diff options
Diffstat (limited to 'data/maps/the_orb')
-rw-r--r-- | data/maps/the_orb/connections.txtpb | 12 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 13 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/Middle Room.txtpb | 12 |
3 files changed, 23 insertions, 14 deletions
diff --git a/data/maps/the_orb/connections.txtpb b/data/maps/the_orb/connections.txtpb index 62a7643..b902711 100644 --- a/data/maps/the_orb/connections.txtpb +++ b/data/maps/the_orb/connections.txtpb | |||
@@ -10,10 +10,20 @@ connections { | |||
10 | } | 10 | } |
11 | connections { | 11 | connections { |
12 | from_room: "Main Area" | 12 | from_room: "Main Area" |
13 | to_room: "B Room" | 13 | to_room: "Middle Room" |
14 | door { name: "B Puzzles" } | 14 | door { name: "B Puzzles" } |
15 | } | 15 | } |
16 | connections { | 16 | connections { |
17 | from_room: "Middle Room" | ||
18 | to_room: "B Room" | ||
19 | oneway: true | ||
20 | } | ||
21 | connections { | ||
22 | from_room: "Middle Room" | ||
23 | to_room: "Main Area" | ||
24 | oneway: true | ||
25 | } | ||
26 | connections { | ||
17 | from_room: "B Room" | 27 | from_room: "B Room" |
18 | to_room: "Main Area" | 28 | to_room: "Main Area" |
19 | oneway: true | 29 | oneway: true |
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index e5ed320..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
@@ -9,19 +9,6 @@ paintings { | |||
9 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
10 | exit_only: true | 10 | exit_only: true |
11 | } | 11 | } |
12 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
13 | # to the Main Area's port? | ||
14 | ports { | ||
15 | name: "MID" | ||
16 | display_name: "Middle Worldport" | ||
17 | path: "Components/Warps/worldport4" | ||
18 | destination { x: -69 y: 0 z: 43 } | ||
19 | rotation: 90 | ||
20 | # This port is in the room immediately after solving the B puzzles, which | ||
21 | # means it seems like it would be inaccessible if you enter the map from the | ||
22 | # painting or from the final port, but entering the O or R areas brings you | ||
23 | # back to the beginning. | ||
24 | } | ||
25 | ports { | 12 | ports { |
26 | name: "FINAL" | 13 | name: "FINAL" |
27 | display_name: "Final Worldport" | 14 | display_name: "Final Worldport" |
diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb | |||
@@ -0,0 +1,12 @@ | |||
1 | name: "Middle Room" | ||
2 | # This is the room after solving the B puzzles but before getting to B1 itself. | ||
3 | # It has to be a separate region because if you are shuffling worldports and you | ||
4 | # warp to the B1 room port, you can't access this port if you're not able to | ||
5 | # solve the B puzzles. | ||
6 | ports { | ||
7 | name: "MID" | ||
8 | display_name: "Middle Worldport" | ||
9 | path: "Components/Warps/worldport4" | ||
10 | destination { x: -69 y: 0 z: 43 } | ||
11 | rotation: 90 | ||
12 | } | ||