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-rw-r--r--data/maps/the_invisible/connections.txtpb5
-rw-r--r--data/maps/the_invisible/doors.txtpb7
-rw-r--r--data/maps/the_invisible/metadata.txtpb1
-rw-r--r--data/maps/the_invisible/rooms/Entrance.txtpb15
-rw-r--r--data/maps/the_invisible/rooms/Maze.txtpb13
5 files changed, 41 insertions, 0 deletions
diff --git a/data/maps/the_invisible/connections.txtpb b/data/maps/the_invisible/connections.txtpb new file mode 100644 index 0000000..af23ed7 --- /dev/null +++ b/data/maps/the_invisible/connections.txtpb
@@ -0,0 +1,5 @@
1connections {
2 from_room: "Entrance"
3 to_room: "Maze"
4 door { name: "Maze Entrance" }
5}
diff --git a/data/maps/the_invisible/doors.txtpb b/data/maps/the_invisible/doors.txtpb new file mode 100644 index 0000000..dfe77e2 --- /dev/null +++ b/data/maps/the_invisible/doors.txtpb
@@ -0,0 +1,7 @@
1doors {
2 name: "Maze Entrance"
3 type: STANDARD
4 receivers: "Components/Doors/entry_1"
5 panels { room: "Entrance" name: "VISIBLE" }
6 location_room: "Entrance"
7}
diff --git a/data/maps/the_invisible/metadata.txtpb b/data/maps/the_invisible/metadata.txtpb new file mode 100644 index 0000000..967bf19 --- /dev/null +++ b/data/maps/the_invisible/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Invisible"
diff --git a/data/maps/the_invisible/rooms/Entrance.txtpb b/data/maps/the_invisible/rooms/Entrance.txtpb new file mode 100644 index 0000000..c74b968 --- /dev/null +++ b/data/maps/the_invisible/rooms/Entrance.txtpb
@@ -0,0 +1,15 @@
1name: "Entrance"
2panels {
3 name: "VISIBLE"
4 path: "Panels/Room_1/panel_1"
5 clue: "visible"
6 answer: "invisible"
7 symbols: SUN
8}
9ports {
10 name: "ENTRY"
11 display_name: "Entrance"
12 path: "Components/Warps/worldport2"
13 destination { x: 0 y: 0 z: -57 }
14 rotation: 180
15}
diff --git a/data/maps/the_invisible/rooms/Maze.txtpb b/data/maps/the_invisible/rooms/Maze.txtpb new file mode 100644 index 0000000..46f3fbc --- /dev/null +++ b/data/maps/the_invisible/rooms/Maze.txtpb
@@ -0,0 +1,13 @@
1name: "Maze"
2masteries {
3 name: "MASTERY"
4 path: "Components/Collectables/smiley"
5}
6ports {
7 name: "ENTRY"
8 display_name: "Exit"
9 path: "Components/Warps/worldport"
10 # Should this be shuffleable? It skips the maze lol.
11 destination { x: 0 y: 0 z: 9.5 }
12 rotation: 0
13}