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-rw-r--r--data/maps/the_owl/doors.txtpb31
1 files changed, 16 insertions, 15 deletions
diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 2c7f449..9254c2a 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb
@@ -25,8 +25,8 @@ doors {
25 name: "First Room Shortcut" 25 name: "First Room Shortcut"
26 type: STANDARD 26 type: STANDARD
27 receivers: "Components/Doors/entry_6" 27 receivers: "Components/Doors/entry_6"
28 panels { room: "R2C2.5 Bottom" name: "FIZZLE" } 28 panels { room: "Connected Area" name: "FIZZLE" }
29 location_room: "R2C2.5 Bottom" 29 location_room: "Connected Area"
30} 30}
31doors { 31doors {
32 name: "First Door" 32 name: "First Door"
@@ -171,8 +171,8 @@ doors {
171 receivers: "Components/Owl/Room 10/WG" 171 receivers: "Components/Owl/Room 10/WG"
172 receivers: "Components/Owl/Room 11/W" 172 receivers: "Components/Owl/Room 11/W"
173 receivers: "Components/Owl/Room 11/WG" 173 receivers: "Components/Owl/Room 11/WG"
174 panels { room: "R2C2.5 Bottom" name: "BLACK" } 174 panels { room: "R2C3 Bottom" name: "BLACK" }
175 location_room: "R2C2.5 Bottom" 175 location_room: "R2C3 Bottom"
176} 176}
177doors { 177doors {
178 name: "Black Owl" 178 name: "Black Owl"
@@ -233,19 +233,20 @@ doors {
233doors { 233doors {
234 name: "Gray Panel" 234 name: "Gray Panel"
235 type: EVENT 235 type: EVENT
236 # TODO: Is it okay to have an event with an in-game effect? 236 #receivers: "Panels/Colors/owl_2/animationListener2"
237 receivers: "Panels/Colors/owl_2/animationListener2" 237 panels { room: "Connected Area" name: "RANGE" }
238 doors { name: "Orange Owl" } 238 panels { room: "Connected Area" name: "WHITE" }
239 doors { name: "Black Owl" } 239 panels { room: "Blue Room" name: "SKY" }
240 doors { name: "Blue Owl" }
241} 240}
242doors { 241doors {
243 name: "Owl Painting" 242 name: "Owl Painting"
244 type: EVENT 243 type: EVENT
245 move_paintings { room: "Connected Area" name: "OWL" } 244 #move_paintings { room: "Connected Area" name: "OWL" }
246 doors { name: "Orange Owl" } 245 #receivers: "Components/Paintings/owl/teleportListener"
247 doors { name: "Black Owl" } 246 panels { room: "R2C1 Left" name: "DUSKY" }
248 doors { name: "Blue Owl" } 247 panels { room: "R2C2 Top" name: "RAY" }
249 doors { name: "White Owl" } 248 panels { room: "Connected Area" name: "RANGE" }
250 doors { name: "Sky Owl" } 249 panels { room: "R2C3 Bottom" name: "BLACK" }
250 panels { room: "Connected Area" name: "WHITE" }
251 panels { room: "Blue Room" name: "SKY" }
251} 252}