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1 | doors { | ||
2 | name: "Digital Entrance" | ||
3 | type: STANDARD | ||
4 | receivers: "Components/Doors/entry_35" | ||
5 | panels { room: "Main Area" name: "BORNE" } | ||
6 | location_room: "Main Area" | ||
7 | } | ||
8 | doors { | ||
9 | name: "Back Area Entrance" | ||
10 | type: STANDARD | ||
11 | receivers: "Components/Doors/entry_14" | ||
12 | panels { room: "Main Area" name: "SMILE" } | ||
13 | location_room: "Main Area" | ||
14 | } | ||
15 | doors { | ||
16 | name: "Between Entrance" | ||
17 | type: STANDARD | ||
18 | receivers: "Components/Doors/entry_19" | ||
19 | panels { room: "Main Area" name: "BYE" } | ||
20 | location_room: "Main Area" | ||
21 | } | ||
22 | doors { | ||
23 | name: "Near UC Painting Door" | ||
24 | type: STANDARD | ||
25 | receivers: "Components/Doors/entry_20" | ||
26 | panels { room: "Main Area" name: "DO" } | ||
27 | panels { room: "Main Area" name: "YOU" } | ||
28 | panels { room: "Main Area" name: "SEE" } | ||
29 | location_room: "Main Area" | ||
30 | } | ||
31 | doors { | ||
32 | name: "Courtyard Entrance" | ||
33 | type: STANDARD | ||
34 | receivers: "Components/Doors/entry_1" | ||
35 | panels { room: "Main Area" name: "CURT" } | ||
36 | location_room: "Main Area" | ||
37 | } | ||
38 | doors { | ||
39 | name: "West/East Divider" | ||
40 | type: STANDARD | ||
41 | receivers: "Components/Doors/where_3" | ||
42 | receivers: "Components/Doors/where_2" | ||
43 | receivers: "Components/Doors/where_1" | ||
44 | panels { room: "Main Area" name: "INTRO" } | ||
45 | location_room: "Main Area" | ||
46 | } | ||
47 | doors { | ||
48 | name: "East/West Divider" | ||
49 | type: LOCATION_ONLY | ||
50 | panels { room: "West Side" name: "ERASE" } | ||
51 | location_room: "West Side" | ||
52 | } | ||
53 | doors { | ||
54 | name: "Control Center Purple Door" | ||
55 | type: CONTROL_CENTER_COLOR | ||
56 | receivers: "Components/Doors/entry_23" | ||
57 | control_center_color: "purple" | ||
58 | } | ||
59 | doors { | ||
60 | name: "Control Center Gray Door" | ||
61 | type: CONTROL_CENTER_COLOR | ||
62 | receivers: "Components/Doors/Gates/Gate" | ||
63 | control_center_color: "gray" | ||
64 | } | ||
65 | doors { | ||
66 | name: "Control Center Red Door" | ||
67 | type: CONTROL_CENTER_COLOR | ||
68 | receivers: "Components/Doors/Gates/Gate" | ||
69 | control_center_color: "red" | ||
70 | } | ||
71 | doors { | ||
72 | name: "Daedalus Entrance" | ||
73 | type: STANDARD | ||
74 | receivers: "Components/Doors/entry_16" | ||
75 | panels { room: "Daedalus Entrance" name: "MISSING" } | ||
76 | location_room: "Daedalus Entrance" | ||
77 | } | ||
78 | doors { | ||
79 | name: "Magnet Room Entrance" | ||
80 | type: STANDARD | ||
81 | receivers: "Components/Doors/entry_32" | ||
82 | panels { room: "West Side" name: "TEACH" } | ||
83 | location_room: "West Side" | ||
84 | } | ||
85 | doors { | ||
86 | name: "Pillar Room Entrance" | ||
87 | type: STANDARD | ||
88 | receivers: "Components/Doors/entry_13" | ||
89 | panels { room: "West Side" name: "RIGHT" } | ||
90 | location_room: "West Side" | ||
91 | } | ||
92 | doors { | ||
93 | name: "Jail Entrance" | ||
94 | type: ITEM_ONLY | ||
95 | receivers: "Components/Doors/entry_17" | ||
96 | panels { room: "West Side" name: "RIGHT" } | ||
97 | } | ||
98 | doors { | ||
99 | name: "Savory Painting" | ||
100 | type: STANDARD | ||
101 | move_paintings { room: "West Side" name: "EXTRAVAGANT" } | ||
102 | panels { room: "West Side" name: "SAVORY" } | ||
103 | panels { room: "West Side" name: "FLAVORS" } | ||
104 | location_room: "West Side" | ||
105 | } | ||
106 | doors { | ||
107 | name: "Red Against Blue Gravestone" | ||
108 | type: GRAVESTONE | ||
109 | panels { room: "West Side" name: "TEACH" } | ||
110 | panels { room: "Magnet Room" name: "AIRPLANE" } | ||
111 | panels { room: "Magnet Room" name: "PILOT" } | ||
112 | panels { room: "Magnet Room" name: "AUTHOR" } | ||
113 | panels { room: "Magnet Room" name: "PEN" } | ||
114 | panels { room: "Magnet Room" name: "HEAL" } | ||
115 | panels { room: "Magnet Room" name: "CLEAN" } | ||
116 | panels { room: "Magnet Room" name: "TRUCKER" } | ||
117 | panels { room: "Magnet Room" name: "DOCTOR" } | ||
118 | panels { room: "Magnet Room" name: "BARTENDER" } | ||
119 | panels { room: "Magnet Room" name: "DIG" } | ||
120 | panels { room: "Magnet Room" name: "TILL" } | ||
121 | panels { room: "Magnet Room" name: "WRENCH" } | ||
122 | panels { room: "Magnet Room" name: "SAW" } | ||
123 | panels { room: "Magnet Room" name: "BLENDER" } | ||
124 | location_room: "Magnet Room" | ||
125 | } | ||
126 | doors { | ||
127 | name: "Hive Entrance" | ||
128 | type: STANDARD | ||
129 | receivers: "Components/Doors/amber_7" | ||
130 | panels { room: "Hive Entrance" name: "LOST" } | ||
131 | location_room: "Hive Entrance" | ||
132 | } | ||
133 | doors { | ||
134 | name: "Colorful Entrance" | ||
135 | type: STANDARD | ||
136 | receivers: "Meshes/Blocks/Warps/teleport3" | ||
137 | panels { room: "West Side" name: "RIGHT" } | ||
138 | panels { room: "Pillar Room" name: "EYE" } | ||
139 | panels { room: "Pillar Room" name: "HAVE" } | ||
140 | panels { room: "Pillar Room" name: "FOUR" } | ||
141 | panels { room: "Pillar Room" name: "CAUGHT" } | ||
142 | panels { room: "Pillar Room" name: "TEN" } | ||
143 | location_room: "Pillar Room" | ||
144 | } | ||
145 | doors { | ||
146 | name: "North Landscape Entrance" | ||
147 | type: ITEM_ONLY | ||
148 | receivers: "Components/Doors/question_10" | ||
149 | panels { room: "West Side" name: "RIGHT" } | ||
150 | panels { room: "Pillar Room" name: "EYE" } | ||
151 | panels { room: "Pillar Room" name: "HAVE" } | ||
152 | panels { room: "Pillar Room" name: "FOUR" } | ||
153 | panels { room: "Pillar Room" name: "CAUGHT" } | ||
154 | panels { room: "Pillar Room" name: "TEN" } | ||
155 | } | ||
156 | doors { | ||
157 | name: "Jail Mouth" | ||
158 | type: EVENT | ||
159 | panels { room: "Outside Jail" name: "GUT" } | ||
160 | panels { room: "Outside Jail" name: "HAM" } | ||
161 | panels { room: "Outside Jail" name: "MAIM" } | ||
162 | panels { room: "Outside Jail" name: "WILT" } | ||
163 | } | ||
164 | doors { | ||
165 | name: "Jail First Bowels" | ||
166 | type: EVENT | ||
167 | panels { room: "Jail Part 1" name: "DOPAMINE" } | ||
168 | panels { room: "Jail Part 1" name: "PALINDROME" } | ||
169 | panels { room: "Jail Part 1" name: "SUPERVILLAIN" } | ||
170 | panels { room: "Jail Part 1" name: "PREVAILS" } | ||
171 | panels { room: "Jail Part 1" name: "ENGRAVED" } | ||
172 | panels { room: "Jail Part 1" name: "GLIDEPATH" } | ||
173 | panels { room: "Jail Part 1" name: "DECATHLON" } | ||
174 | panels { room: "Jail Part 1" name: "GRIEVES" } | ||
175 | # Intentionally does not contain the throat panels. | ||
176 | } | ||
177 | doors { | ||
178 | name: "Into The Mouth Gravestone" | ||
179 | type: GRAVESTONE | ||
180 | panels { room: "Outside Jail" name: "GUT" } | ||
181 | panels { room: "Outside Jail" name: "HAM" } | ||
182 | panels { room: "Outside Jail" name: "MAIM" } | ||
183 | panels { room: "Outside Jail" name: "WILT" } | ||
184 | panels { room: "Jail Part 1" name: "FLAP" } | ||
185 | panels { room: "Jail Part 1" name: "LUCK" } | ||
186 | panels { room: "Jail Part 1" name: "STICK" } | ||
187 | panels { room: "Jail Part 1" name: "SNARE" } | ||
188 | panels { room: "Jail Part 1" name: "DOPAMINE" } | ||
189 | panels { room: "Jail Part 1" name: "PALINDROME" } | ||
190 | panels { room: "Jail Part 1" name: "SUPERVILLAIN" } | ||
191 | panels { room: "Jail Part 1" name: "PREVAILS" } | ||
192 | panels { room: "Jail Part 1" name: "ENGRAVED" } | ||
193 | panels { room: "Jail Part 1" name: "GLIDEPATH" } | ||
194 | panels { room: "Jail Part 1" name: "DECATHLON" } | ||
195 | panels { room: "Jail Part 1" name: "GRIEVES" } | ||
196 | panels { room: "Jail Part 2" name: "DIGEST" } | ||
197 | panels { room: "Jail Part 2" name: "JAUNDICE" } | ||
198 | panels { room: "Jail Part 2" name: "NECROTIZE (1)" } | ||
199 | panels { room: "Jail Part 2" name: "NECROTIZE (2)" } | ||
200 | panels { room: "Jail Part 2" name: "TORMENTS" } | ||
201 | panels { room: "Jail Part 2" name: "PILGRIM" } | ||
202 | panels { room: "Jail Part 2" name: "GRIMACE" } | ||
203 | panels { room: "Jail Part 2" name: "COMMENCE" } | ||
204 | location_room: "Jail Part 2" | ||
205 | } | ||
206 | doors { | ||
207 | name: "The Landscapes Gravestone" | ||
208 | type: GRAVESTONE | ||
209 | panels { room: "Back Area" name: "Top Landscape Top" } | ||
210 | panels { room: "Back Area" name: "Top Landscape Right" } | ||
211 | panels { room: "Back Area" name: "Top Landscape Bottom" } | ||
212 | panels { room: "Back Area" name: "Top Landscape Left" } | ||
213 | panels { room: "Back Area" name: "Left Landscape Top" } | ||
214 | panels { room: "Back Area" name: "Left Landscape Right" } | ||
215 | panels { room: "Back Area" name: "Left Landscape Bottom" } | ||
216 | panels { room: "Back Area" name: "Left Landscape Left" } | ||
217 | panels { room: "Back Area" name: "Right Landscape Top" } | ||
218 | panels { room: "Back Area" name: "Right Landscape Right" } | ||
219 | panels { room: "Back Area" name: "Right Landscape Bottom" } | ||
220 | panels { room: "Back Area" name: "Right Landscape Left" } | ||
221 | location_room: "Back Area" | ||
222 | } | ||
223 | doors { | ||
224 | name: "Tower Entrance" | ||
225 | type: ITEM_ONLY | ||
226 | receivers: "Components/Doors/entry_25" | ||
227 | switches: "double_letters" | ||
228 | } | ||
229 | doors { | ||
230 | name: "Maze Out/South Door" | ||
231 | type: EVENT | ||
232 | panels { room: "Maze Start" name: "OUT" } | ||
233 | } | ||
234 | doors { | ||
235 | name: "Maze Out/Vestibule Door" | ||
236 | type: EVENT | ||
237 | panels { room: "Maze Start" name: "OUT" } | ||
238 | } | ||
239 | doors { | ||
240 | name: "Maze South/Up Door" | ||
241 | type: EVENT | ||
242 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
243 | } | ||
244 | doors { | ||
245 | name: "Maze Vestibule/In Door" | ||
246 | type: EVENT | ||
247 | panels { room: "Maze In Area" name: "IN" } | ||
248 | } | ||
249 | doors { | ||
250 | name: "Maze Vestibule/Off Door" | ||
251 | type: EVENT | ||
252 | panels { room: "Maze South Area" name: "SOUTH" } | ||
253 | } | ||
254 | doors { | ||
255 | name: "Maze In/Slice Door" | ||
256 | type: EVENT | ||
257 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
258 | } | ||
259 | doors { | ||
260 | name: "Maze Slice/Smooth Door" | ||
261 | type: EVENT | ||
262 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
263 | } | ||
264 | doors { | ||
265 | name: "Maze Slice/Wreck Door" | ||
266 | type: EVENT | ||
267 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
268 | } | ||
269 | doors { | ||
270 | name: "G Door" | ||
271 | type: EVENT | ||
272 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
273 | } | ||
274 | doors { | ||
275 | name: "Maze Slice/Cold Door" | ||
276 | type: EVENT | ||
277 | panels { room: "Maze Cold Area" name: "COLD" } | ||
278 | } | ||
279 | doors { | ||
280 | name: "Maze Cold/Moon Door" | ||
281 | type: EVENT | ||
282 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
283 | } | ||
284 | doors { | ||
285 | name: "Maze Cold/Off Door" | ||
286 | type: EVENT | ||
287 | panels { room: "Maze Off Area" name: "OFF" } | ||
288 | } | ||
289 | doors { | ||
290 | name: "Maze Off/Center Door" | ||
291 | type: EVENT | ||
292 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
293 | } | ||
294 | doors { | ||
295 | name: "Maze Off/Tower Door" | ||
296 | type: EVENT | ||
297 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
298 | } | ||
299 | doors { | ||
300 | name: "The Maze Gravestone" | ||
301 | type: GRAVESTONE | ||
302 | panels { room: "Main Area" name: "CURT" } | ||
303 | panels { room: "Maze Start" name: "OUT" } | ||
304 | panels { room: "Maze Center" name: "POOR" } | ||
305 | panels { room: "Maze Center" name: "CHASE" } | ||
306 | panels { room: "Maze Cold Area" name: "COLD" } | ||
307 | panels { room: "Maze In Area" name: "IN" } | ||
308 | panels { room: "Maze Moon Area" name: "MOON" } | ||
309 | panels { room: "Maze Of Area" name: "OFF" } | ||
310 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
311 | panels { room: "Maze Smooth Area" name: "SMOOTH" } | ||
312 | panels { room: "Maze South Area" name: "SOUTH" } | ||
313 | panels { room: "Maze Tower" name: "FEEL" } | ||
314 | panels { room: "Maze Tower" name: "DECOMPOSE" } | ||
315 | panels { room: "Maze Up Area" name: "UP" } | ||
316 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
317 | location_room: "Maze Slice Area" | ||
318 | } | ||
319 | doors { | ||
320 | name: "Courtyard Side Door" | ||
321 | type: ITEM_ONLY | ||
322 | receivers: "Components/Doors/entry_15" | ||
323 | panels { room: "Main Area" name: "CURT" } | ||
324 | panels { room: "Maze Start" name: "OUT" } | ||
325 | panels { room: "Maze Center" name: "POOR" } | ||
326 | panels { room: "Maze Center" name: "CHASE" } | ||
327 | panels { room: "Maze Cold Area" name: "COLD" } | ||
328 | panels { room: "Maze In Area" name: "IN" } | ||
329 | panels { room: "Maze Moon Area" name: "MOON" } | ||
330 | panels { room: "Maze Of Area" name: "OFF" } | ||
331 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
332 | panels { room: "Maze Smooth Area" name: "SMOOTH" } | ||
333 | panels { room: "Maze South Area" name: "SOUTH" } | ||
334 | panels { room: "Maze Tower" name: "FEEL" } | ||
335 | panels { room: "Maze Tower" name: "DECOMPOSE" } | ||
336 | panels { room: "Maze Up Area" name: "UP" } | ||
337 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
338 | } | ||
339 | doors { | ||
340 | name: "Question First Door" | ||
341 | type: EVENT | ||
342 | # This is a complete_at specifically because it might be possible for the | ||
343 | # painting inside the next room to be shuffled into an exit, which would make | ||
344 | # the panel in there usable for opening this door, which also has access | ||
345 | # implications because it could be your only way into the main part of The | ||
346 | # Great. The How and Who panels could also be sniped from the roof, but I'm | ||
347 | # unsure whether that will be allowed in logic, and even if it is, you'd also | ||
348 | # be able to enter the Question Room the normal way if you have roof access. | ||
349 | # The When panel could also be accessible early if the painting in there is | ||
350 | # shuffled as an exit, but again, the first Question Room would then also | ||
351 | # necessarily be in logic. Thus, for simplicity, we are only going to specify | ||
352 | # the What and How panels. | ||
353 | panels { room: "Question Room What" name: "QUESTION" answer: "why" } | ||
354 | panels { room: "Question Room What" name: "QUESTION" answer: "who" } | ||
355 | panels { room: "Question Room What" name: "QUESTION" answer: "where" } | ||
356 | panels { room: "Question Room What" name: "QUESTION" answer: "how" } | ||
357 | panels { room: "Question Room What" name: "QUESTION" answer: "what" } | ||
358 | panels { room: "Question Room What" name: "QUESTION" answer: "when" } | ||
359 | panels { room: "Question Room How" name: "QUESTION" answer: "how" } | ||
360 | panels { room: "Question Room How" name: "QUESTION" answer: "who" } | ||
361 | panels { room: "Question Room How" name: "QUESTION" answer: "why" } | ||
362 | panels { room: "Question Room How" name: "QUESTION" answer: "what" } | ||
363 | panels { room: "Question Room How" name: "QUESTION" answer: "when" } | ||
364 | panels { room: "Question Room How" name: "QUESTION" answer: "where" } | ||
365 | complete_at: 1 | ||
366 | } | ||
367 | doors { | ||
368 | name: "Question Who Door" | ||
369 | type: EVENT | ||
370 | # In-game, this is a complete_at: 3 over all of the question panels. However, | ||
371 | # since there's only four in total, and one of them is behind this door, this | ||
372 | # is essentially equivalent to exactly the three panels outside of this room. | ||
373 | # While the panel in here is technically visible from the roof, I'm not | ||
374 | # currently considering that to be in logic. It would be messy, and if you | ||
375 | # had roof access you could get into the How room through the hole in the | ||
376 | # ceiling anyway. | ||
377 | panels { room: "Question Room What" name: "QUESTION" } | ||
378 | panels { room: "Question Room How" name: "QUESTION" } | ||
379 | panels { room: "Question Room When" name: "QUESTION" } | ||
380 | } | ||
381 | doors { | ||
382 | name: "Question Why Door" | ||
383 | type: EVENT | ||
384 | panels { room: "Question Room What" name: "QUESTION" } | ||
385 | panels { room: "Question Room How" name: "QUESTION" } | ||
386 | panels { room: "Question Room When" name: "QUESTION" } | ||
387 | panels { room: "Question Room Who" name: "QUESTION" } | ||
388 | } | ||
389 | doors { | ||
390 | name: "Big Y" | ||
391 | type: STANDARD | ||
392 | receivers: "Components/Doors/question_3" | ||
393 | panels { room: "Question Room What" name: "QUESTION" answer: "why" } | ||
394 | panels { room: "Question Room How" name: "QUESTION" answer: "why" } | ||
395 | panels { room: "Question Room When" name: "QUESTION" answer: "why" } | ||
396 | panels { room: "Question Room Who" name: "QUESTION" answer: "why" } | ||
397 | location_room: "Question Room Who" | ||
398 | } | ||
399 | doors { | ||
400 | name: "Talented Entrance" | ||
401 | type: STANDARD | ||
402 | receivers: "Components/Doors/question_8" | ||
403 | panels { room: "Under Question Room" name: "QUESTION" answer: "where" } | ||
404 | location_room: "Under Question Room" | ||
405 | } | ||
406 | doors { | ||
407 | name: "Question Room Back Door" | ||
408 | type: STANDARD | ||
409 | receivers: "Components/Doors/question_11" | ||
410 | panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } | ||
411 | location_room: "Behind Question Area" | ||
412 | } | ||
413 | doors { | ||
414 | name: "Invisible Entrance" | ||
415 | type: STANDARD | ||
416 | receivers: "Components/Doors/entry_36" | ||
417 | panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" } | ||
418 | panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" } | ||
419 | location_room: "Back Area" | ||
420 | } | ||
421 | doors { | ||
422 | name: "Nature Room Door" | ||
423 | type: STANDARD | ||
424 | receivers: "Components/Doors/entry_34" | ||
425 | panels { room: "North Landscape" name: "INSIDE" } | ||
426 | location_room: "North Landscape" | ||
427 | } | ||
428 | doors { | ||
429 | name: "Nature Room Panels" | ||
430 | type: LOCATION_ONLY | ||
431 | panels { room: "Nature Room" name: "SEVERE" } | ||
432 | panels { room: "Nature Room" name: "FOOT" } | ||
433 | panels { room: "Nature Room" name: "PAUSES" } | ||
434 | panels { room: "Nature Room" name: "ABOVE" } | ||
435 | location_room: "Nature Room" | ||
436 | } | ||
437 | doors { | ||
438 | name: "Building Building Gravestone" | ||
439 | type: GRAVESTONE | ||
440 | panels { room: "Whole Room" name: "VAULT" } | ||
441 | panels { room: "Whole Room" name: "STALL" } | ||
442 | panels { room: "Whole Room" name: "OFFICE" } | ||
443 | panels { room: "Whole Room" name: "RAFTER" } | ||
444 | panels { room: "Whole Room" name: "REGISTER" } | ||
445 | panels { room: "Whole Room" name: "SHELF" } | ||
446 | panels { room: "Whole Room" name: "BEDROOM" } | ||
447 | panels { room: "Whole Room" name: "BATHROOM" } | ||
448 | panels { room: "Whole Room" name: "PHARMACY" } | ||
449 | panels { room: "Whole Room" name: "LOBBY" } | ||
450 | panels { room: "Whole Room" name: "CAFETERIA" } | ||
451 | panels { room: "Whole Room" name: "ROOM" } | ||
452 | panels { room: "Whole Room" name: "BLEACHER" } | ||
453 | panels { room: "Whole Room" name: "MACHINE" } | ||
454 | panels { room: "Whole Room" name: "LINE" } | ||
455 | panels { room: "Whole Room" name: "CONCESSIONS" } | ||
456 | panels { room: "Whole Room" name: "WALL" } | ||
457 | panels { room: "Whole Room" name: "GATE" } | ||
458 | panels { room: "Whole Room" name: "HOME (1)" } | ||
459 | panels { room: "Whole Room" name: "HOME (2)" } | ||
460 | panels { room: "Whole Room" name: "DICE" } | ||
461 | panels { room: "Whole Room" name: "MOAT" } | ||
462 | panels { room: "Whole Room" name: "CHIPS" } | ||
463 | panels { room: "Whole Room" name: "TOWER" } | ||
464 | location_room: "Whole Room" | ||
465 | } | ||
466 | doors { | ||
467 | name: "Lavender Cube" | ||
468 | type: ITEM_ONLY | ||
469 | receivers: "Components/Doors/entry_28" | ||
470 | switches: "lavender_cubes" | ||
471 | } | ||
472 | doors { | ||
473 | name: "Zero Entrance" | ||
474 | type: EVENT | ||
475 | panels { room: "Zero Room" name: "SHIFT" } | ||
476 | panels { room: "Zero Room" name: "MIDDLE" } | ||
477 | } | ||
478 | doors { | ||
479 | name: "Zero Room Panels" | ||
480 | type: LOCATION_ONLY | ||
481 | panels { room: "Zero Room" name: "SHIFT" } | ||
482 | panels { room: "Zero Room" name: "MIDDLE" } | ||
483 | panels { room: "Zero Room" name: "HERO" } | ||
484 | panels { room: "Zero Room" name: "MANY" } | ||
485 | panels { room: "Zero Room" name: "REMAINING" } | ||
486 | location_room: "Zero Room" | ||
487 | } | ||
488 | doors { | ||
489 | name: "Spiral Painting" | ||
490 | type: STANDARD | ||
491 | receivers: "Components/Doors/entry_33" | ||
492 | panels { room: "Back Area" name: "PAINTING" } | ||
493 | location_room: "Back Area" | ||
494 | } | ||