }
152 location_room: "Bottom Right Room"
153}
154doors {
155 name: "Mastery"
156 type: EVENT
157 panels { room: "Top Left Room" name: "BARE SOD" }
158 panels { room: "Top Left Room" name: "SOD" }
159 panels { room: "Top Left Room" name: "BARE" }
160 panels { room: "Top Left Room" name: "KNOT TECTONIC" }
161 panels { room: "Top Left Room" name: "TECTONIC" }
162 panels { room: "Top Left Room" name: "KNOT" }
163 panels { room: "Top Left Room" name: "SURE TEMPER" }
164 panels { room: "Top Left Room" name: "TEMPER" }
165 panels { room: "Top Left Room" name: "SURE" }
166 panels { room: "Top Left Room" name: "BACKPACK SILVER" }
167 panels { room: "Top Left Room" name: "COLOR (2)" }
168 panels { room: "Top Left Room" name: "SILVER" }
169 panels { room: "Top Left Room" name: "BACKPACK" }
170 panels { room: "Top Left Room" name: "COLOR WHOLE" }
171 panels { room: "Top Left Room" name: "WHOLE" }
172 panels { room: "Top Left Room" name: "COLOR (1)" }
173 panels { room: "Top Left Room" name: "CHILL BEAR" }
174 panels { room: "Top Left Room" name: "BEAR" }
175 panels { room: "Top Left Room" name: "CHILL" }
176 panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
177 panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
178 panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
179 panels { room: "Top Right Room" name: "RIGHT WING" }
180 panels { room: "Top Right Room" name: "WING" }
181 panels { room: "Top Right Room" name: "RIGHT" }
182 panels { room: "Top Right Room" name: "TYPIST BEAR" }
183 panels { room: "Top Right Room" name: "BEAR" }
184 panels { room: "Top Right Room" name: "TYPIST" }
185 panels { room: "Top Right Room" name: "HALVES ANNOYED" }
186 panels { room: "Top Right Room" name: "ANNOYED" }
187 panels { room: "Top Right Room" name: "HALVES" }
188 panels { room: "Top Right Room" name: "SOUR GOOD" }
189 panels { room: "Top Right Room" name: "GOOD" }
190 panels { room: "Top Right Room" name: "SOUR" }
191 panels { room: "Top Right Room" name: "HOLE TIME" }
192 panels { room: "Top Right Room" name: "TIME" }
193 panels { room: "Top Right Room" name: "HOLE" }
194 panels { room: "Top Right Room" name: "KNOT CHEF" }
195 panels { room: "Top Right Room" name: "CHEF" }
196 panels { room: "Top Right Room" name: "KNOT" }
197 panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
198 panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
199 panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
200 panels { room: "Bottom Left Room" name: "SHELL (1)" }
201 panels { room: "Bottom Left Room" name: "SHELL (2)" }
202 panels { room: "Bottom Left Room" name: "SHELL (3)" }
203 panels { room: "Bottom Left Room" name: "SHELL (4)" }
204 panels { room: "Bottom Left Room" name: "SHELL (5)" }
205 panels { room: "Bottom Left Room" name: "SHELL (6)" }
206 panels { room: "Bottom Right Room" name: "FLY" }
207 panels { room: "Bottom Right Room" name: "DECLOG" }
208 panels { room: "Bottom Right Room" name: "SWING" }
209 panels { room: "Bottom Right Room" name: "HIBERNATE" }
210 panels { room: "Bottom Right Room" name: "HONEY" }
211 panels { room: "Bottom Right Room" name: "INJECT" }
212}
213doors {
214 name: "Near Sirenic Panel"
215 type: LOCATION_ONLY
216 panels { room: "Sirenic Entrance" name: "SIREN" }
217 location_room: "Sirenic Entrance"
218 location_name: "SIREN"
219}
220doors {
221 name: "Near Symbolic Panel"
222 type: LOCATION_ONLY
223 panels { room: "Symbolic Entrance" name: "FIGURATIVE" }
224 location_room: "Symbolic Entrance"
225 location_name: "FIGURATIVE"
226}
227doors {
228 name: "Near Repetitive Panel"
229 type: LOCATION_ONLY
230 panels { room: "Repetitive Entrance" name: "TEDIOUS" }
231 location_room: "Repetitive Entrance"
232 location_name: "TEDIOUS"
233}
234doors {
235 name: "Near Broken Portal Panel"
236 type: LOCATION_ONLY
237 panels { room: "Main Area" name: "AFFABLE" }
238 location_room: "Main Area"
239 location_name: "AFFABLE"
240}